Skip to main content

Techniques and Spells




Most techniques can be used both in melee battle and on the field. For field techs, the range of a tech is how far you can put the target square, and the effect is how many squares are affected by the technique. (Your own square is always included in the effect.) For example, a range/effect of 2/2 means you can send the square two squares in any of the four directions from you, and it will affect a cross pattern of a center square plus one in any direction. (Range of 0 means you can only target yourself, and effect of 1 means the technique only affects the target square.) "Target" means the target in melee battle, and Range/Effect refers to the field use. If it can't be used on the field, this shows N/A. Note that even if the melee Target is One, if it's used on the field it'll automatically affect all characters/enemies in the target unit.

Recall that generally field attacks cannot hurt allies or heal the enemy. The exceptions are: some Mini-Devil Dances, using heal spells against Death-elemental enemies, or using (e.g.) fire attacks against fire-elemental enemies (it'll be healed). Also using HP drain attacks against Death-elemental enemies will work backwards (you'll be hurt and they'll be healed). Note that HP Drain attacks are treated the same as healing attacks as far as affecting terrain (e.g. turning Poison Swamps into Swamps).

The EXP Multiplier shown is explained in Stats.

The Associated Stat refers to the dragon associated with the party. See Stats for more details on specific stats. If that stat is less than level 1 for the dragon, the associated technique/spell will not be shown and will be unavailable for use. Dragon Techs are used by the dragons themselves so obviously the stat is for that dragon. If the stat has a * next to it, that means that the character can ALWAYS use that magic (at level 1) even if the associated stat for his dragon is at 0 (unless the dragon is a Uni Uni/Black Dragon or Unknown Form/Behemoth, in which case even the base techs can't be used; they're replaced with other techs). Note that all "Uni" techniques have a high possibility that the "Failure" tech will be done instead (it does nothing, and has a multiplier of 1). See Dragons for more info.

Enemies can use a variety of techniques, including Summons, Black Magic, White Magic, Swordtech, Dance Spells, and Dragon Techs. They can also use a bunch of their own Enemy Spells. However, the Dance spells are slightly different when done by enemies.

ALL poison-elemental damage has a chance of poisoning its target.

Red Magic has one spell from White Magic and one from Black Magic. I.e. if two Summoners and a White Mage want to cast White Drug, it'll add the level of three characters. (Only the technique matters, not its category.)

Swordtech (Cross Knight)
Pulse (Knight)
Smash (Heavy Armor)
Inspire (Royal Guard)
Tower (Light Armor)
White Magic (Priest)
Black Magic (Wizard)
Red Magic (Summoner/Dragnar)
Summon (Summoner/Dragnar)
Dust (Lancer)
Ninjutsu (Assassin)
Devil Dance (Mini-Devil)
Reggae/Fright Dance (Mini-Devil)
Dragon Techs
Enemy Techs

 

Swordtech (Cross Knight)

Name MP Target Range/Effect Stat Mult. Comments
Flame Hit 6 All 5/2 Fire 2 Physical fire damage.
Ice Hit 6 All 5/2 Ice 2 Physical water damage.
Thunder Hit 6 All 5/2 Thunder 2 Physical thunder damage.
Poison Hit 6 All 5/2 Poison 2 Physical poison damage.
Drug Hit 6 All 5/2 Life 2 Physical Life-elemental damage and drains HP from targets.
Earth Hit 7 All 5/2 Earth 2 Physical earth damage.
Saint Hit 10 All 5/2 Holy 3 Physical holy damage.
Dark Hit 10 All 5/2 Dark 3 Physical dark damage.
Uni Hit 6 All 5/2 Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Hit 6 All 5/2 Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Pulse (Knight)

