Mediums
Mediums are best described as stone tablets that, when invoked, allow your team members to use the powers of the forces of nature of Filgaia; the ancient Guardians.
You will obtain your first 4 Mediums shortly after the introductory dungeons are completed and your team becomes whole. Each character can equip, or "Invoke" 3 each. That means that you should Invoke 1 Medium to each character. As the game progresses, you will find more Mediums, and you will eventually discover all 12 in the game. Don't worry about missing any like in WA1 and 2; it is mandatory that you find and equip all of your Mediums to complete the game.
Invoking Mediums make your characters much, much stronger and much more versatile. Allow me to explain:
- Each Medium increases certain statistics when equipped. The higher the level, the higher the increases. In addition, once you hit a certain point in the game, your Mediums will "level up" to Gold status, with even better stat bonuses!
- Each Medium gives your character access to 4 Arcana (or magic) spells unique to each Medium, ranging from attack magic to healing to supportive. In addition, characters can "summon" the Guardian represented by the Medium they have equipped while in battle for devastating effects. However, you can only summon if you have FP (more FP means more devastating effects, and your FP will be reduced to 0), and you can only summon as many times as your MTC allows. To build up MTC, kill enemies with Summons! - Each Medium comes with their own set of Personal Skills, which benefit the character who equips them. More Personal Skills can be added through using Gear items (up to 5 per Medium), but we'll cover that in a different section. |
So you see, equipping Mediums has advantages. And there are no disadvantages! However, you must allocate your Mediums carefully; certain setups work better than others! Try to take your character's natural strengths and weaknesses into account when you Invoke your Mediums; for example, giving Schturdark to Gallows is an excellent idea, because he can use the Heal spell that comes with it with Extension to heal your entire team at once.
Also, do not be afraid to switch Mediums in the heat of battle. Sometimes, it helps to give a different character access to a specific summon or Arcana, and thus it is often a good idea to swap your Mediums around from time to time, so long as you switch them back. However, try not to switch your "permanent" setup around too much; put your Personal Skill setup into consideration when setting up your Mediums.
Let's look into the Mediums in a little more detail. Below is a table showing Mediums by name, the Guardian they represent, what they do when summoned, what stats they raise and how much, what Arcana they allow you to use, and what Personal Skills they begin with. Note that the 4 Guardian Lords (Zephyr, Luceid, Raftina, Justine) start off as Gold Mediums and thus never have to be leveled up.
Medium Name: | Guardian it Represents: | Summon Name and Effect: | Statistics Raised: | Arcana Taught: | Personal Skills: |
Earth Roar | Grudiev (Earth) | Planet Breaker Does earth-elemental magic damage to all enemies. |
Silver: HP+30%, DEF+30% Gold: HP+30%, DEF+50% |
Petrify, Shield, Protect, Decelerate | Earth Ward, Disease Ward, Defender |
Aqua Wisp | Schturdark (Water) | Assault Tide Does water-elemental magic damage to all enemies. |
Silver: HP+10%, MAG+30% Gold: HP+30%, MAG+50% |
Pressure, Refrigerate, Heal, Analyze | Water Ward, Ice Ward, ATT Blocker |
Fiery Rage | Moor Gault (Fire) | Vapor Blast Does fire-elemental magic damage to all enemies. |
Silver: ATT+15% Gold: ATT+26.5% |
Cremate, Devastate, Fragile, Revive | Fire Ward, Poison Ward, Critical Hit |
Gale Claw | Fengalon (Wind) | Hi-Speed Ripper Does wind-elemental magic damage to all enemies. |
Silver: RFX+30% Gold: RFX+50% |
Spectre, Clearance, Reflect, Valiant | Light Ward, SOS Invisible, Initiative |
Moon Spark | Celesdue (Dark) | Merciless Queen If it hits, it reduces all enemies' HP by the number of FP used to summon as a percentage. For example, 25 FP = 25% HP reduction |
Silver: HP+30%, MAG+10%, MGR+30% Gold: HP+30%, MAG+10%, MGR+40% |
Feeble Mind, Sleep, Eraser, Grav | Sleep Ward, Dark Ward, FP Save |
Flash Hit | Stare Roe (Light) | Augoeides Does light-elemental magic damage to all enemies. |
Silver: HP+20%, AIM+25% Gold: HP+20%, AIM+38% |
Spectre, Clearance, Reflect, Valiant | Light Ward, SOS Invisible, Initiative |
Lucky Hand | Chapapanga (Luck) | Lucky Shot Does very, very small non-elemental magic damage to all enemies, but any enemy it kills drops an item. |
Silver: HP+10%, AIM+7.5%, EVA+30% Gold: HP+10%, AIM+9%, EVA+40% |
Hox Pox, Pickpocket, Randomizer, Familiar | EXP Boost, Luck Boost, Gella Boost |
Cosmic Cog | Dan Dairam (Time) | System Chronos Freezes time for the summoner, giving them a number of turns to themself. The number of turns is relevant to FP used to summon; 25-49 FP = 2 free turns, 50-99 FP = 3 free turns and 100 FP equals 4 free turns. Summoning while time is frozen is not allowed, regardless of FP total or MTC. |
Silver: DEF+10%, MGR+10%, RFX+10%, EVA+10% Gold: DEF+20%, MGR+20%, RFX+20%, EVA+20% |
Banish, Replay, Escape, Reset | Fallen Ward, SOS Guard, Eagle Eye |
Lust Jaw | Luceid (Desire) | Dark Destruction Does dark-elemental magic damage to all enemies |
MAG+50%, MGR+50% | Dark Matter, Lifedrain, Dark Luceid, Curse | FP Plus, Weakness, Restoration |
Love Charm | Raftina (Love) | Sacred Blood Heals the party's HP's by the number of FP used to summon as a percentage. For example, 25 FP = 25% HP recovery. If Raftina is summoned with 25 FP or more, status aside from bomb and fallen is recovered, and if summoned with 75 or more FP, fallen characters are revived. |
HP+10%, MAG+25%, MGR+50% | Weaken, Copy Ability, Status Lock, Requiem | Inoculation, SOS FP Charge, Life Charge |
Brave Seal | Justine (Courage) | Justine Attack Kills all enemies instantly if it hits. More FP equals higher probability. |
HP+20%, ATT+26.7%, AIM+23.4% | Magnarize, Synchronizer, Distortion, Hyper | Focus, Regeneration, SOS Support |
Hope Shard | Zephyr (Hope) | Phantasmic Heart Does non-elemental magic damage to all enemies |
HP+50%, DEF+50%, EVA+25% | Arc Impulse, Attachment, Permanence, Exploder | SOS Critical, Lifebringer, Force Charge |
And now, information on where you will acquire each Medium.
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