Act Raiser [By rpgclassics.com]
Act Raiser [By rpgclassics.com]
Fillmore | Bloodpool | Kasandora | Aitos | Marahna | Northwall | Death Heim
You began the game by naming your character, who by the way is God. After that you can go to Act 1 of Fillmore | |
Here comes the first of many falling to the ground scenes. Whee!. | |
In the forest you will face Goblins, Bird, Bad Bees, Ivory, Dark Apes, and the Treeman. Just keep going forward and avoid the monsters. Soon you will get to a tree with a man face. | |
The Treeman must be killed to move on. To get rid of him, jump up and hit him on the head three times, while avoiding fireballs. Once he gone you can continue on. | |
After climbing up the path you will fall down and see a tree with his hands shaped like a platform. He is a plattree and he will help you cross the ivory. Continue and you will soon go down a hole, which leads to Centaur Knight. | |
Centaur Knight attack by shooting lightning when his spear is pointed up. Take the delay to slash at him. He will also ram you when his spear is pointing toward you. Duck when he attempt to slash at you. Soon you will get him. | |
Once he dead, you can now enter the SIM mode to create the town of Fillmore. | |
Once in town, began by destroying the bushes around the temple, as instructed by the elders. After that, lead your people toward any of the bat lairs. | |
With any bat lair seal, you will probably get a sign that you need to put out a fire. Just used rain and they will thank you. Once that is over with, continue getting rid of the lairs. | |
Once you finished sealing all lairs of the bats, the elders will tell you that they finished making the bridge technology, giving you a copy for Bloodpool. Now you can cross the river, but make sure to limit the number of bridges, they count for houses.. | |
Before you get rid of the white dragon lair, go to the rock that is east of the temple and hit it with lightning to earn the fireball spell. The elders will hint you on this if you need help(or use the picture here). | |
Now get rid of that annoying white dragon once and for all by sealing his lair. Nevertheless, once he is gone, the cave that contains Minotarus opens, and all current projects of the town will end. | |
It now time to enter Fillmore Act 2 to face trolls, zombees, maggots, death orbs, demon mouths, cave trolls, and skeltous. | |
Once in, keep going left until you drop down, where you will soon come to a waterfall. Either path will take you to the mini boss, Skeltous. But either one is okay, since they are both low danger. | |
The skeltous is a powerful mini boss who will attack you with his sword. But to kill him, keep dodging his blows and hit him three times to kill him. Once he died, go through and climb to the top of the level to face Minotaurus. | |
This guy may be based on a myth, but his attacks are powerful, with the deadly axe, and a wave of fireballs if your trying to hide. To beat him, wait for the jump and slash at him, and while he is still using the axe, use the fireball. | |
Good job, you have free Fillmore from all monsters attack from this point on. | |
But the cost of victory is high here, for the elder who foreseen the Minotaurus' curse died while you were gone. He knew that this was the end for him, but it does not mean his town is gone. Just finish working on the town and go Bloodpool. |
Well it time to began work on Bloodpool. Rock throwers, blood bats, lizard knights, and fly fish control this wicked land currently. So like Fillmore, used the temple to enter the first act. | |
This level is pretty straight forward with jump across pits of blood (automatic death), and avoiding the above mention enemies. After you reach a platform with pillars around it, you will began the fight for Bloodpool with the Manticore. | |
With double hit points and a pit separating you two, it will be a hard fight. Began by avoiding his fireballs and wait for him to across the pit. Once he is near, begins to slash at him and jump over when he does. Repeat and it will be over with. | |
Well it time to get to work on Bloodpool with helping out the elders. | |
First thing to do when you get into town is clear the marshes out by using the sun spell on it. It will begin to erode them and allow you a path to the lairs. Moreover, while you are at, use the bridge item to allow them to cross the rivers. | |
Soon into the development, the elders will mention their son Teddy, a young lad who tends to get into trouble. Well it appears he got lost and the elders want you to find him. They hand some bread and ask you to bring him home.. | |
Since you can't build any more of the town while he gone, it best to find him now. Go toward the lake and look around the cave near Zeppelin Wolf's castle to find him wandering out. Use the bread on him and automatically you will make everyone happy. | |
As well giving your town motivation to work, you also get a skull, which blows away one lair automatically, and since the Red Demon lair is across the lake, take him out with the skull after destroying his tree hideout with lightning. | |
It appears the cause of the blood lake was the red demons. With them gone, you can use rain on the lake to earn an extra life. In addition, for cleaning the lake, you get Stardust spell, which is the best spell in the game. | |