Name MP Target Range/Effect Stat Mult. Comments
Flame Pulse 5 One N/A Fire 2 Physical flame damage.
Ice Pulse 5 One N/A Ice 2 Physical water damage.
Thunder Pulse 5 One N/A Thunder 2 Physical thunder damage.
Poison Pulse 5 One N/A Poison 2 Physical poison damage.
Drug Pulse 5 One N/A Life 2 Physical life-elemental damage and drains HP from target.
Earth Pulse 6 One N/A Earth 2 Physical earth damage.
Saint Pulse 9 One N/A Holy 3 Physical holy damage.
Dark Pulse 9 One N/A Dark 3 Physical dark damage.
Uni Pulse 5 One N/A Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Pulse 5 One N/A Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Smash (Heavy Armor)

Name MP Target Range/Effect Stat Mult. Comments
Flame Smash 4 One N/A Fire 2 Physical fire damage.
Ice Smash 4 One N/A Ice 2 Physical water damage.
Thunder Smash 4 One N/A Thunder 2 Physical thunder damage.
Poison Smash 4 One N/A Poison 2 Physical poison damage.
Drug Smash 4 One N/A Life 2 Physical life-elemental damage and drains HP from target.
Earth Smash 5 One N/A Earth 2 Physical earth damage.
Saint Smash 8 One N/A Holy 3 Physical holy damage.
Dark Smash 8 One N/A Dark 3 Physical dark damage.
Uni Smash 4 One N/A Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Smash 4 One N/A Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Inspire (Royal Guard)

Name MP Target Range/Effect Stat Mult. Comments
Inspire 4 One 1/2 Thunder* 2 Physical thunder damage.
Uni Inspire 4 One 1/2 Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Inspire 4 One 1/2 Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Tower (Light Armor)

Name MP Target Range/Effect Stat Mult. Comments
Flame Tower 7 All N/A Fire 2 Physical fire damage.
Ice Tower 7 All N/A Ice 2 Physical water damage.
Thunder Tower 7 All N/A Thunder 2 Physical thunder damage.
Poison Tower 7 All N/A Poison 2 Physical poison damage.
Drug Tower 7 All N/A Life 2 Physical life-elemental damage and drains HP from targets.
Earth Tower 8 All N/A Earth 2 Physical earth damage.
Saint Tower 10 All N/A Holy 3 Physical holy damage.
Dark Tower 10 All N/A Dark 3 Physical dark damage.
Uni Tower 7 All N/A Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Tower 7 All N/A Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

White Magic (Priest)

Name MP Target Range/Effect Stat Mult. Comments
White Drug 10 One/All 5/2 Life* 2 Heals HP.
Cleanup 10 One 5/2 Life* 2 Heals all status ailments.
Sleep 12 One 5/1 Life* 2 Attempts to put target to sleep.
Exorcism 15 One 5/1 Poison 2 Attempts to instantly kill target.
Return Life 22 One 5/1 Life 2 If the target is dead, recovers with at least half HP.
Starfall 21 All 5/2 Earth 2 Magical earth damage.
Big Burst 24 All 5/3 Holy 3 Magical holy damage.
Infinity 24 One 5/3 Dark 3 Magical dark damage.
Uni Magic 10 All 5/2 Loy. 2 Magical neutral damage. (Uni Uni/Black Dragon only.)
Mystery Magic 22 All 5/2 Trans. 2 Heal allies. (Unknown Form/Behemoth only.)

 

Black Magic (Wizard)

Name MP Target Range/Effect Stat Mult. Comments
Flame Gaze 10 One/All 5/2 Fire* 2 Magical fire damage.
Ice Magic 10 One/All 5/2 Ice* 2 Magical water damage.
Thunder Gale 10 One/All 5/2 Thunder* 2 Magical thunder damage.
Bionics 14 All 5/2 Poison 2 Magical poison damage.
Energy Drain 15 One 5/1 Life 2 Magical life-elemental damage and drains HP from target.
Earthquake 18 All 5/2 Earth 2 Magical earth damage.
Armageddon 22 All 5/3 Holy 3 Magical holy damage.
Halley Gazer 22 All 5/3 Dark 3 Magical dark damage.
Uni Magic 10 All 5/2 Loy. 2 Magical neutral damage. (Uni Uni/Black Dragon only.)
Mystery Magic 18 All 5/2 Trans. 2 Magical neutral damage. (Unknown Form/Behemoth only.)

