(as "Shachou Eiyuuden: The Eagle Shooting Heroes")
Shachou Eiyuuden: The Eagle Shooting Heroes
มังกรหยก
Platform:
Guo Jing
Guo Jing
Level 43
HP: 470
SP: 420
AP: 230
Atk Pow: 195
Def Pow: 195
Techniques:
Kung Shou Duo Bai Ren (Barehanded Disarming Skill) - Technique level 5, adds 23 Power, 14 Defense
Yue Nu Jian Fa (Maiden Swordplay) - Technique level 2, adds 17 power, 10 Defense. Maiden Sword is required.
Miao Shou Kung Kung (Empty Miracle Hand) - Technique level 6, adds 18 Power, 14 Defense. Can Steal items.
Kung Ming Quan (Vacant Fist) - Technique level 5, adds 46 Power, 40 Defense
Liu Xin Jian (Astral Arrow) - Technique level 8. Consumes 10 SP. Adds 35 Power, 24 Defense. Requires a Bow and Arrow.
Tian Gang Bei Dou Zhen (Big Dipper Formation) - Technique level 1. Consumes 30 SP. Requires the Maiden Sword and Huang Rong to be in the party. Adds 30 Power, 18 Defense.
Han Long Shi Ba Zhang (18 subduing dragon palms) - Technique level 5. Consumes 40 SP. Adds 49 Power, 38 Defense.
Jiou Yin Zhen Gong (True Nine Yin Skill) - Technique level 1, Consumes 40 SP. Adds 40 Power, 29 Defense.
Fan Gun Shun Bi (Parallel Lines of Judgment) - Technique level 4. Consumes 10 AP. Adds 14 Power, 18 Defense. Requires a metal fan. Can stun enemies.
Yi Yang Zhi (One Yang Finger) - Technique level 2. Consumes 40 AP. Adds 40 Power, 29 Defense. Can stun enemies.
Zhi Xin Zhi (Heart Limiter) - Technique level 1. Consumes 20 SP. Adds 56 defense, heals HP.
Passive Skills:
- Iron Wall
- Perseverance
- Loudmouth
- Meditation OR Diplomat (for those of you that allow RUNNING as a form of winning).
Comments:
See below for all other skill effects. Note that Guo Jing has received a fair deal of stat boosters to his HP, SP and AP pools. You may consider subtracting 50 points from each. Personally, I think it is pretty justified to use it on him since he's the only character who doesn't leave your control like ever. YMMV. However, his level edge is a definitive advantage in-game as you get to use him a lot more than anyone else, so I wouldn't deduct that away from him.
Well what else to say? Guo Jing is pretty good. He dabbles in a little of everything, has a couple of unique skills and he's definitely the harder hitting of the two main characters. My kneejerk is to say he's probably some form of Heavy. This is especially true if you interpret this game with the rock-paper-scissors system intact, since Guo Jing has a *ton* of SP and can fall back on Astral Arrow instead of the more expensive Dragon Palms against anyone without some form of ranged/magic option. Past that, I'm expecting him to be on the upper spectrum as far as damage goes (some of the temps are terrible) so his performance should be solid. But we shall see once I dabble more into this game.
Level 43
HP: 470
SP: 420
AP: 230
Atk Pow: 195
Def Pow: 195
Techniques:
Kung Shou Duo Bai Ren (Barehanded Disarming Skill) - Technique level 5, adds 23 Power, 14 Defense
Yue Nu Jian Fa (Maiden Swordplay) - Technique level 2, adds 17 power, 10 Defense. Maiden Sword is required.
Miao Shou Kung Kung (Empty Miracle Hand) - Technique level 6, adds 18 Power, 14 Defense. Can Steal items.
Kung Ming Quan (Vacant Fist) - Technique level 5, adds 46 Power, 40 Defense
Liu Xin Jian (Astral Arrow) - Technique level 8. Consumes 10 SP. Adds 35 Power, 24 Defense. Requires a Bow and Arrow.
Tian Gang Bei Dou Zhen (Big Dipper Formation) - Technique level 1. Consumes 30 SP. Requires the Maiden Sword and Huang Rong to be in the party. Adds 30 Power, 18 Defense.
Han Long Shi Ba Zhang (18 subduing dragon palms) - Technique level 5. Consumes 40 SP. Adds 49 Power, 38 Defense.
Jiou Yin Zhen Gong (True Nine Yin Skill) - Technique level 1, Consumes 40 SP. Adds 40 Power, 29 Defense.
Fan Gun Shun Bi (Parallel Lines of Judgment) - Technique level 4. Consumes 10 AP. Adds 14 Power, 18 Defense. Requires a metal fan. Can stun enemies.
Yi Yang Zhi (One Yang Finger) - Technique level 2. Consumes 40 AP. Adds 40 Power, 29 Defense. Can stun enemies.
Zhi Xin Zhi (Heart Limiter) - Technique level 1. Consumes 20 SP. Adds 56 defense, heals HP.
Passive Skills:
- Iron Wall
- Perseverance
- Loudmouth
- Meditation OR Diplomat (for those of you that allow RUNNING as a form of winning).
Comments:
See below for all other skill effects. Note that Guo Jing has received a fair deal of stat boosters to his HP, SP and AP pools. You may consider subtracting 50 points from each. Personally, I think it is pretty justified to use it on him since he's the only character who doesn't leave your control like ever. YMMV. However, his level edge is a definitive advantage in-game as you get to use him a lot more than anyone else, so I wouldn't deduct that away from him.
Well what else to say? Guo Jing is pretty good. He dabbles in a little of everything, has a couple of unique skills and he's definitely the harder hitting of the two main characters. My kneejerk is to say he's probably some form of Heavy. This is especially true if you interpret this game with the rock-paper-scissors system intact, since Guo Jing has a *ton* of SP and can fall back on Astral Arrow instead of the more expensive Dragon Palms against anyone without some form of ranged/magic option. Past that, I'm expecting him to be on the upper spectrum as far as damage goes (some of the temps are terrible) so his performance should be solid. But we shall see once I dabble more into this game.