Name |
Stats |
Components |
Effects |
Angel Charm |
- |
Copper, Mythril, Shiny Salt |
Prevents Anti-White |
Antitoxinal Cap |
Def+1, MDef+1 |
Copper, Shiny Leaf |
Helmet; prevents Poison |
Antiviral Cap |
Def+1, MDef+1 |
Copper, Shiny Dew |
Helmet; prevents Flu |
Black Brooch |
- |
- |
Prevents Anti-Black and Black status effects |
Blue Brooch |
- |
- |
Prevents Anti-Blue and Blue status effects |
Copper Helmet |
Def+2, MDef+1 |
Copper, Screw |
Copper-based Helmet |
Daemon Charm |
- |
Copper, Mythril, Shiny Soot |
Prevents Anti-Black |
Dancing Shoes |
Eva+6% |
Copper, Feather |
Very nice for physically weak characters |
Defender |
Def+1, MDef+1, Eva+6% |
Mythril, Feather(2), Leather(2), Carapace(2) |
A good piece of equipment for the early part of the game. |
Defender Plus |
Def+3, MDef+2, EVA+12% |
Mythril, Feather(2), Leather(2), Carapace(2) |
A good piece of equipment for the early part of the game. |
Dragoon Gauntlet |
Atk+3 |
Iron, Fang(2) |
A good piece of equipment for the early part of the game. |
Dragoon's Glory |
Atk+3, Mag+2, Acc+4 |
Fang(2), Scale(2), Fur(2), Denadorite |
Nice for later on. |
Dragoon's Honor |
Atk+1, Mag+1, Acc+2 |
Mythril, Fang(2), Scale(2), Fur(2) |
A good piece of equipment for the early part of the game. |
Dreamer's Sarong |
- |
Rainbow Shell, Denadorite, Mythril |
+8 to starting element level |
Dreamer's Sash |
- |
Denadorite, Mythril, Iron |
+2 to starting element level |
Dreamer's Scarf |
- |
Mythril, Iron, Copper |
+1 to starting element level |
Earring of Hope |
- |
Denadorite, Mythril, Iron, Humor(5) |
Start with 40%-50% HP increase. |
Earring of Light |
- |
Denadorite, Humor(5) |
Start with 30%-40% Hp increase. |
Earth Charm |
- |
Copper, Mythril, Shiny Sand |
Prevents Anti-Yellow |
Elbow Pad |
Def+3 |
Iron, Leather(2) |
- |
Flame Charm |
- |
Copper, Mythril, Shiny Ember |
Prevents Anti-Red |
Flea Vest |
MDef+13 |
Mythril, Feather(10) |
- |
Forest Charm |
- |
Copper, Mythril, Shiny Leaf |
Prevents Anti-Green |
Forget-me-Not-Pot |
- |
Bone(5) |
Adds monsters the equiped kills to Sprigg's Morph list. |
Gold Earring |
- |
Mythril, Humor(3) |
Start with 20%-30% HP increase. |
Gold Pendant |
MDef+2 |
Iron, Carapace(2) |
- |
Golden Tiara |
MDef+1 |
Copper, Mythril, Iron |
- |
Green Brooch |
- |
- |
Prevents Anti-Green and Green status effects |
Hero's Medal |
Eva+24% |
- |
Part of the Pierre Hero set. Stats raised when entire set equipped. |
Hero's Shield |
Def+1, MDef+1 |
- |
Part of the Pierre Hero set. Stats raised when entire set equipped. |
Iron Helmet |
Def+3, MDef+1 |
Iron, Fang, Screw |
Iron-based Helmet |
Ivory Helmet |
Def+1, MDef+1 |
Bone, Screw |
Bone-based Helmet |
Knee Pad |
Def+1 |
Iron, Copper(2) |
- |
Kung-Fu Shoes |
Eva+12% |
Iron, Feather(2) |
- |
Magic Ring |
Mag+1 |
Copper, Scale |
- |
Magic Seal |
Mag+5 |
Mythril, Scale(3) |
A good piece of equipment for the later part of the game. |
Memento Pendant |
MDef+4 |
- |
Somewhat useful for characters of the opposite element on bosses |
Moonglasses |
Def+20% to 50% |
Denadorite, Mythril, Iron |
- |
Mythril Helmet |
Def+4, MDef+2 |
Mythril, Leather, Fang, Screw |
Mythril-based Helmet |
Ozzie Pants |
Def+13 |
Denadorite, Fur(10) |
Helmet; character starts off Blind, Dizzy, and Afraid. |
Pendragon Sigil A |
- |
Mythril |
Allows your weapon to absorb elemental attributes. Level 8 max. |
Pendragon Sigil B |
- |
Iron |
Allows your weapon to absorb elemental attributes. Level 5 max. |
Pendragon Sigil C |
- |
Copper |
Allows your weapon to absorb elemental attributes. Level 2 max. |
Plaster Cap |
Def+1, MDef+1 |
Copper, Shiny Sand |
Helmet; prevents Sprain |
Poultice Cap |
Def+1, MDef+1 |
Copper, Shiny Ember |
Helmet; prevents Burns |
Power Glove |
Atk+1 |
Copper, Fang |
- |
Power Seal |
Atk+5 |
Mythril, Fang(3) |
A good piece of equipment for the later part of the game. |
Prism Helmet |
Def+6, MDef+3 |
Rainbow Shell, 1 of each Shiny Soot/Dew/Sand/Ember/Leaf/Salt |
Prism-based Helmet. |
Profiteer Purse |
- |
Iron(3), Copper(3), Bone(3) |
Increases money earned from a battle by 1%-15%. |
Red Brooch |
- |
- |
Prevents Anti-Red and Red status effects |
Resistance Belt |
- |
Mythril, Seed(2) |
Greatly cuts down the effect time of status effects. |
Resistance Ring |
- |
Iron, Seed |
Cuts down the effect time of status effects. |
Sea Charm |
- |
Copper, Mythril, Shiny Salt |
Prevents Anti-Blue |
Sight Scope |
Acc+3 |
Iron, Fur |
Accuraccy is always useful. |
Silver Earring |
- |
Iron, Humour(2) |
10%-20% HP increase. |
Silver Loupe |
Acc+2 |
Copper, Fur |
- |
Silver Pendant |
MDef+1 |
Copper, Carapace |
- |
Sky Djinn Ring |
Mag+2 |
Iron, Scale(2) |
- |
Stamina Belt |
- |
Mythril, Eyeball(2) |
Greatly improves stamina recovery rate. |
Stamina Ring |
- |
Iron, Eyeball |
Improves stamina recovery rate |
Star Fragment |
- |
- |
Prevents Poison, Burns, Flu, and Sprains. |
Stone Helmet |
Def+5, MDef+2 |
Denadorite, Scale, Leather, Fang, Screw |
Denadorite-based Helmet |
Sunglasses |
Atk+20% to 50% |
Denadorite, Mythril, Iron |
- |
Third Eye |
Acc+4 |
Mythril, Fur |
- |
Trashy Tiara |
MDef+1 |
Bone, Humor, Feather, Scale, Fur, Leather, Fang, Carapace, Screw, Seed |
Helmet; good for disassembling |
Waist Pad |
Def+5 |
Mythril, Leather(3) |
- |
White Brooch |
- |
- |
Prevents Anti-White and White status effects |
Winged Shoes |
Eva+18% |
Mythril, Feather(3) |
Very nice for physically weak characters |
Yellow Brooch |
- |
- |
Prevents Anti-Yellow and Yellow status effects |