 

Red Magic (Summoner/Dragnar)

Name MP Target Range/Effect Stat Mult. Comments
White Drug 10 One/All 5/2 Life* 2 Heals HP.
Flame Gaze 10 One/All 5/2 Fire 2 Magical fire damage.
Bingo 9 One 5/2 Life* 2 Raises attack power for targets.
Uni Magic 10 All 5/2 Loy. 3 Magical neutral damage. (Uni Uni/Black Dragon only.)
Mystery Magic 16 All 5/2 Trans. 2 Magical neutral damage. (Unknown Form/Behemoth only.)

 

Summon (Summoner/Dragnar)


Summons are learned as the story progresses; before certain points in the story they cannot be used. They cannot be used if the party's dragon is an Unknown/Behemoth. The Uni Uni/Black Dragon Summons can only be used if the corresponding normal Summon can be used.

Name MP Target Range/Effect Stat Mult. Comments
Valitora 19 All 5/3 Thunder* 2 Magical non-elemental damage; after chapter 6.
Leviathan 20 All 5/3 Water* 2 Magical water damage; after chapter 11.
Garuda 21 All 5/5 Life* 2 Magical non-elemental damage; after chapter 14.
Jormungand 25 All 5/2 Earth* 2 Magical earth damage; after chapter 16.
Hyperion 30 All 5/3 Poison* 2 Magical non-elemental damage; after chapter 20.
Bahamut 33 All 5/5 Fire* 3 Magical fire damage; after chapter 21.
Alexander 35 All 5/6 Fire* 3 Magical Dark damage; at start of Ex-Play game.
Vali 19 All 5/3 Thunder 2 Magical neutral damage. (Uni Uni/Black Dragon only.)
Levvy 20 All 5/3 Water 2 Magical water damage. (Uni Uni/Black Dragon only.)
Garu 21 All 5/5 Life 2 Magical neutral damage. (Uni Uni/Black Dragon only.)
Jormy 25 All 5/2 Earth 2 Magical earth damage. (Uni Uni/Black Dragon only.)
Hypie 30 All 5/3 Poison 2 Magical neutral damage. (Uni Uni/Black Dragon only.)
Bahamie 33 All 5/5 Fire 2 Magical fire damage. (Uni Uni/Black Dragon only.)
Alex 35 All 5/6 Fire 2 Magical neutral damage. (Uni Uni/Black Dragon only.)

 

Dust (Lancer)

Name MP Target Range/Effect Stat Mult. Comments
Flame Dust 1 All 2/1 Fire 1 Physical fire damage.
Ice Dust 1 All 2/1 Ice 1 Physical water damage.
Thunder Dust 1 All 2/1 Thunder 1 Physical thunder damage.
Poison Dust 1 All 2/1 Poison 1 Physical poison damage.
Drug Dust 1 All 2/1 Life 1 Physical life-elemental damage and drains HP from targets.
Earth Dust 5 All 2/1 Earth 1 Physical earth damage.
Saint Dust 10 All 2/1 Holy 2 Physical holy damage.
Dark Dust 10 All 2/1 Dark 2 Physical dark damage.
Uni Dust 1 All 2/1 Loy. 1 Physical neutral damage. (Uni Uni/Black Dragon only.)
? Dust 1 All 2/1 Trans. 1 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Ninjutsu (Assassin)

Name MP Target Range/Effect Stat Mult. Comments
Burn 3 All 0/3 Fire 2 Physical fire damage.
Blizzard 3 All 0/3 Ice 2 Physical water damage.
Raiden 3 All 0/3 Thunder 2 Physical thunder damage.
Assassinate 5 One 0/3 Life 2 Attempts to kill target.
Trick 2 All 0/5 Poison 2 Attempts to put targets to sleep.
Landmine 5 All 1/2 Earth 2 Physical earth damage.
Chakra 10 All 0/3 Holy 3 Heals HP for targets.
Unsheathe 10 All 0/4 Dark 3 Attempts to kill targets.
Uni Ninjutsu 3 All 0/2 Loy. 2 Physical neutral damage. (Uni Uni/Black Dragon only.)
Imitate 3 All 0/2 Trans. 2 Physical neutral damage. (Unknown Form/Behemoth only.)

