Dragon Ball Z: Attack of the Saiyans
ดราก้อนบอล: การโจมตีของชาวไซย่า
(as "Dragon Ball Kai: Saiyajin Raishuu")
Platform:
Bestiary
Number: 1 Name: Saibaman (1200HP) Locations: Paprika Wasteland, Gizard Wasteland, East City Ruins Drops: 1500EXP, 72AP, 120Z Attacks ======= 1. Saibaman goes straight up to its opponent and hits him over the head once with its arm, dealing moderate damage. GUARD: As soon as it moves right in front of your character. 2. Saibaman goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage. GUARD: As soon as it moves into the center row of your character. 3. Saibaman goes up to its opponent, then latches onto him, and explodes, killing itself and causing heavy damage to its opponent. GUARD: As soon as it moves right in front of your character. Number: 2 Name: J. Sai (1500HP) Locations: East City Ruins Drops: 1800EXP, 84AP, 400Z, HP Drink 50, HP Drink Z Attacks ======= 1. J. Sai teleports up to its opponent and hits him over the head once with its arm, dealing moderate damage. GUARD: As soon as it moves right in front of your character. 2. J. Sai teleports to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage, and with the possibility of causing blindness. GUARD: As soon as it moves into the center row of your character. 3. J. Sai teleports up to its opponent, then latches onto him, and explodes, killing itself and causing heavy damage to its opponent. GUARD: As soon as it moves right in front of your character. Number: 3 Name: C. Sai (1100HP) Locations: Paprika Wasteland, Gizard Wasteland Drops: 960EXP, 60AP, 150Z Attacks ======= 1. C. Sai goes straight up to its opponent and hits him over the head once with its arm, dealing moderate damage. GUARD: As soon as it moves right in front of your character. 2. C. Sai goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage. GUARD: As soon as it moves into the center row of your character. 3. C. Sai goes up to its opponent, then latches onto him, and explodes, killing itself and causing heavy damage to its opponent. GUARD: As soon as it moves right in front of your character. Number: 4 Name: K. Sai (1650HP) Locations: East City Ruins Drops: 1500EXP, 72AP, 180Z, Large Bean, HP Capsule 50 Attacks ======= 1. K. Sai goes straight up to its opponent and hits him over the head once with its arm, dealing moderate damage. GUARD: As soon as it moves right in front of your character. 2. K. Sai goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage, and with the possibility of causing blindness. GUARD: As soon as it moves into the center row of your character. 3. K. Sai goes up to its opponent, then latches onto him, and explodes, killing itself and causing heavy damage to its opponent. GUARD: As soon as it moves right in front of your character. Number: 5 Name: T. Sai (1550HP) Locations: East City Ruins Drops: 1590EXP, 60AP, 230Z, Large Beam HP Capsule Attacks ======= 1. T. Sai goes straight up to its opponent and hits him over the head once with its arm, dealing moderate damage. GUARD: As soon as it moves right in front of your character. 2. T. Sai goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage, and with the possibility of causing blindness. GUARD: As soon as it moves into the center row of your character. 3. T. Sai goes up to its opponent, then latches onto him, and explodes, killing itself and causing heavy damage to its opponent. GUARD: As soon as it moves right in front of your character. Number: 6 Name: Pirate Robot Locations: Pirate Cave Drops: 5400EXP, 240AP, 750Z, Scrap Iron, Satellite Laser Resistant to Ice Attacks ======= 1. Pirate Robot moves right in front of your character and hits him once with his rapier for heavy damage. GUARD: As soon as it moves into position in front of your character. 2. Pirate Robot moves into the center of its targets row and takes out a machine gun and shoots your character about a dozen times for moderate damage each hit. GUARD: As soon as it moves into the central position of your character's row. Number: 7 Name: Skull Robot (2600HP) Locations: Pirate Cave Drops: 1950EXP, 120AP, 450Z, Scrap Iron, Multi-Missile Attacks ======= 1. Skull Robot moves right in front of your character and hits him once with his rapier for heavy damage. GUARD: As soon as it moves into position in front of your character. 2. Skull Robot moves into the center of its targets row and takes out a machine gun and shoots your character about a dozen times for moderate damage each hit. GUARD: As soon as it moves into the central position of your character's row. 3. Skull Robot moves in front of his target, and stabs his target with his mechanical tail, inflicting numerous moderately-damaging hits that has the possibility of inflicting Paralysis. GUARD: As soon as it moves into the central position of your character's row. Number: 8 Name: Captain Robot (6000HP) Locations: Martial Arts Sewers Drops: 6000EXP, 300AP, 300Z, Scrap Iron, Satellite Laser, Ruby Attacks ======= 1. Captain Robot moves right in front of your character and hits him once with his rapier for heavy damage. GUARD: As soon as it moves into position in front of your character. 2. Captain Robot moves into the center of its targets row and takes out a machine gun and shoots your character about a dozen times for moderate damage each hit. GUARD: As soon as it moves into the central position of your character's row. 3. Captain Robot moves in front of his target, and stabs his target with his mechanical tail, inflicting numerous moderately-damaging hits that has the possibility of inflicting Paralysis. GUARD: As soon as it moves into the central position of your character's row. 4. Captain Robot moves in front of his target, and stabs his target with his mechanical tail once, dealing moderate-heavy damage. GUARD: As soon as it moves into the central position of your character's row. Number: 9 Name: Red Ribbon Spy (2000HP) Locations: Muscle Tower Drops: 1800EXP, 120AP, 450Z, Scrap Iron, Jingle Village Bomb Attacks ======= 1. Red Ribbon Spy moves up to its target's row, then shoots out two laser beams at its target that deals out several hits of damage. GUARD: As soon as it moves up or down a row (or turns to face completely horizontal for the center row). 2. Red Ribbon Spy moves up to its target's row, then rushes forward and hits its target once with a heavy hit that deals confusion. GUARD: As soon as it moves up or down a row (or turns to face completely horizontal for the center row). 3. Red Ribbon Spy moves up to its target's row, then shoots out a bunch of bullets that cause moderate damage per hit. GUARD: As soon as it moves up or down a row (or turns to face completely horizontal for the center row). Number: 10 Name: Hired Rider (2900HP) Locations: Pilaf's Castle Drops: 2700EXP, 138AP, 580Z, Scrap Iron, Satellite Laser Attacks ======= 1. Hired Rider moves up to its target's row, then shoots out two laser beams at its target that deals out several hits of damage. GUARD: As soon as it moves up or down a row (or turns to face completely horizontal for the center row). 2. Hired Rider moves up to its target's row, then rushes forward and hits its target once with a heavy hit that deals confusion. GUARD: As soon as it moves up or down a row (or turns to face completely horizontal for the center row). 3. Hired Rider moves up to its target's row, then shoots out a bunch of bullets that cause moderate damage per hit. Number: 11 Name: RR Tundra Robot (2300HP) Locations: Yunzabit Heights Drops: 2100EXP, 120AP, 550Z, Scrap Iron, Yunzabit Bomb Weak to Ki, Electricity, Resistant to Physical, Ice Attacks ======= 1. RR Tundra Robot points his machine gun at his target and fires about a dozen shots for low damage each. GUARD: As soon as RR Tundra Robot points his gun. 2. RR Tundra Robot goes into the back of his opponents row, pulls his hand back, then shoots his hand out at his target, which jabs your character about five times for moderate damage. GUARD: As soon as RR Tundra Robot pulls back his fist. 3. RR Tundra Robot goes into the back of his opponents row, pulls his hand back, then shoots both fists out at his opponent, which fly by and hit your character four times. GUARD: As soon as RR Tundra Robot pulls back his fist. Number: 12 Name: RR Deserter Locations: Training Cave Drops: 72EXP, 12AP, 40Z, HP Drink 30, Bind Recovery Attacks ======= 1. RR Deserter moves in alignment with the character and shoots with a machine gun, causing several low-damage shots. GUARD: Right after it moves into position. 