Final Fantasy Tactics - Chapter 4: Doguola Pass
Enemies: 2 lancers, 2 wizards, 1 knight, 1 archer Guests: None
This battle isn't too tough if you remove the wizards quickly, they've got strong spells such as Fire3, Bolt3 and Ice3. Once the wizards are down, get the knight since he might try to break your equipment. The lancers should follow, get out of their jump range if you can. The archer won't be hard to defeat. Having a summoner to this point is very helpful. Cyclops, Lich, Fairy and Golem are the most useful to use.
Final Fantasy Tactics By rpgclassics.com