Magic
Since Brian is a Spirit Tamer his first tool for anything is his magic. Spells are based on how many elements he has to summon various Spirits. He gains an element either by finding a Spirit (as a little wisp) or gaining 100% experience from battle he levels up in one of four elements.
To cast a spell press a C button to summon a Spirit of that element. Up is Fire, left is Earth, down is Water, and right is Wind. The first element used determines the element of the spell to be cast. The spell that Brian will cast appears under his HP and MP meter. Other spells Brian can cast by adding more elements appear in the middle of the screen with the spell in the C button direction of the element needed. Spells that are faded cannot be presently cast, and spells in red require more MP. Press A to cast the spell or B to go down one element level. Casting a spell will use MP, and the more elements required the more MP is used.
Fire -- Earth -- Water -- Wind
Name | Name of the spell. |
Lvl | Elemental level required for the spell. |
Cmb | Elemental combination E=Earth, F=Fire, W=Water, A=Air (i.e. Wind). |
Damg | Amount of damage related to Elemental level, multiply by .5 if used on a monster of the same element, and by 1.25 of the opposite elements (i.e. Fire and Water, Earth and Wind). |
Cond | Any status or conditional changes the spell causes. |
Appearance | How it looks. |
Description | What is does. |
Comments | Comments on the spell. |
Earth Magic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Water Magic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*CMMP is Current Monster MP. Starting monster MP is the same as its HP and only Drain Magic will deplete it. So if a Brian has 25 Water and attacks a undrained Wyvern, he will take .00379*25*310 = 31MP. Round figures as normal. |
Wind Magic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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