Jiminy Objectives
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete within 14 seconds |
Objective | To deliver mail to different clients, you need to skate up to them and press the Triangle Button. There are seven clients along Station Heights. The first five are easy to locate, but the sixth is actually the bird hovering above the lower section of Station Heights. To reach him, press the Triangle Button when you get close to the railing to grind down it and jump off at the end. Press the Triangle Button when prompted at the peak of your jump to deliver the mail to the bird. When you come back down, bank right and you’ll find the last client by the exit of Station Heights. |
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete within 15 seconds |
Objective | To make this task much easier, go into your Abilities menu and remove any Abilities that increase Sora’s combos (this usually means everything except for Growth Abilities). If you have the Negative Combo Ability, equip it, and if you have the Fenrir Keyblade, equip that too to increase the effect of Negative Combo. Now you’re ready to go. Your objective is to push the crate up the hill and into garage. Completing combos is the key to really getting it up the hill quickly. Watch for the occasional instance in which the crate goes straight up and lingers for a second. Hit it while it’s in the air to really give it a boost up the hill. Try to stay as centered in front of the crate as possible, as hitting it at an angle will cause it to move sideways as well, which will get it up the hill slower. After all, the shortest distance between two points is a straight line. |
How to Play | Read the Help Wanted billboard at Market Street: Station Heights |
Jiminy Objective | Complete with 100 or more points |
Objective | It may seem like a daunting task, but it’s perfectly possible. As long as you have every single Ability that extends Sora’s combos (both land and air), you should be able to complete this task with ease. Hit the ball with everything you’ve got to knock it up high into the air. Beating the ball with a full combo will usually yield at least 5 or 6 points. Plus, hitting it high up in the air like that gives you plenty of time to get under it with enough time to unload another full combo on it. Be sure to stay locked on the whole time so you don’t lose sight of the ball. |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete within 30 seconds |
Objective | The key to this challenge is first maxing out Sora’s maneuverability. This means fully leveling up three out of four of Sora’s Forms (Valor, Master, and Final). You should have the High Jump LV3, Aerial Dodge LV3, and Glide LV3 Abilities equipped to Sora during this challenge. You have to place 20 posters around the area in under 30 seconds, and to do this, it may take a few practice runs. The best route to take is as follows: From the starting point, move jump up and glide straight to the poster spot on the side of the building right in front of you. Use the Aerial Dodge after you place that poster to get back in the air and Glide around the corner to find three poster spots. Place them and then use the Aerial Dodge and Glide to make your way across the gap to the green-roofed building behind you. There are two poster spots along this building, so use Aerial Dodge and Glide to travel between them. From there, Glide to the back wall of the area and get the poster spot above the blue junction box on the wall. Right next to that is a building with three poster spots on the wall above it. Get all four of those spots and then use the Aerial Dodge and Glide to make your way back the first building you were on when you started. There’s a poster spot on the side of the same building where you found the first four poster spots. At this point, you should have 11 poster spots filled. Glide across to the high-up building with the red roof to find the 12th poster spot. Glide around the corner to your right to find the 13th on the awning and continue around to find the 14th, 15th, and 16th spots on the buildings nearby. Jump down to the lower landing to find the 17th poster spot and then Glide across to find the last three on the back wall across the way. |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete with less than 6 points |
Objective | Each time you hit a scrap of junk, you gain one point. That said, the object of this endeavor is to destroy all of the junk scraps in the fewest amount of hits possible. To do this, it’s best if you remove all Abilities from Sora that extend his combos. Equip Negative Combo and attach the Fenrir Keyblade if you have it to boost Negative Combo’s effect. The best way to go about this is to push all but one of the junk scraps as close to each other as you can. This may take some time as they’re not very easy to push, but fortunately, you’re not being timed for this objective. Once you’ve got all but one of the scraps together, go up to the one you left out and aim yourself so that the cluster of junk scraps is pretty much centered in your view. Hit the lone junk scrap with a full combo (which should be only two hits with all of your Abilities removed and two Negative Combos in place). The lone scrap should be launched into the group and destroy several other scraps, if not all of them, without giving you any additional points. |