2. RR Deserter takes out a first aid kit and heals one of its allies for 25HP. Number: 13 Name: Red Ribbon Survivor (650HP) Locations: Muscle Tower Drops: 678EXP, 54AP, 220Z, HP Drink 50, Ki Drink 30, HP Capsule 50 Attacks ======= 1. Red Ribbon Survivor goes to the center of his target's row, and throws a projectile at his target, which deals a single hit for heavy damage. GUARD: As soon as it moves into the center of its target's row. 2. Red Ribbon Survivor moves in alignment with your character and shoots with a machine gun, causing several low-damage shots. GUARD: Right after it moves into position. 3. Red Ribbon Survivor takes out a first aid kit and heals one of its allies or himself. Number: 14 Name: Red Ribbon Medic (650HP) Locations: Yunzabit Heights Drops: 720EXP, 60AP, 230Z, HP Drink 50, Ki Drink 30, HP Capsule 50 Attacks ======= 1. Red Ribbon Medic goes to the center of his target's row, and throws a projectile at his target, which deals a single hit for heavy damage. GUARD: As soon as it moves into the center of its target's row. 2. Red Ribbon Medic moves in alignment with your character and shoots with a machine gun, causing several low-damage shots. GUARD: Right after it moves into position. 3. Red Ribbon Medic takes out a first aid kit and heals one of its allies or himself. 4. Red Ribbon Medic goes to the center of his opponent's row and throws a grenade at the target. GUARD: Right after he moves into the center of your character's row. Number: 15 Name: RR High Soldier (730HP) Locations: Yunzabit Heights Drops: 780EXP, 60AP, 220Z, HP Drink 50, Ice Capsule Attacks ======= 1. RR High Soldier goes straight up to one of your characters and hits, jabs, and kicks over a dozen times for low amounts of damage per hit. GUARD: As soon as the RR High Soldier moves in front of his target. 2. RR High Soldier goes straight up to one of your characters and punches him about a half dozen times. GUARD: As soon as the RR High Soldier moves in front of his target. 3. RR High Soldier goes straight up to one of your characters and hits him once with a fire punch for very strong damage. GUARD: As soon as the RR High Soldier moves in front of his target. Number: 16 Name: RR Northern Soldier (700HP) Locations: Muscle Tower Drops: 720EXP, 54AP, 180Z, HP Drink 50, Battle Sense Weak to Fire, Resistant to Ice Attacks ======= 1. RR Northern Soldier goes straight up to one of your characters and hits, jabs, and kicks over a dozen times for low amounts of damage per hit. GUARD: As soon as the RR Northern soldier moves in front of his target. 2. RR Northern Soldier goes straight up to one of your characters and punches him about a half dozen times. GUARD: As soon as the RR Northern soldier moves in front of his target. 3. RR Northern Soldier goes straight up to one of your characters and hits him once with a fire punch for very strong damage. GUARD: As soon as the RR Northern soldier moves in front of his target. Number: 17 Name: RR Ex-Sergeant Locations: Training Cave Drops: 120EXP, 18AP, 80Z, HP Drink 30 Attacks ======= 1. RR Ex-Sergeant moves in closely, twirls his wrench and attacks your character. GUARD: Right after he finishes twirling his wrench in a 360 motion once. 2. RR-Ex Sergeant moves in alignment with the character and shoots with a pistol like weapon causing multiple low-damage shots. GUARD: Right after he moves into position. Number: 18 Name: RR Ex-Staff Sergeant (800HP) Locations: Yunzabit Heights Drops: 840EXP, 66AP, 280Z, HP Drink 50, Freeze Capsule Attacks ======= 1. RR Ex-Staff Sergeant moves in closely, twirls his wrench and attacks your character. GUARD: Right after he finishes twirling his wrench in a 360 motion once. 2. RR-Ex Staff Sergeant moves in alignment with the character and shoots with a pistol like weapon causing multiple low-damage shots. GUARD: Right after he moves into position. 3. RR-Ex Staff Sergeant goes to the center of his opponent's row and throws his wrench at the target. GUARD: Right after he moves into the center of your character's row. Number: 19 Name: Female Bandit (440HP) Locations: East Mt. Paozu Drops: 480EXP, 42AP, 220Z Attacks ======= 1. The Female Bandit will align up along a central position, then throw her chain weapon at her target for a single high damage hit. GUARD: As soon as she moves into her position for attacking. 2. The Female Bandit will move in close to her target, sending out a bunch of hearts at her target for several moderate-damage hits, causing Panic. GUARD: As soon as she moves in front of her target. 