First debuting in Echoes, Combat Arts are special attacks that units can use during their own phase. They may increase the unit’s combat stats and have various effects. They cannot trigger follow-up attacks however.
Unlike Echoes, they aren’t tied to specific weapons. Instead, characters may learn Combat Arts when they increase their weapon skill levels. Once a Combat Art has been learned, it must be equipped (there’s space for three). Then it can be used when the corresponding weapon type is available.
Additionally, Combat Arts no longer cost HP and now cost additional weapon durability. Players must decide if they want to conserve their weapons or quickly burn their weapons. Weapons that reach 0 durability will enter a weakened broken state (with reduced Might, Hit and increased Weight).
Sword
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Sunder
4
15
1
3
–
Wrath Strike
5
10
1
3
–
Grounder
3
20
5
1
4
Effective against Flying foes.
Hexblade
7
10
1
3
Deals magic-based damage.
Windsweep
3
20
10
1
5
Prevent enemy counter-attack.
Haze Slice
2
1
5
Avoid +30.
Subdue
0
20
1
3
Leaves foe with at least 1 HP.
Bane of Monsters
6
10
1
4
Effective against Monster foes.
Finesse Blade
2
1
4
Avoid +10; Might increases based on user’s Dexterity.
Soulblade
2
10
1
4
Deals magic-based damage. Might increases based on user’s Resistance.
Foudroyant Strike
6
30
30
1
3
Thunderbrand only; effective against Armoured and Dragon foes.
Beast Fang
10
30
1
3
Blutgang only; effective against Cavalry and Dragon foes.
Ruptured Heaven
7
10
10
1~2
3
Sword of the Creator only; Might increases based on user’s Magic, effective against Dragon foes.
Heaven’s Fall
10
10
10
1~2
3
Dark Creator Sword only; Might increases based on user’s Magic
Assassinate
0
15
1
5
Assassin only; Avoid +15, can kill enemies instantly.
Astra
0
-10
1
9
Swordmaster only; triggers 5 consecutive hits at 30% Might.
Sublime Heaven
10
10
20
1~2
3
Sublime Creator Sword only; Might increases based on user’s Magic, effective against Dragon foes.
Sword Dance
1
1
2
Avoid +20, Might increases based on user’s Charm.
Lance
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Tempest Lance
8
10
1
5
–
Shatter Slash
4
10
1
3
After combat, inflicts Def -5 on foe for 1 turn.
Knightkneeler
5
15
1
4
Effective against Cavalry foes.
Hit and Run
4
10
1
4
Avoid +20; after combat, user moves 1 space backwards.
Monster Piercer
7
1
4
Avoid +10; effective against Monster foes.
Lance Jab
3
10
1
5
Might increases based on user’s Speed.
Vengeance
2
10
1
4
Damage increases in relation to the user’s missing HP.
Glowing Ember
2
1
4
Avoid +10; Might increases based on user’s Defence.
Swift Strikes
2
1
4
Triggers 2 consecutive hits.
Frozen Lance
3
5
1
4
Deals magic-based damage. Might increases based on user’s Dexterity.
Ruined Sky
13
10
10
1
3
Lance of Ruin only; Avoid +10, effective against Flying and Dragon foes.
Atrocity
15
20
1
3
Areadbhar only; effective against all foes.
Burning Quake
8
20
1
3
Lúin only; Avoid +10; Might increases based on user’s Speed, effective against Dragon foes.
Paraselene
10
1
3
Great Lord only; Avoid +10, after combat, user moves 1 space backwards.
Axe
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Smash
3
20
20
1
5
–
Spike
5
15
10
1
5
–
Helm Splitter
7
5
1
5
Effective against Armoured foes.
Monster Breaker
9
1
5
Effective against Monster foes.
Diamond Axe
14
-20
1
7
–
Exhaustive Strike
3
10
1
1
Depletes all of the weapon’s remaining durability and adds 30% of that value to Might.
Armored Strike
3
10
1
4
Might increases based on user’s Defence.
Wild Abandon
10
-30
30
1
5
–
Focused Strike
0
30
1
3
–
Lightning Axe
4
1
3
Deals magic-based damage. Might increases based on user’s Resistance.
Apocalyptic Flame
15
20
1
3
Freikugel only; inflicts Str -5 on foe for 1 turn, effective against Dragon foes.
Dust
20
1
3
Crusher only; inflicts Def -5 on foe for 1 turn, effective against Dragon foes.
Raging Storm
14
10
1
3
Aymr only; if attack lands, user can move again, effective against Dragon foes.
Flickering Flower
10
10
10
1
3
Emperor only; prevents foe from moving for 1 turn?
War Master’s Strike
3
30
1
5
War Master only; effective against all foes.
Bow
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Curved Shot
1
30
2~3
3
–
Deadeye
6
3~5
5
–
Heavy Draw
8
10
2
5
–
Encloser
4
15
2
3
Prevents foe from moving for 1 turn?
Ward Arrow
4
15
2
3
Prevents foe from using magic for 1 turn?
Point-Blank Volley
3
10
1
4
Avoid +10; triggers 2 consecutive hits.
Monster Blast
5
10
2
4
Effective against Monster foes.
Waning Shot
4
10
2~3
3
After combat, inflicts Str -5 on foe for 1 turn.
Break Shot
4
5
2~3
3
After combat, inflicts Def -5 on foe for 1 turn.
Schism Shot
4
15
2~3
3
After combat, inflicts Res -5 on foe for 1 turn.
Fallen Star
10
30
10
2~3
3
Failnaught only; avoids all attacks during the next round of combat; effective against Dragon foes.
Hunter’s Volley
1
15
10
2~3
5
Sniper only; triggers 2 consecutive hits.
Wind God
5
20
2~5
3
Barbarossa only.
Gauntlet
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Draining Blow
5
20
1
3
Restores HP equal to 50% of the damage inflicted to the enemy.
Mighty Blow
10
-5
20
1
3
–
Bombard
3
10
1
3
Triggers 2 consecutive hits.
Rushing Blow
7
20
1
3
Avoid +10; after combat, user moves 1 space in front of the enemy.
Fading Blow
6
10
1
3
Avoid +30; after combat, user moves 1 space backwards.
Mystic Blow
10
10
1
3
Deals magic-based damage.
Nimble Combo
4
1
3
Avoid +20; triggers 2 consecutive hits.
One-Two Punch
8
20
1
4
Triggers a follow-up attack.
Monster Crusher
13
10
10
1
4
Effective against Monster foes.
Fierce Iron Fist
1
10
1
5
Grappler only; triggers 3 consecutive hits.
Eviscerate
10
10
10
1
3
Vajra-Mushti only. Calculates damage using the lower of foe’s Def or Res.
Pneuma Gale
7
10
1~2
3
Magic attack. Can attack from long range. Exclusive to the War Monk class.
Other
Name
Might
Hit
Crit
Range
Dur Cost
Description (Comments)
Healing Focus
–
–
–
–
–
Restores 50% of the user’s HP.
Swap
–
–
–
1
–
User swaps places with the enemy.
Shove
–
–
–
1
–
User pushes ally forward 1 space.
Reposition
–
–
–
1
–
User moves ally to the space behind the user.
Draw Back
–
–
–
1
–
User moves 1 space backwards and ally is moved to where the user was previously.
Smite
–
–
–
1
–
User pushes ally forward 2 spaces.
Triangle Attack
8
30
40
1
3
Can only be triggered when 3 allied Flying units (including the user) are adjacent to the same enemy.
Foul Play
–
–
–
1~5
–
Unit swaps positions with an ally in range. Exclusive to the Trickster class.