 

Dances (Mini-Devil)


The Dances will be executed randomly when Devil Dance/Fright Dance/Reggae Dance is chosen. On the field they more or less always affect a radius of 0/4. Dance uses no MP. The level of any type of Dance raises with a dragon's Mind, but can be used at level 1 even if the dragon's Mind is at level 0. There are three types of Dance. Regular Dance has differences depending on what level the Mini-Devil is at (certain spells can only be executed at certain levels). The other two, Reggae Dance (if the associated dragon is an Unknown/Behemoth) and Fright Dance (for Uni Uni/Black Dragon), have no difference with levels.

 

Devil Dance

All spells have effect/range of 0/4.

Name Target Mult. Levels (Field) Levels (Battle) Comments
Aquastorm All 1 N/A 10 Ice-elemental attack.
Breath Wing All 1 N/A 10 Non-elemental attack.
Damage All All 2 8-9 N/A Poison-elemental attack on both allies and enemies.
Earth Shake All 1 N/A 10 Earth-elemental attack.
Fire Breath All 1 N/A 10 Fire-elemental attack.
Flamethrower All 1 1-10 1-9 Fire-elemental attack.
Gastric Juice One 1 N/A 4-9 Life-elemental; drains HP from an enemy.
Heal All N/A 2 10 N/A Heals HP of both enemies and allies.
Heal Enemy Party All 2 N/A 4-10 Heals HP of enemies. (BAD!)
Megavolt One 1 N/A 2-3 Thunder-elemental attack.
MP Damage All 2 8-10 6-10 Reduces MP of enemies.
Mr. Gunfire All 1 1-10 1-9 Thunder-elemental attack.
Nightmare One 1 5-10 2-10 Takes off 50% of current HP of target(s).
Nightmare 99 One 1 N/A 6-9 Takes off 75% of current HP of target.
Poison Powder All 1 N/A 10 Poison-elemental attack.
Power Dance All 2 1-10 1-9 Heals party's HP.
Roll All 1 N/A 10 Earth-elemental attack.
Seductive Smile All 1 4-7 2-7 Attempts to put enemies to sleep.
Spore All 1 8-10 4-9 Poison-elemental attack.
Super Secret Attack All 1 N/A 10 Thunder-elemental attack.
Toxic Ink All 1 N/A 10 Non-elemental damage.
Winter Visit All 1 1-10 1-9 Ice-elemental attack.

 

Reggae/Fright Dance

All spells have effect/range of 0/4 besides for Complete Heal All and Frog All, which affect every single unit on the battlefield (including dragons). The "Appears" column indicates whether the spell appears in Reggae Dance (Unknown/Behemoth), Fright Dance (Uni Uni/Black Dragon), or both; and whether it can be used in battle, field, or both.

Name Target Mult. Appears Comments
Bagdem All 1 Both (Both) Non-elemental attack.
Complete Heal All N/A 2 Fright (Field) Heals all HP and MP for every unit on the field (this is the only way to heal dragons' MP!).
Damage All N/A 2 Both (Field) Poison-elemental attack on both allies and enemies.
Frog All N/A 2 Fright (Field) Takes off 25% of current HP of every single unit on the battlefield.
Gigashock All 1 Reggae (Both) Non-elemental attack.
Heal All N/A 2 Both (Field) Heals HP for both allies and enemies.
Heal Enemy Party All 2 Both (Both) Heals enemies' HP.
MP Damage All 2 Both (Both) Reduces enemies' MP.
Ragnarok All 1 Both (*) Non-elemental attack. *Can be used in the field only for Reggae, but both field and battle for Fright.
Super Secret Attack All 1 Both (Both) Thunder-elemental attack.