3. Female Bandit sends her ball and chain into the ground, then propels herself forward from the momentum and kicks her target for a single high-damage attack. GUARD: As soon as her ball and chain hits the ground, before she launches herself into the air. Number: 20 Name: Snow Bandit Girl Locations: Mt. Frappe, Holly Plains Drops: 330XP, 30AP, 120Z, Freeze Recovery, Small Bean Attacks ======= 1. The Snow Bandit Girl will align up along a central position, then throw her chain weapon at her target for a single high damage hit. GUARD: As soon as she moves into her position for attacking. 2. The Snow Bandit Girl will move in close to her target, sending out a bunch of hearts at her target for several moderate-damage hits, causing Panic. GUARD: As soon as she moves in front of her target. 3. Snow Bandit sends her ball and chain into the ground, then propels herself forward from the momentum and kicks her target for a single high-damage attack. GUARD: As soon as her ball and chain hits the ground, before she launches herself into the air. Number: 21 Name: Bandit Queen (1400HP) Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland Drops: 1200EXP, 60AP, 440Z, Large Bean, HP Drink 30, Emerald Attacks ======= 1. The Bandit Queen will align up along a central position, then throw her chain weapon at her target for a single high damage hit. GUARD: As soon as she moves into her position for attacking. 2. The Bandit Queen will move in close to her target, sending out a bunch of hearts at her target for several moderate-damage hits, causing Panic. GUARD: As soon as she moves in front of her target. 3. Bandit Queen sends her ball and chain into the ground, then propels herself forward from the momentum and kicks her target for a single high-damage attack. GUARD: As soon as her ball and chain hits the ground, before she launches herself into the air. 4. Bandit Queen moves to the center of the screen, then swings her ball and chain around once, hitting all party members once, dealing moderate damage. GUARD: Once she moves into the center of the screen. Number: 22 Name: Bandit Locations: Mt. Paozu Drops: 156EXP, 18AP, 100Z Attacks ======= 1. Bandit will move forward in front of your character (but not right in front) and slash at your character with his sword. GUARD: As soon as he moves into position hit the Guard button. 2. Bandit will move forward to try to attack your character, but the top half of his sword will break off and twirl to the left and offscreen, before he bashes the remaining half of the sword over your character. This attack is also capable of confusing its target. GUARD: Your prompt to guard against the attack will be shortly right after the top half of his sword breaks off and flies offscreen. 3. Bandit will move to the back of the screen and jump in the air, slashing the ground with his sword, sending a tremor through the earth and hitting your character. GUARD: As soon as he jumps into the air is when you should hit the respective Active Guard button. 4. Bandit can raise its Attack stat. Number: 23 Name: Snow Bandit Locations: Mt. Frappe, Holly Plains Drops: 420EXP, 36AP, 120Z, Freeze Recovery, Small Bean Attacks ======= 1. Bandit will move forward to try to attack your character, but the top half of his sword will break off and twirl to the left and offscreen, before he bashes the remaining half of the sword over your character. This attack is also capable of confusing its target. GUARD: Your prompt to guard against the attack will be shortly right after the top half of his sword breaks off and flies offscreen. 2. Snow Bandit moves to the back of the screen, then jumps into the air, with his sword slamming into the ground and sending a line of ice at each person in your party, causing a single high-damage hit of ice damage. GUARD: As soon as the Snow Bandit jumps into the air. 3. Snow Bandit moves forward and slashes his opponent once with his rapier for a very high damage hit. GUARD: As soon as he moves in front of his target. 4. Snow Bandit can raise his attack. Number: 24 Name: Bandit King (1600HP) Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland Drops: 1440EXP, 60AP, 380Z, Medium Bean, Large Bean, Hermit Medicine Attacks ======= 1. Bandit King will move forward to try to attack his target, but the top half of his sword will break off and twirl to the left and offscreen, before he bashes the remaining half of the sword over your character. This attack is also capable of confusing its target. GUARD: Your prompt to guard against the attack will be shortly right after the top half of his sword breaks off and flies offscreen. 2. Bandit King moves to the back of the screen, then jumps into the air, with his sword slamming into the ground and sending a line of rocks at each person in your party, causing a single high-damage hit of ice damage. GUARD: As soon as the Snow Bandit jumps into the air. 3. Bandit King moves forward and slashes his opponent once with his rapier for a very high damage hit. GUARD: As soon as he moves in front of his target. 4. Bandit King can raise his attack. Number: 25 Name: Thief Fox Locations: Mt. Paozu Drops: 78EXP, 12AP, 95Z, Small Bean, Smoke Bomb, Zeni Boost Attacks ======= 1. Thief Fox moves to the center of the screen between your character and the back end and shoots your character with a single high-damage hit. GUARD: As soon as he comes into position in front of you. 2. Thief Fox moves right in front of your character and hits him with a single high-damage hit. GUARD: As soon as he comes into position in front of you. Number: 26 Name: Veteran Fox (890HP) Locations: Devil's Toilet, Pilaf's Castle Drops: 840EXP, 54AP, 350Z, HP Drink 50, Smoke Bomb, Opal Attacks ======= 1. Veteran Fox moves right in front of your character and hits him with a single high-damage hit. GUARD: As soon as he comes into position in front of you. 2. Veteran Fox moves in close and throws his knives at his target for a single high-damage hit. GUARD: As soon as he comes into position in front of you. 3. Veteran Fox moves in close, then dashes right past his target, causing a single high-damage hit in the process. GUARD: As soon as he comes into position in front of you. 4. Veteran Fox will flee, raising its targets Rage Gauge up a little bit. Number: 27 Name: Racketeer Fox (630HP) Locations: Muscle Tower Drops: 600EXP, 42AP, 220Z, HP Drink 50, Smoke Bomb, Zeni Boost Attacks ======= 1. Racketeer Fox moves right in front of your character and hits him with a single high-damage hit. GUARD: As soon as he comes into position in front of you. 2. Racketeer Fox moves in close and throws his knives at his target for a single high-damage hit. GUARD: As soon as he comes into position in front of you. 3. Rackeeter Fox moves in close, then dashes right past his target, causing a single high-damage hit in the process. GUARD: As soon as he comes into position in front of you. 4. Racketeer Fox will flee, raising its targets Rage Gauge up a little bit. Number: 28 Name: Sniper (1340HP) Locations: Pilaf's Castle Drops: 1800EXP, 84AP, 650Z, HP Drink 50, Double Drink 50, Recover Capsule Attacks ======= 1. Sniper goes back and off the screen, and snipes a character, instantly killing him, with no chance to guard. Number: 29 Name: Refugee (452HP) Locations: Holly Plains Drops: 540EXP, 48AP, 250Z, Ki Drink 30, Freeze Recovery, Freeze Ring Attacks ======= 1. Refugee moves close to but not right in front of his target, and stabs his target with his knife four times. GUARD: As soon as he moves into an attacking position. 2. Refugee moves into the back area of the row of his target, takes out and sets up a tripod, and sends a missile at his target causing a single vicious high-damage attack. GUARD: Once he is finished setting up his tripod. 3. Refugee moves into the middle of the row of his target, then hurls himself forward and hits his target with a single high-powered punch. GUARD: As soon as he moves into the middle of his attacking row. 4. Refugee can also steal a random item. GUARD: Instantly, there is basically no prompting for this beforehand. Number: 30 Name: Elite Assassin (1600HP) Locations: Martial Arts Sewer Drops: 1320EXP, 84AP, 850Z, HP Drink 50, Large Bean, Perception Charm Attacks ======= 1. Elite Assassin goes back and off the screen, and snipes a character, which has the possibility of causing darkness. GUARD: As soon as the crosshairs set over your character. 2. Elite Assassin moves into the back area of the row of his target, takes out and sets up a tripod, and sends a missile at his target causing a single vicious high-damage attack. GUARD: Once he is finished setting up his tripod. Number: 31 Name: Fugitive Locations: Holly Plains Drops: 450EXP, 42AP, 400Z, Ki Drink 30, Missile, Zeni Boost Attacks ======= 1. Fugitive moves in front of his target, does a weird jiggle three times, then punches his target thrice. GUARD: Right after he does his weird jiggle thrice. 