How to Play | Read the Help Wanted billboard at Market Street: Tram Common |
Jiminy Objective | Complete within 10 seconds |
Objective | This objective is actually very simple to complete. Use a fully leveled up Magnega spell to attract all the bees to one place, then unload a few fully leveled Thundaga spells into the group to dispatch them quickly. |
How to Play | Talk to the girl next to Wantz’s Item Shop at Market Street: Station Heights |
Jiminy Objective | Finish with 1000 or more points |
Objective | The goal here is to score as many points as you can on the skateboard doing any tricks you can. The only catch is that every time your trick ends and you land on the ground, you lose one chance. You only have 5 chances to score 1000 points or more. You should note that doing tricks while grinding on rails gives you extra points. |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win by a margin of 100 or more points |
Objective | If you’ve waited until the end of the game to start challenging people to Struggles, this will actually be incredibly easy for you. Unleashing full-blown combos on Hayner will knock him back while forcing him to drop significant amounts of orbs. Plus, if you manage to hit him enough, he’ll be temporarily stunned, giving you an ample window to collect all of his fallen orbs. You’ll need to defeat him 10 times in order to unlock the next challenger for the Struggle. |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win by a margin of 150 or more points |
Objective | Slightly more difficult than Hayner, Setzer is still pretty easy to defeat. You can unload full combos on him to drop his HP and stun him, allowing you to collect all of the orbs he dropped as a result. You’ll need to defeat him 10 times to unlock the final Struggle challenger. |
How to Play | Read the Struggle Sign-Ups at the Sandlot |
Jiminy Objective | Win with 200 points |
Objective | To beat Seifer, you’ll need to not only win, but you’ll need to have collected all 200 orbs in play to do it too. This isn’t all that hard if you follow the same strategy you’ve been using on all of the other Struggle challengers. |
How to Play | Talk to Scrooge McDuck at the Market Place |
Jiminy Objective | Finish with 200 or more points |
Objective | Accumulate 200 or more points on the Skateboard. |
How to Play | Talk to Sephiroth at the Dark Depths |
Jiminy Objective | Meet Sephiroth |
Objective | This objective is a three-staged task. The first part is the hardest: defeating Sephiroth. For full details and tips on battling Sephiroth, refer to the Hollow Bastion V walkthrough under the Kingdom Hearts II Drop Down menu. The second and third parts are rather simple. After taking Sephiroth down a notch, return to the Market Place and find Cloud. When he asks you if you’ve seen Sephiroth, tell him you’ve seen him at the Dark Depths. Finally, return to the Dark Depths where you battled Sephiroth for a truly spectacular cutscene. Only after you’ve accomplished all three parts of this objective will the mission be checked off in Jiminy’s Journal. |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Try Practice Mode |
Objective | Attempt Practice Mode. |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Try Maniac Mode |
Objective | Attempt this challenge. |
How to Play | Talk to Phil at the Coliseum Gates after clearing the first visit to Olympus Coliseum |
Jiminy Objective | Complete with a score of 1000 or more |
Objective | The trick to this challenge is to remove all Abilities that extend Sora’s combos and equip as many Negative Combos as possible. The urns won’t break unless you’ve unloaded a full combo on them, so if your combos are as long as they usually are, you’ll be spending all of your time hitting urns and you won’t have many points when you’re done. Magnega works great on the smaller urns to gather them all so you can unleash an aerial combo and destroy many of them quickly. When the larger urns appear, be sure to aim them at groups of smaller urns when you launch them with a combo. Any smaller urn that it hits will drop the larger orbs instead of the smaller ones, awarding you 10 points per orb instead of 1. This will make accumulating points much easier. |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 2000 or more |
Objective | Use Limit Commands to accumulate the most orbs. |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 1000 or more |
Objective | Use powerful Forms like Final and Master to rack up tons of orbs. |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 5000 or more |
Objective | The key to acquiring orbs is to summon. Peter Pan or Stitch are highly suggested. |
How to Play | Talk to Panic at the Underworld Entrance |
Jiminy Objective | Win with a score of 3000 or more |
Objective | Keep track of which rules apply to which rounds. Take advantage of the changes and plan your strategy accordingly. |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 2500 or more |