 

Dragon Techs

Name MP Target Range/Effect Stat Mult. Comments
Bite 0 One N/A Strength 1 Physical damage.
Body Blow 0 One N/A Vitality 1 Physical damage.
Claw 0 One N/A Dexterity 1 Physical damage.
Sonic Boom 0 One N/A Mind 1 Physical damage.
Hellfire 10 All 5/2 Fire 2 Magical fire damage.
Ice Breath 10 All 5/2 Ice 2 Magical water damage.
Electron 10 All 5/2 Thunder 2 Magical thunder damage.
Poison Gas 12 All 5/2 Poison 2 Magical poison damage.
Refresh 13 All 5/2 Life 2 Heals HP of targets.
Terra Break 14 All 5/2 Earth 2 Magical earth damage.
Solar Flare 25 All 5/3 Holy 3 Magical holy damage (Salmando only).
Burst Gale 23 All 5/3 Holy 3 Magical holy damage (Icedrake only).
Thunder Wave 24 All 5/3 Holy 3 Magical holy damage (Molten only).
Big Carnival 26 All 5/3 Holy 3 Magical holy damage (Thunderh only).
Death's Undead 24 All 5/3 Holy 3 Magical holy damage (Twinhead only).
Fatal Blade 33 All 5/3 Holy 3 Attempts to kill targets (Munimuni only).
Nightmare 100 27 One 5/3 Holy 3 Magical holy damage; takes off 3/8 of current HP (Puppy only).
Raging Flames 24 All 5/3 Dark 3 Magical dark damage (Salmando only).
Dark Light 22 All 5/3 Dark 3 Magical dark damage (Icedrake only).
Sky's Rage 26 All 5/3 Dark 3 Magical dark damage (Molten only).
Melee 99 19 All N/A Dark 3 Magical dark damage; takes off 1/3 of maximum HP (Thunderh only).
Fly Swarm 26 All 5/3 Dark 3 Magical dark damage (Twinhead only).
Dark Blade 29 All 5/3 Dark 3 Magical dark damage; takes off 3/8 of current HP (Munimuni only).
Grand Train 29 All 5/3 Dark 3 Magical dark damage (Puppy only).
Uni Breath 12 All 5/2 Loy. 2 Neutral damage. (Uni Uni/Black Dragon only.)
Attack 0 One N/A Loy. 2 Neutral physical damage. (Uni Uni/Black Dragon only.)
Dark Power 28 All N/A Loy. 3 Neutral damage. (Black Dragon only)
Transform 0 All N/A Trans. 3 Attempts to transform into a random Dark or Holy form of any dragon and use the Dark or Holy technique. (Unknown Form/Behemoth only.)

 

