Shishimaru
Shishimaru:
Class: K-swordman
Race: Leo
Joins: Area 3, after battle 17, at Yannik Port
Initial level: 15
Weapons: Swords
Best weapon: Phoenix
Agility: 16
Movement: 10
Special defense: F* - - W* - - L- - - E* - -
(This indicates the defense against some special techniques: F= defense against fire W= defense against water L= defense against lightening E= defense against earth.
The maximum defense is 3 stars (***) and means that the unit is immune to that element)
Final statistics:
(Statistics around level 45, 5 stars is the maximum)
Attack | * | * | * | * | * |
Defense | * | * | * | * | |
M. defense | * | ||||
HP | * | * | * | * | * |
MP | * | * | * |
Rate: 9.4/10
Special techniques:
Deadly fangs
This character:
Shishimaru is one of my favourite units. His attack is pretty high and he also has a powerful special technique . His HP and defense are good, but I think his MP is a little low and his special technique is expensive (10 MP). Now, if you want to take Shishimaru to a battle full of enemies that can use magic you better take care of him because powerful characters like Shishimaru and Dan have a low magic defense: just 1 Air Bolt level 4 is enough to kill Shishimaru. When this happens you have to use the Magic shield spell (Sonia/ Elle). This works pretty fine n.n
Screenshots: