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Squire




Squire Job Class (Final Fantasy Tactics)

Squire Job Class – Final Fantasy Tactics

A beginning job where many other jobs originate from. Squire's are good for the first few battles. Don't underestimate the Squire's abilities - some could be useful throughout most of the game.

Male Squire Job Class Sprite Female Squire Job Class Sprite Male Squire Job Class Sprite Female Squire Job Class Sprite
Requirements: None
Weapons: Knife, Sword, Axe, Hammer
Helmets: Hat
Armor: Clothes

 

The Squire Job Class forms the foundation of the warrior career path and is the most balanced when it comes to attack strengths and types. Although the Squire class isn’t the strongest compared to the Knight class (with its HP and armor bonuses), or the safest compared to the Archer class (with its long-range attacks), Squires are still sturdy fighters and they make a good addition to your party, especially in the early stages of the game.

 

Action Abilities: Basic Skill

  • Accumulate: Attack power goes up by 1 point. This is good for building lots of JP.
  • Throw Stone: You throw a stone at the enemy dealing very little damage. What's great about this ability is that it has a long range. This is a valuable ability for the beginning of the game.
  • Dash: Tackle an enemy. If the enemy is standing on a ledge, they might fall off and die.
  • Heal: You can recover from Dark, Silence and Poison using this.

Action Abilities

  • Counter tackle: After an enemy does a physical attack, you might retaliate with a dash. This is a valuable ability to have for the beginning of the game.

Support Abilities

  • Monster Skill: A friendly monster gains an additional ability if you stand beside it.
  • Gained JP up: You get more JP than usual after doing something. This ability is crucial when you're leveling up! The amount of extra JP you get is almost double.
  • Equip Axe: Allows you to equip an axe, regardless of class.
  • Defend: Decreases damage incurred.

Movement Abilities

  • Move +1: You can move an extra panel on the battlefield. This is a valuable ability to have for the beginning of the game.

 Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
4 3 8 5%

 Basic Skills

Name Description Range Effect Vertical MP Speed JP
Accumulate Raises the character’s physical attack power. 0 1 Now 300
Dash Attacks the enemy with a body blow. 1 1 1 Now 80
Throw Stone Throws a stone at an enemy unit. This is one of the first long-range attacks your characters can learn. 4 1 N/A Now 90
Heal Cures abnormal status effects such as Darkness, Silence, and Poison. 1 1 2 Now 150






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