Shadows
An Explanation
Actually, this section should be called "stuff that makes your characters go to other places", but that's long and cumbersome, so I just named it "Shadows", but this section also includes where you'll "Fly Away" to when each enemy makes you Fly Away as an attack.
Shadows
Often, you'll be grabbed by a shadow and taken somewhere else. Ever wanted to know where you'll go? This section will tell you where you'll end up. Oh, and if you want to know what's up with the "types of shadows", they refer to Shadow (1) (regular, small ones), Shadow (2) (three times as wide as type 1), and Shadow (3) (the ones that chase you). The number before the types of shadows are the number of that type of shadow found in the room.
LOCATION OF SHADOW | TYPES OF SHADOW | WHERE YOU'LL END UP |
Southeast hall of 1st Floor | 2 Shadow (1) | Main room of 1st Floor, near the first gap |
Northern hall connecting 1st Floor to East Wing | 1 Shadow (1), 1 Shadow (2) | Room with collapsed ceiling on 1st Floor |
Northwest room of 2nd Floor | 1 Shadow (3) | Main room on 2nd Floor |
Room with Gas in Garden | 3 Shadow (1) | Main room of East Wing |
Room immediately after the Veranda in the Northern Region | 2 Shadow (1) | Hall with cat between 2nd Floor and Northern Region |
Room in center of sticky floor in the Northern Region | 3 Shadow (1) | On southern end of the sticky floor |
Room Southeast of the Fountain in the Courtyard | 1 Shadow (1), 1 Shadow (2) | Main room on 2nd Floor (where you found the first mallet) |
Northern room on the right in the North Courtyard | 5 Shadow (3) | Northern room on the left in the North Courtyard |
Northern room on the left in the North Courtyard | Infinite Shadow (2), Infinite Shadow (3) | Main room in the North Courtyard |
First small room with fire in it in the Basement | 1 Shadow (3) | Room in Northern Region where you put the ladder to connect to Courtyard |
Incinerator Room in Basement | 2 Shadow (1), 2 Shadow (2) | Room with Gem in Basement |
Western hall of the servant's quarters in the Inner Sanctuary | 3 Shadow (1) | Near room where you find the Pulley in the Inner Sanctuary |
Room with the Two Keys in it in Inner Sanctuary | 3 Shadow (3) | Near room where you find the Pulley in the Inner Sanctuary |
Projector room on the 1st Floor | 1 Shadow (3) | Eastern Part of the East Wing |
The End area | 5 Shadow (3) | Mamiya's room in the Inner Sanctuary |
Flying Away
Sometimes an enemy uses an attack called "Blow Wind", and it makes you "Fly Away"; it's very frustrating. Here's a list of locations you can end up at, depending on which enemy makes you Fly Away (As for locations, if you're not sure of what I mean, look in my Locations Section):
ENEMY | LOCATION OF ENEMY | WHERE YOU'LL END UP |
Wraith | Basement | Northwest room of 2nd Floor, Room with Diary, Room north of Fountain in Courtyard, Room Southeast of Fountain in Courtyard |
Skeleton | Basement, Inner Sanctuary | Near Courtyard entrance, Room with Diary, Veranda, On Sticky Floor of the Northern Region |
Giant | Dungeon | Northwest room of 2nd Floor, Dining Room, Mamiya's room in Inner Sanctuary |
Ghost | Dungeon | Dining Room, Western Hall on 1st Floor, Room with collapsed ceiling on 1st Floor, Ichirou's Study in Inner Sanctuary |