But not surprising, something bad happens. And this time it Zeppelin Wolf, who from his castle order some sacrifices to be send to him. Well one of them is Teddy, and that makes the town sad. Well it time to fight once again. w00t! | |
Time to enter Castle Wolfenstein ^^. But seriously, the level has various types of goblins in it, spike machines, ghostheads, skeltous, slimes, and other annoying monsters. It going to be a rough, one but bring your Stardust spells with you. | |
As soon you enter, go toward your right killing gargoyles statues and spear goblins. When you get inside, you will see spikes in the place. These will kill you, unlike the cave's spikes. Just avoid them and get to the elevator and ride it up. | |
Now you have enter a room of shadows, which will slowly show some light. Be careful, for spikes are in here (dark green, due to shadows), along with various enemies. Just keep cool, look for lighted platforms, and get out of there. | |
The next room is an upward climb on pillars, while red slimes try to kill you. Just climb up and prepare to jump over a pit of spikes. After climbing down, you will face electmachines, which hurt badly, so just wait and get out of there. | |
Now you must jump to the elevator, while avoiding the spike machine. Do not jump until the platform is out of the machine. Once on it, just ride it up and avoids slimes. The next path is outside, with flying goblins attacking you. | |
Your almost in Zeppelin Wolf's room, but first you must climb quickly vanishing platforms. Just time your jumps and be careful of gargoyles and spikes. At the top, you will have to make one last outside journey and then you fight ZW. | |
It time to fight the warlock Zeppelin Wolf. He starts out by using lightning bolts from high above on his platforms or shooting three fireballs from his cloak. Slash at him when he on the first two floors, but avoid him on the top. | |
You killed Zeppelin Wolf...oh no, he transforming into a wolf. I think Oz from Buffy bited him or something, as there no other werewolfs in the area. | |
The wolf is quick on his feet and will waste no time reaching you. If you don't have a good amount of health, then better get to dodging. If you attempt to jump the platforms, he will follow you and then summon wolf heads to attack. Just continue to slash him to finish him off. | |
This time ZW stays dead for good...until Death Hiem. However, at lease he gone from Bloodpool, which has been saved. Or has it? | |
You see, after kill ZW, you find out that Teddy was killed (American version holds out on that for a while), and with him dead, the citizens start a war. Since there nothing to do about it yet, goes to Kasandora. |
Well it time for the falling out of the sky scene again! The enemies on the ground are fireman, scorpman, various goblins, cactus, and sand flowers. | |
The desert of Kasandora is vast, with a long way of crossing makeshift bone bridges over quicksand pits. It straightforward, but the next part is in the sky with a hive. Cross it and you, reach the last part, where you face the boss. | |
Dagoba is a somewhat hard boss who attack with his two craws from the side, while throwing rocks at you when he comes out of the sand. Just use stardust on him when he out and slash at him if you run out. | |
Well it time to get to work on this desert. Do not get mad, it an easy job to turn a pile of sand into a cool looking town. | |
Besides the normal seal the lair stuff that you will always get, start by getting rid of the sand by using rain on it. Try to get rid any spot that has monsters appearing there. If you come across a pyramid, you will get a warning about it. | |
After a while, the elders will report that someone was draw to the pyramid and got lost in the desert. Lead your people to the spot he at to recover him. Sadly, he passed away, but he leaves a good item for you. | |
But since the death was such a sadness for them, they decided to write music about him, which you get for ourselves (plus a nice new town theme for here ^^). Head over to Bloodpool and use this on the town to stop the fighting (and finish the town). | |
But after your done with the monster lairs, you of course get a message that the pyramid is really a monster lair, which you will have to destroy...of course. So time to enter the palace of stone with visps, bird gods, mummies, and other nasty stuff. | |
Well the pyramid is pretty straightforward, with you going right, dodging pharos head archers, and passing mummy (who are jokes). You will later reach a large room with platform that you must cross to get further on (wisp try to kill you here). | |
The pathway up head is full of spikes, and one way is pretty nasty with a downward pit that has a spike at the button, just keep left for a sec, wait for the platform to go into the spikes, and then jump on it. | |
Not much new up head, just right before you fight Pharos, you fight a red bird god. Unlike the other one, he will attack using sword beams, which is a pain. Just keep at him and he will drop. | |
Pharos took some pills, because his head is huge! However, enough about that and prepare to fight the easiest fight ever. Even if you do not cheat using stardust, he will still die fast slashing him when he lands, while avoiding pharos heads on the wall. | |
*do a victory dance* Yay, you saved Kasandora... | |
Until they caught the plague. Well like Bloodpool, your going to have to wait a while to finish up here, so go to Aitos now. |
