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In the late 21st century, two superpowers are at the brink of war.
Take a stand and lead your troops into battle in state-of-the-art mechs called "wanzers." Customize your wanzers to ensure domination on the battlefield.
Choose a side and shape the fate of the world. Who will you fight for?
Mission 18: Ceasefire?
Talk to Olson and he will order you to go in a pursuit mission after the remaining USN units. Just get ready and leave town. Before you reach the area, you watch a conversation between Blakewood and Olson.
6 Missilers in RATMOUNT Lv 18 HP 528 (Body 168 Arms 204 Legs 156) FI 85 ST 0 LG 53 AG 201
2 Attackers in ALGEM Lv 18 HP 390 (Body 120 Arms 168 Legs 102) FI 41 ST 23 LG 0 AG 156
4 Attackers in TYPE67C Lv 18 HP 486 (Body 168 Arms 186 Legs 132) FI 0 ST 101 LG 61 AG 191
Carrier in Natural Lv 18 HP 200 (Body 200) FI 0 ST 24 LG 0 AG 205
Commander in PROZION Lv 20 HP 440 (Body 120 Arms 204 Legs 116) FI 49 ST 60 LG 24 AG 175
Military Commission None, the war is "over".
Destroyed Enemy Bonus 12388
Note that one of the TYPE67C has a wrong number of Arm HP and Skills. After a few turns, Olson shows up ordering the units to retreat because the countries have signed up a treaty. The USN Commander refuses to follow Driscoll's orders and the battle contines. Eliminate the enemy units near to you at the lower side and go to the upper area, there isn't much strategy for this mission.
Apparently the war is over. The Zaftra Republic offered the creation of the PMO to guarantee the safety of Huffman Island. You watch some misterious dialogue about Sakata and after that you can back to Fort Monus for your next mission (No, the game isn't over yet :P)
(Walkthrough)