Samurai
Samurai Job Class – Final Fantasy Tactics
Samurais are another favorite of mine! Like a Knight they're strong in the offense and defense. They have the ability to conjure spirits from katanas. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain.
Requirements: Knight Level Three, Monk Level Four, Lancer Level Two
Weapons: Katana Helmets: Helmet Armor: Armor, Robe
The Samurai Job Class is one of the most well-balanced on the warrior career path. Also, to learn its abilities is very time consuming! The Samurai is well-armored and can perform a variety of Draw attacks, from offensive to restorative. Due to this, this job is very similar to the Monk. However, to perform any of the Samurai’s action skills, the party must have at least one Katana for each spell learned within its inventory because Katanas have a tendency of breaking after attacks. You should also keep in mind that you are unable to use an equipped Katana for a Draw Out spell, unless another one is available in your inventory. This is to safeguard your character from being left without a weapon on the battlefield.
Furthermore, once you have filled your inventory with spare Katanas, any character using the Draw Out skill set as either their primary or secondary action skill can use these weapons. The costs are worth it, since the Samurai makes a powerful addition to your Attack Team.
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Action Abilities: Draw Out
- Asura: This sword causes damage to nearby enemies.
- Koutetsu: Same as Asura, but stronger.
- BizenBoat: Takes some enemy MP away when used.
- Murasame: Heals your teammates.
- Heaven's Cloud: A magical sword which damages and adds Slow.
- Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Very useful!
- Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status.
- Kikuichimoji: A magic attack that hits in 4 directions, similar to the Monk's Earth Slash.
- Masamune: This gives you Regen and Haste. Very useful!
- Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy.
Reaction Abilities
- Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks.
- Meatbone Slash: When at critical you'll deal a fatal blow to your attacker.
Support Abilities
- Equip Knife: Allows you to equip katanas, regardless of class.
- Two Hands: You'll attack with your weapon with your two hands, causing more damage.
Movement Abilities
- Walk on Water: Allows you to walk on water as if it were land.
Baseline Statistics
Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
3 | 3 | 8 | 20% | + | Same | – | + |
Draw Out
Name | Description | Range | Effect | Vertical | MP | Speed | JP |
Asura | The slashing of an invisible blade causes damage to enemy units. | 1 | 3 | 3 | — | Now | 100 |
Koutesu | The wailing of a ghost causes damage to the enemy. | 1 | 3 | 3 | — | Now | 180 |
Bizen Boat | The whisper of the Katana’s spirit causes MP damage to the enemy. | 1 | 3 | 3 | — | Now | 260 |
Murasame | The tears of the Katana’s spirit restores HP of allied units. | 1 | 3 | 3 | — | Now | 340 |
Heaven’s Cloud | Magic Katana attack causing damage to enemy units. Adds: Slow |
1 | 3 | 3 | — | Now | 420 |
Kiyomori | Spirit in the Katana protects allied units, reducing physical and magic damage. Adds: Protect, Shell |
1 | 3 | 3 | — | Now | 500 |
Muramasa | Ghosts from the Katana make the enemy act unpredictably and in some cases sentences them to death. Adds: Confusion, Death Sentence |
1 | 3 | 3 | — | Now | 580 |
Kikuichimoji | Vengeful spirit makes a beeline toward the enemy. | 4 directions | 8 | 3 | — | Now | 660 |
Masamune | Katana spirit gradually restores ally’s HP and increases speed. Sword for attack must be stolen from Elmdor. Adds: Regen, Haste |
1 | 3 | 3 | — | Now | 740 |
Chirijiraden | Powerful Katana attack that causes a blue flame to attack enemy units. Sword for attack must be found in the Deep Dungeon. |
1 | 3 | 3 | — | Now | 820 |