Time to enter Aitos, the great volcano region with a hidden waterfall in the heart. Enemies to expect are air elements, various rock throwers, skulls, black birds, and boulder throwers. | |
You start in a jungle area, but it very short, just avoid the jagged bamboo sticks and kill any rock thrower. Soon you reach the real part of the level, riding a friendly bird across the sky. | |
The sky path is straightforward, just avoid the lava and black birds and it will be over soon enough. Nevertheless, you will soon reach a rocky land, which hands come out and throw boulder at you. | |
After passing the rock hands, you will reach a volcano pit, which lava will rise to hit you. There are no enemies in here, so avoiding the lava is easy. | |
Further in the volcano path, you face some air elements, but they are easy killed. Yet the land is further getting weirder, with a waterfall inside the volcano. The path is easy, just jump on ledges, avoiding rocks. | |
Making sure to grab the sword update, enter the battle with the serpent, who attacks with energy beams and his body. Keep at an area where you can stay afloat and shoot at him with your sword to kill him.. | |
Well the land of Aitos has been set free to began retaking the land. Make sure to note that the land has a new monster, the Flying Skull, who will try to knock out the angel, so the other monsters can take over. | |
This town start off with a generic get rid of the rocks request, which I bet you would know how to get rid of them by now. Once that gone and you seal one lair, you get a warning that the male elder was killed. | |
After pouring water over the elder's body, you will soon get a notice that the wind in town has died. It time for a good old gust of God power with the wind magic. Not only does it fix that problem, it automatically get rids of those stupid monsters too. | |
On a more positive note, the town will produce fleece for you to take. It will be valuable later on in Northwall, take it now to save some time. | |
By now you know the drill that once the last lair is sealed, the big bad boss awakes, and this time it no exception, for he is blowing up the volcano. Just go up and stop him, since it stops town development when this happens. | |
Whee, it a free fall into a volcano! Only God can pull this one off, hehe. But once in, you face fire eyes, stupid gas eyes, new red goblins, and archers, plus the always changing statues that shoot stuff at you. | |
Starting at a lava pit, turn left and jump over decaying ledges and running from stupid gas eyes and other monsters. The path will go down and cause you to turn right, facing more pits that are annoying have fire eyes with them. | |
In this next room, the gas amount is very high, with the screen producing the steam effect. Anyways, just cross the pit when it coming out of the lava, avoid those stupid gas eyes. | |
Now it get a bit harder, with a number of archers guarding bridges, along with fire eyes breaking up pathways (darker color bridges are fire eyes pop out points!). | |
After killing the wall of archers, you come to a shaft fall of dragon statues, that of course shoot fire. Just duck when it about time and grab the food and get ready to face Fire Wheel! | |
Look kiddies, it Firestone tires. I knew the tires were bad, but sheesh. Seriously, Fire Wheel isn't much of a threat, just use stardust on him, or slash at him when he shooting fire at you. | |
With the death of Firestone...I mean Fire Wheel, you not only save Aitos, but also save millions of life on the road...forget that last part. ^^ |
Well it time to take a vacation, but sadly not from saving the world, just from the harsh terrain. And this being my personally pick second hated level, it going to be "fun" Expect headless spearman, man columns and more here. | |
You began on a ruins that you must cross the swamp to get around. Swamp slimes tend to appears out of the water, along with bats attacking you. Annoying tribesman uses various weapons to kill you as well. | |
Now you enter the ruins, prepare to meet the columns, who comes in two colors and are hard to kill. At the bottom, you face headless spearman, who are hard to kill, but nothing like the bird gods. | |
Now you enter the second sections, with columns trying to stop you from getting power ups, along with all types of enemies trying to slow you down in the swamp, where you will soon face Rafflasher. | |
Here comes an annoying boss, who attacks with tentacles from the swamp and spores that are killable. Use fireballs and jump over the tentacles when it comes around for you and comes back when it away. | |
Well another sub boss dead, another town save. Let move on. | |
Well to began, cast earthquake on the island, for it will unite the two lands together, also allowing you to build up to the monster lair. | |
After a while, the town will develop an herb that cures the plague. Moreover, that of course means you can finish Kasandora, allowing you to get the tablet for Marahna. | |
Now head back and use lightning on this bush at Marahna to help your town folks. | |
Use your tablet and compass here, and you will get the town up to speed. | |
Now you will get the magical aura, which will be useful later on. However, for now seal up any lairs and build up any pathways on the way. | |
Of course, bad things happens at the end, and this time no one is home...guess your going to save them or something? | |
