Offensive |
These AA's are specifically designed to cause physical damage to opponents. |
Name |
Icon |
Rank Needed |
Members Needed |
Damage Bonus |
Special Properties |
Result |
Location |
Converge Attack |
|
6 |
Front: 3 |
150% at Tr.L.6, +20% for each Tr.L. |
Multiple attacks (may boost accuracy)
Status attacks |
Large damage inflicted on 1 enemy. |
Automatically learned when you reach Rank 6. |
Sweep Attack |
|
5 |
Front: 3 |
Average of the front row characters' damage (multiple attacks do not count), can slightly vary. |
N/A |
Small damage inflicted on front row of enemies. |
Automatically learned when you reach Rank 5. |
Rush |
|
3 |
Both: 3 or more |
Depends on the average party level (or Power?) and the number of characters in it. |
Ignores Evade
Ignores Defense |
Your party will charge at all enemies. |
Bought from the Guild for 2000 G. |
Ninja Attack |
|
8 |
Front: 3, N must be in front row |
100% |
Multiple attacks
Status attacks, plus very high chance of instant-kill |
Increases damage to enemy from a mid-air attack. |
Bought from the Guild for 52000 G. |
Double Slash |
|
3 |
Front: 2 |
180% at Tr.L.3, +10% for each Tr.L. |
Multiple attacks
Status attacks |
Inflicts large damage to one enemy by an attack by 2 characters. |
Learned from the Swordsman on B1. |
Stun Attack |
|
4 |
Front: 1 Back: 1 who can use S or P spells. |
160% at Tr.L.4, +10% for each Tr.L. |
Status attack, plus high chance of stunning |
Render an enemy unconscious. |
Automatically learned when you reach Rank 4. |
Fake Attack |
|
6 |
Front Row: 2 |
25% for the fake attack, for the real attack: 130% at Tr.L. 6, 160% at Tr.L.7 , 200% at Tr.L.8. |
Status attacks (even the fake attack can x-kill)
Ignores Evade |
Fools an enemy to allow the other char. to attack from a different angle. |
Bought from the Guild for 36000 G. |
Hold Attack |
|
4 |
Front: 1 Back: 1 who can use S or P spells. |
160% at Tr.L.4, +10% for each Tr.L. |
Status attacks
Ignores Evade (almost always) |
Enemy becomes immobile. |
Automatically learned when you reach Rank 4. |
Jump Attack |
|
5 |
Front: 1 Back: 1 who can use S or P spells. |
130% at Tr.L.5, +20% for each Tr.L. |
Status attacks
Ignores Defense |
A character can avoid an enemy attack. *Character can still be hit by magic and breath attacks.* |
Automatically learned when you reach Rank 5. |
Warp Attack |
|
8 |
Front: 3 Back: 1 who can use S or P spells. |
170% |
Status attacks
Ignores Defense |
An unblockable attack on 1 enemy by the front row. *Characters can still be hit by magic and breath attacks.* |
Automatically learned when Orphe becomes a Registered member. |
Back Attack |
|
4 |
Front: 3 |
100% |
Status attacks
Ignores Evade |
1 char. acts as a decoy while 2 other characters attack from behind. |
Automatically learned when Rui becomes a Registered member. |
Sacred Cross |
|
8 |
Front: 1 K Back: 1 P or B. |
Tries to dispel the Undeads outright. |
N/A |
Purifies or detroys immortals. *Same rules apply as Dispel; it can fail.* |
Bought from the Guild for 52000 G. |
End Lash |
|
5 |
Front: 2 |
100% |
Status attacks
Ignores Evade |
An attack on both ends of the front and back rows of enemy party. |
Bought from the Guild for 28000G. |
Crisscross |
|
7 |
Front: 3 |
Sum of the front row characters' damage (multiple attacks do not count), can slightly vary . |
Status attacks
Ignored Defense
Extra: Depends on the first character; also can fail or kill outright |
An attack is made on an enemy thrown in the air while it is vulnerable. *When successful, heavy damage is done to an enemy. If failed, only slight. |
Bought from the Guild for 44000 G. |
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