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GIANT ROBOTS. EPIC BATTLES.
In the late 21st century, two superpowers are at the brink of war.
Take a stand and lead your troops into battle in state-of-the-art mechs called "wanzers." Customize your wanzers to ensure domination on the battlefield.
Choose a side and shape the fate of the world. Who will you fight for?
In the late 21st century, two superpowers are at the brink of war.
Take a stand and lead your troops into battle in state-of-the-art mechs called "wanzers." Customize your wanzers to ensure domination on the battlefield.
Choose a side and shape the fate of the world. Who will you fight for?
Mission 2: Rescue Keith and J.J.
Rescue Keith and J.J.
The tension between OCU and USN increased after your last mission. The Larcus Incident lead to the Second Huffman War, putting the whole island on state of alert. One year has passed and Lloyd abandoned the military, becoming a famous colloseum pilot in the city of Barinden, thanks to his amazing skills. That won't last forever though...
Guri Olson, an OCU military officer, invites you to return to the OCU military leading the mercenary unit "Carrion Crow" and also says you could find the USN pilot that killed Karen in the way and avenge her.
You accept his offer and Olson gives you 1000 Huffman Dollars (Ohh! Cash! Now I'm ready!). He asks you go to the military office to know about your next mission when you're ready. You can hang around in the city now, learning a little bit about wanzers with Mussar in the bar and buying some equipment in the shop. When you're ready talk to Olson and go to the airfield. You'll meet Sakata there (he joined the unit too) and Natalie Blakewood. Both join the unit for this rescue mission.
After that you land to help 2 mercenaries, Keith and J.J., that got themselves cornered by USN wanzers while trying to make some extra money.
5 Attackers in CALM Lv 1 HP 83 (Body 24 Arms 38 Legs 21) FI 7 ST 12 LG 0 AG 33
2 Missilers in GUST Lv 1 HP 77 (Body 21 Arms 38 Legs 18) FI 12 ST 0 LG 10 AG 31
Commander in ZOLA Lv 1 HP 98 (Body 30 Arms 44 Leg 24) FI 8 ST 10 LG 10 AG 40
Military Commission 5000
Destroyed Enemy Bonus 1530
There isn't much strategy for this battle...one of the missilers barely move until the end of the mission.:P Just use missiles when possible and concentrate on the Commander.
After an easy win go to New Milgan for your next mission
Front Mission By rpgclassics.com
(Walkthrough)
(Walkthrough)