Abilities: Movement
Final Fantasy Tactics movement abilities do exactly what their names imply. They can increase your movement and jump radius, help you find rare items as you traverse the battlefield, or simply make your journey a little easier.
The Final Fantasy Tactics movement abilities list below displays a downloadable icon, as well as the ability names, descriptions, JP cost of learning the abilities, job classes required to learn the abilities, and ratings based on their usefulness.
Ability Name | Description | JP | Job | Rating |
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Increases the character’s movement range by one panel. | 200 | Squire | ![]() ![]() ![]() |
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Allows the character to find any hidden items on the destination panel. This skill is the only way for characters to find hidden items, making it a must-have for everyone in your party. | 100 | Chemist | ![]() ![]() ![]() ![]() |
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Increases a character’s jump elevation by one panel. | 200 | Archer | ![]() ![]() |
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Allows the character to recover a small amount of HP as he or she moves around the battlefield. | 300 | Monk | ![]() ![]() ![]() |
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Allows the character to move to any space on the battlefield instantly. However, the farther the destination panel, the greater the chance of failure. Take care to stay within a reasonable movement radius. | 600 | Time Mage | ![]() ![]() ![]() |
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Allows the character to float 1 panel above the ground. Identical to the effect of Feather Boots. | 540 | Time Mage | ![]() |
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Increases the character’s movement range by two panels. | 520 | Thief | ![]() ![]() ![]() ![]() |
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Increases a character’s jump elevation by two panels. | 480 | Thief | ![]() ![]() |
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Allows the character to walk over swamps, marshes, poison marshes, regardless of climate. | 200 | Oracle | ![]() |
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The character recovers MP as he or she moves. Similar to Move-HP Up. | 350 | Oracle | ![]() |
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Character can walk easily over watery terrain such as rivers. | 220 | Geomancer | ![]() |
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Allows the character to move and walk over volcanic terrain. However, only one battle map features molten lava, so this skill is basically useless. | 150 | Geomancer | ![]() |
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Allows the character to jump to any height, regardless of jumping ability. A must-have for battles requiring you to climb to the tops of buildings, and so on. | 150 | Lancer | ![]() ![]() ![]() ![]() |
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Allows the character to walk or stop on the surface of water. | 300 | Samurai | ![]() |
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Character can move or stop on water. | 420 | Ninja | ![]() |
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Character gains Experience Points as he or she moves around. | 400 | Calculator | ![]() |
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Character gains a small amount of JP as he or she moves around. | 400 | Calculator | ![]() ![]() |
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Increases character’s jump elevation by three panels. Restricted to female characters! | 1,000 | Dancer | ![]() ![]() |
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Character can leap over enemies and obstacles while moving. Good for reaching panels blocked by other units or quirks in the terrain. | 1,200 | Bard/Dancer | ![]() ![]() |
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Increases character’s movement range by three panels. Restricted to male characters! | 1,000 | Bard | ![]() ![]() ![]() |
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