Yep, creepy temple is the lair of evil, and here you meet death (not the real deal), snakeman, wynm, orbs, and other nasty stuff. | |
From the start go left and fight off the monsters, while looking out for a split in the pathway. | |
One path leads to a room full of dropping spikes, the other has deaths running around. Either way leads you to the spike chamber. | |
This is where the path comes together, which is soon to reach the lair of Kalia, the mastermind of the town abduction. | |
Kalia is a pain to deal with since your going to have to risk getting damage in order to hit him. Use stardust on him to finish him off fast or ride the elevator to k ill him. | |
Yay, you saved Marahna and the precious jungles...wait you burn them down, never mind. |
Bah bah enter place and free it from ice gargoyles, snow men, stupid eyes, and other annoying monsters. | |
From the start, go right and go through the snow field, fighting off monsters and avoiding hitting icicles at the bottom of the pits. | |
Inside, jump over pits and keep a eye out on those stupid eye balls, who love to be annoying. | |
When you get to the ice cubes, choose any ways, the left takes you to an item, and right to the exit. Get the item and get through the water (harmless), but watch out for icicles breaking off from above! | |
In the next room, wait on this platform shown on the screenshot for a ice cube to take you across the room, but don't relax, as it will jump pass a spike floor and if you miss the jump up, you die. After that is a short climb up to Merman Fly's room. | |
The Merman Fly is a strange boss who throws energy balls at you from above swoop up at you on the ice water. Use stardust or magical aura and wait for him to swoop at you and slash at him until he dies. | |
Yeah he die and so the town is release. | |
First thing first is to use lightning on the temple to get a free extra life. Next is to clean the land of snow using the sun, while dealing with stupid skulls and other monsters. | |
After a while, the town will ask you that if you have anything to keep them warm, and if you been to Aitos, the fleece will be needed here to warm them up. | |
Use the sun on the ice lake to defrost it and get the town to start a fishing journey, that get you the average magical light. | |
Head to the tree and move your characters to it in order to earn a scroll for your magic. But once all lairs are gone (for good ^^), the tree will be took over by monsters and you going to have to save it. | |
This is the last act, besides Death Hiem, so get ready. The monsters here are rough and you will need magical aura. Prepare to face axe man, snowman, tree sap, bubbles, eyes, and carrier birds. | |
From the start began climbing, watch out for various types of monsters, which will get harder to avoid. Every occasionally you will have to split from the path either left and right. | |
After a while you will reach the end of the first section, which you will know when there two ledges going up. | |
Now your in the bubble room, where blue bubbles blow up in a seconds, gold hurt, and green will stay around if not too weighted down. At the top is the Arctic Wyvern. | |
Arctic Wyvern starts out by either shooting ice at you or flying at you. Either use magical aura or slash at him when he flying by. He may be hard at first, but later on, he is a joke. | |
You have saved Northwall...and made something open up too. |
After sealing all monsters and boss lairs, the lair of Tanzra, Death Heim. | |
The angel will now give you the last warning about entering Death Heim, but beware it best to have all towns build up first. | |
Once you enter, there no turning back. Make sure to save and bring either magical stardust or magical aura and get ready to face all act 2 bosses all over again. | |
The creepy intro screen to Death Heim shows all the act 2 bosses looking down at you, with Tanzra above them. It going to be one of those days. | |
Minotaurus is similar to before, but either quickly get rid of him using magic or use the old tactic on him. Save some magic for the last two bosses. | |
Zeppelin Wolf is the same, which is good since he was a joke before. Slash at him when he attacking and avoid the lightning. When a werewolf, slash at him when he charging up his attack. | |
Please, just use magical aura once or twice and get on with the game. | |
Same deal, he just too easy to get rid of here. | |
Don't waste time, he is going to very hard if you run out of magic. So save at lease three magical auras for him. If not, wait for the spikes and slash at him, until he dies. | |
Use any leftover magic on him, then slash at him when he flying by or using the ice cube attack. He not to hard, so it just you and Tanzra now. | |
Tanzra is now going to get his arse kick...if he had one. Anyways, you have a sword update, so just use it when his mouth opens and dodges his version of stardust. | |
Yay, he is dead, now let see the end...no, he didn't die! Prepare to face Tanzra true form (like that isn't expected). | |
Death Heim is now a lot harder using fireballs when his core is open and releasing orbs to chase you and make you mad. His hit points are high, but they fade away fast, so just keep slashing and good luck. | |
Good job, you have beat Actraiser, and for doing that, your award is to watch a average ending that talks about things in the game that never happen in the American version. |