Enemy Techs

 
Name MP Target Range/Effect Comments
Aquastorm 12 All 6/2 Ice-elemental damage.
Assault 0 One N/A Physical damage.
Assault Spear 0 One N/A Physical damage.
Bagdem 19 All 9/2 Non-elemental damage.
Beak 0 One N/A Physical damage.
Bingo 99 Hit 0 One N/A Physical damage.
Black Hole 0 One N/A Dark-elemental damage(?).
Bloodsucker 0 One N/A Drains HP from target.
Bomb 6 One N/A Fire-elemental damage.
Breath Wing 0 All 2/1 Non-elemental physical damage.
Burning Earth 6 All 7/2 Fire-elemental damage.
Catapult 0 One 7/1 Physical damage.
Clean Hit 0 One N/A Physical damage.
Crush 0 One N/A Physical damage.
Daikon Chop 0 One N/A Physical damage.
Dark Breath 5 All 7/2 Poison-elemental damage.
Death Pike 0 One N/A Physical damage.
Diffuse Beam 6 All N/A Non-elemental damage(?).
Earth Shake 10 All 5/3 Earth-elemental damage.
Energy Charge 0 N/A Full/0 Turns a Stone Statue into a Radamantis.
Excalibur 0 One N/A Physical damage.
Excellence 6 All N/A Non-elemental damage.
Explosive Cry 0 One N/A Physical damage.
Fire Breath 8 All 5/1 Magical fire damage.
Gastric Juice 0 One N/A Drains HP from target.
Gigashock 21 All 8/2 Magical neutral damage.
Gran Magic 8 One N/A Dark-elemental magical damage(?).
Hand Grenade 8 All N/A Fire-elemental damage.
Heat Rod 0 One N/A Non-elemental physical damage(?).
Heaven's Judgement 0 One N/A Magical holy damage(?).
Heaven's Rage ? All 12/2 Holy-elemental magical damage(?).
Heeheehee 0 One N/A Physical poison damage.
Hole Valley 0 One N/A Non-elemental damage.
Inferno 8 All 10/2 Fire-elemental damage.
Ink 0 All N/A Non-elemental damage(?).
Javelin Throw 9 All 5/1 Physical damage.
Kaiser Blade 0 One N/A Physical damage.
Magma Storm 10 All 7/2 Fire-elemental magical damage.
Make Friendly 2 One 6/0 Turns target into a rabbit.
Make Guard 0 N/A 2/0 Creates a party of (Dark Stalker x3).
Megavolt 0 One N/A Thunder-elemental damage.
Nightmare 14 One 5/0 Attempts to take off 50% of current HP (Death-affinity).
Nightmare 99 10 One 6/1 Attempts to take off 75% of current HP in-battle, and about 1/3 of it on the field (Death-affinity).
Nova 0 One N/A Non-elemental damage(?).
Petrify 12 One 5/1 Turns target to stone.
Poison Fang 0 One N/A Poison-elemental physical damage.
Poison Powder 27 All 8/2 Poison-elemental damage.
Power Shift 10 All 6/1 Non-elemental damage(?).
Quick 28 N/A 6/0 Gives ally unit an immediate attack even if its turn is already used up.
Ragnarok 10 All 6/1 Non-elemental damage.
Randomizer 8 All 10/1 Causes randomly stone, rabbit, sleep, poison, or death on targets.
Reinforcements 0 None N/A Creates two Savage Beasts in battle.
Roll 0 All N/A Earth-elemental damage.
Scrasher 5 One N/A Physical damage.
Seductive Smile 8 All 5/0 Puts targets to sleep.
Self-Destruct 0 One N/A Kills self to cause instant death on the target.
Shock Cannon 0 N/A 8/2 Physical damage.
Shockwave 8 All 7/1 Thunder-elemental damage(?).
Shriek 0 All N/A Non-elemental damage(?).
Silent Voice 8 All 5/0 Turns targets to stone.
Spore 11 All 3/1 Poison damage.
Stone Glare 0 One N/A Turns target to stone.
Surge Cannon 0 N/A 12/3 Physical damage.
Swing 0 One N/A Physical damage.
Teleportress 0 N/A 8/0 Teleports a (Dark Stalker x3) party around the map.
Tempest 9 All 7/2 Non-elemental magical damage(?).
Tentacle 0 One N/A Drains HP from target.
Tidal Wave 0 All N/A Ice-elemental damage.
Toxic Ink 0 All N/A Non-elemental damage(?).
Typhoon 8 All 6/1 Ice-elemental damage(?).
Uhoho 9 One 5/1 Turns target into stone.
Undead Creation 0 None N/A Creates a Spinal and Deflesh in battle.
Venom 0 One N/A Non-elemental damage(?).
Whip 0 One N/A Physical damage.
Whiplash 6 One N/A Physical damage.







CREDIT: