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(as "Kingdom Hearts 2")

Kingdom Hearts 2

คิงดอมฮาตส์ 2

Platform:

Final Form




Final Form Drive Points Consumed: 5
Final Form is aquired a bit differently from the other forms. You will randomly get it, while changing into another form. Once you have changed into Final Form, you can then select it from the menu at any time.
Like Master Form, Final Form wields a set of keyblades, but this form has more emphasis on aerial maneuvers. Sora glides along the ground, similar to wisdom Form, but with the added aerial mobility granted from Glide. Both keyblades also float independently, thus making for maximum range and swing.
To level this form, you need the defeat of Nobodies. Basically you will not be able to level this one up, till almost the end of the game.
Final Form LV EXP Ability learned Form Upgrade
kingdom hearts II  form
1 0 - Glide Lv 1
2 20 Auto Final Form Gauge+1
3 80 Glide Lv1 Form Gauge+1
Glide Lv2
4 152 Form Boost Form Gauge+1
5 242 Glide Lv2 Form Gauge+1
Glide Lv3
6 350 Form Boost Form Gauge +1
7 500 Glide Lv3 Form Gauge +1
Glide Max
Form base ability
Form moves
Ability Learned Attack Type Base stat
Action
Ground Cross Swing Weapon Strength
Final Arcana - Ground Thrust Weapon Strength
Final Strike - Cross Consecutive Swing Weapon Strength
Final Arts - Air Diagnal Spin Weapon Strength
Auto Assault - Air L-R Spin Weapon Strength
Crime & Punishment - Final Arcana Weapon Strength
Mobile Action - Final Strike Weapon Strength
Growth
Final Arts Weapon Strength
Glide Lv1 - Auto Jump Support Weapon Strength
Glide Lv2 Form Lv3 Auto Fall Support Weapon Strength
Glide Lv3 Form Lv5 Auto Land Support Weapon Strength
Glide Max Form Lv7 Auto Glide Support Weapon Strength
Support
Auto Item Support Weapon Strength
Synch Blade - Auto Magic Support Weapon Strength
MP Haste - Auto Knockback Support Weapon Strength
- Auto Balance Support Weapon Strength
Level Speed
Lv 1 x2.0
Lv 2 x2.5
Lv 3 x3.0
MAX x4.0

Glide
This is one of the most useful of the Form abilities. When Sora is airborn, hit the square button, to put Sora in a glide. He will glide quickly through the air on a gradual distance. And since glide is faster than running, you can combine High Jump and Air Dodge to zip through long maps faster than skateboards!
Also if you are high enough, enemy encounters will not trigger.
With the Level 1 Glide, you are cut once you hit close to the ground. As the levels increase, you will skim the ground, plus your angle of descent gets more and more horizontal.







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