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In the late 21st century, two superpowers are at the brink of war.
Take a stand and lead your troops into battle in state-of-the-art mechs called "wanzers." Customize your wanzers to ensure domination on the battlefield.
Choose a side and shape the fate of the world. Who will you fight for?
Mission 10: Maury's Trap
When you reach Freedom City, J.J. and Keith leave to handle some business and Lloyd reports that the area isn't suitable for a new base. Maury isn't convinced easily, though. Then Yang comes in and says that Keith and J.J. went to attack some supply cars stationed to the north of the Lark Valley, and you must go after them. Before you get the chance of escaping, Maury calls the enemy units.
5 Attackers in GROP Lv 10 HP 180 (Body 54 Arms 84 Legs 42) FI 18 ST 24 LG 0 AG 74
4 Missilers in GENEM Lv 10 HP 228 (Body 66 Arms 108 Legs 54) FI 35 ST 0 LG 24 AG 94
3 Commanders in MOTH Lv 11 HP 234 (Body 66 Arms 108 Legs 60) FI 0 ST 49 LG 31 AG 94
3 Carriers in Natural Lv 11 HP 200 (Body 200) FI 0 ST 24 LG 0 AG 205
Military Commission None
Destroyed Enemy Bonus 5826
I know you probably want to get rid of Maury, but once again you'll have to protect her (She might be able to defend herself if you upgraded her wanzer just before the mission). There isn't much strategy here, just don't let too many wanzers attacking Maury.
After the mission, Maury promises to never set you up again and joins the unit. Now go back to Freedom City for your next mission
(Walkthrough)