Objective | Use Limit Commands to accumulate the most orbs. |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 1300 or more |
Objective | Use powerful Forms like Final and Master to rack up tons of orbs. |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 10,000 or more |
Objective | The key to acquiring orbs is to summon. Peter Pan or Stitch are highly suggested. |
How to Play | Talk to Hades at Hades’ Chamber |
Jiminy Objective | Win with a score of 15,000 or more |
Objective | Keep track of which rules apply to which rounds. Take advantage of the changes and plan your strategy accordingly. |
How to Play | Talk to Will Turner at the Rampart |
Jiminy Objective | Finish within 40 seconds |
Objective | Be on the lookout for the occasional marker that is up in the air. You may have to turn around a few times to get them all. |
How to Play | Talk to the Peddler at the Peddler’s Shop |
Jiminy Objective | Finish with 10 or more points |
Objective | In this challenge, you have to reach at least 10 markers before the timer hits 0:00. It’s actually a lot easier than it sounds. |
How to Play | Press the switch on the block at the Ruined Chamber |
Jiminy Objective | Finish with a score of 65 or more |
Objective | Each Heartless you defeat gives you 1 point. It’s a good idea to have a few Negative Combos in place for this challenge. The faster you defeat Heartless, the quicker more will appear. The more that appear, the more likely you are to meet your objective. |
How to Play | Talk to Lock at Yuletide Hide |
Jiminy Objective | Finish with 1000 or more points |
Objective | This skateboard challenge requires that you accumulate 1000 or more points before the timer expires. Remember that doing tricks while grinding is a good way to earn extra bonus points. |
How to Play | Talk to the elf at the Wrapping Room |
Jiminy Objective | Finish with a score of 150 or more |
Objective | The key to completing this challenge is to deal with Lock, Shock, and Barrel. They’ll be bashing about the workshop knocking presents out of the way, which will rob you of the chance to get points from them. If you hit the three troublemakers with a few presents, they’ll become temporarily stunned. But don’t focus too much on taking them out. You’ll also want to shoot at as many presents as you can. Don’t forget to quickly reload when prompted. |
How to Play | Use a terminal to access the Game Grid |
Jiminy Objective | Finish with 30 points or more |
Objective | The goal here is to take out the Magnum Loader Heartless on the track. The best way to do that is to use the charge attack (Square Button) while aiming the Left Analog Stick in the direction of the enemy. Just watch out for their attacks … and the walls. |
How to Play | Talk to Piglet at Piglet’s House |
Jiminy Objective | Finish with a score of 18,000 or more |
Objective | Destroying the small Hunny Pots is a good way to acquire lots of points. Also, be sure to make use of every single tornado that comes your way. Lastly, make sure Pooh stays with you. If he’s not on your back, you can’t collect points. |
How to Play | Talk to Rabbit at Rabbit’s House |
Jiminy Objective | Finish with a score of 8000 or more |
Objective | Be sure to keep Pooh with you as much as possible. If he falls off, you won’t collect any points you pass through. Also, make good use of Gopher when he appears. |
How to Play | Talk to Tigger at Kanga’s House |
Jiminy Objective | Finish with a score of 2000 more |
Objective | Get as high up as possible. The balloons way up in the air give you more points per pop. If you can, make your way to the very top to pop the giant balloon. That’ll give you a ton of points. |
How to Play | Talk to Kanga at the Spooky Cave |
Jiminy Objective | Finish within 90 seconds |
Objective | This objective is rather straight forward. Make sure you don’t lose any member of your group, and deal with the bees as quickly as possible to avoid the group losing their Courage. |
How to Play | Talk to Pooh at the Starry Hill |
Jiminy Objective | Finish with a score of 8000 or more |
Objective | This challenge is rather tricky. The key is to release the pot with as much Power in the gauge as possible. Plus, you want to release it before too much Power is expended. It’s really all about proper timing. You may have to try it a few times to discover when it’s best to let go. |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Swim This way” again |
Objective | Replay the “Swim This Way” musical number. |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Part of Your World” again |
Objective | Replay the “Part of Your World” musical number. |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Under the Sea” again |
Objective | Replay the “Under the Sea” musical number. |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “Ursula’s Revenge” again |
Objective | Replay the “Ursula’s Revenge” musical number. |
How to Play | Activate the Orb in Atlantica |
Jiminy Objective | Play “A New Day is Dawning” again |
Objective | Replay the “A New Day is Dawning” musical number. |