Terrains
| DEF.: This number is added to your current defence and resistance. | AVO.: This number is added to your current luck(which will help you avoid attacks). | |||
Example:![]() |
If your unit is staying on a forest, then the unit's actual defence is that unit's original defence + 1; the unit's actual resistance is that unit's original resistance + 1. | Example:![]() |
If your unit is staying on a forest, then the unit's actual luck is that unit's original luck + 20. | |
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TYPE
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EFFECT
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SIDE EFFECT
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Plain
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None
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Forest
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Greatly reduce movement of mounted units.
Reduce movement of foot units. (Their movement will be around 2-3.) |
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Fortress
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Units waiting on a fortress regains few HP at the beginning of your turn
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House
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Visit houses to get tips and items.
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Mountain
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Mounted units can't walk on mountains.
Reduce movement of foot units to 1. |
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Peak
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Only flyers and brigands can walk/fly on peaks.
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Pillar
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None
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Sea/Water
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Only flyers and pirates can walk/fly on the sea/water.
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Throne
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Units waiting on the throne regains few HP at the beginning of your turn.
Use your lords to seize thrones and finish a chapter. |
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Village
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Visit villages to get tips and items.
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