2. Fugitive can call on a Helper Robot. Number: 32 Name: Piratess (700HP) Locations: Pirate Cave Drops: 780EXP, 54AP, 350Z, Medium Bean, Smoke Bomb, Amethyst Attacks ======= 1. Piratess moves close to but not right in front of her target, stabs your character with a single hit, then rapid stabs him some more for several hits worth moderate damage each. GUARD: Right as soon as the Piratess moves in close to your character. 2. Piratess moves into the back of her target's row and hits him with a sort of projectile that deals a single hit and is able to inflict poison. GUARD: Right as soon as she moves into the back row of her target. Number: 33 Name: Female Desert Bandit (640HP) Locations: Desert Drops: 660EXP, 54AP, 300Z, Small Bean, Dragonbone Powder, Opal Attacks ======= 1. Female Desert Bandit moves close to but not right on front of your character and hits him several times with her rapier for moderate damage. GUARD: As soon as she gets close to your character. 2. Female Desert Bandit goes into the back of her target's row, and throws a dagger at her target that can poison (but does NOT do damage). GUARD: As soon as she goes into her attacking position in the back. Number: 34 Name: Pirate (780HP) Locations: Pirate Cave Drops: 810EXP, 54AP, 300Z, Medium Bean, Attack Water Attacks ======= 1. Pirate moves close to but not right in front of his target, then stabs your character once with a single heavy-damage attack. GUARD: Right as soon as the Pirate moves in close to your character. 2. Pirate moves into the center of his foe's row, lifts a barrel up, then throws it at your character to cause a single hit dealing heavy damage. GUARD: Once he lifts his barrel up. 3. Pirate can raise his attack strength. Number: 35 Name: Desert Bandit (680HP) Locations: Desert Drops: 690EXP, 54AP, 220Z, Medium Bean, Dragonbone Powder Attacks ======= 1. Desert Bandit goes to the center of the screen, then hits all of your party members several times for moderate damage. GUARD: Once he moves into the center of the screen. 2. Desert Bandit moves right in front of his target and hits him once with his sword. GUARD: As soon as he gets close to your character. 3. Desert Bandit moves into the center of his foe's row, lifts a barrel up, then throws it at your character to cause a single hit dealing heavy damage. GUARD: Once he lifts his barrel up. Number: 36 Name: Rabbit Private 1 Locations: Drops: 60EXP, 12AP, 60Z Attacks ======= 1. The Rabbit Private moves right in front of your character and rapid-punches the character multiple times for low damage with each character. GUARD: As soon as he moves into position. 2. The Rabbit Private moves forward slightly in long-range alignment with its target, takes out a Molotov cocktail and throws it at the character to cause an explosion. GUARD: As soon as he moves into position. 3. The Rabbit Private moves right in front of your character and hits him once for a high-damage attack. GUARD: As soon as he moves into position. 4. The Rabbit Private moves right in front of your character and hits him once for a high-damage attack. In lead-up to his attack he will swing his rifle once. GUARD: As soon as he moves into position. Number: 37 Name: Rabbit Elite Guard 1 Locations: Drops: 72EXP, 18AP, 80Z, HP Drink 30, Ki Drink 30 Attacks ======= 1. The Rabbit Elite Guard moves right in front of your character and rapid- punches the character multiple times for low damage with each character. GUARD: As soon as he moves into position. 2. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a machine gun and shoots a high barrage of ammunition for low damage each shot. GUARD: As soon as he moves into position. 3. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a machine gun and shoots a single high-powered shot. GUARD: As soon as he moves into position. 4. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a Molotov cocktail and throws it at the character to cause an explosion. GUARD: As soon as he moves into position. Number: 38 Name: Rabit Survivor 1 (450HP) Locations: East Mt. Paozu Drops: 510EXP, 42AP, 250Z, HP Drink 30, Ki Drink 30 Attacks ======= 1. The Rabbit Survivor moves right in front of your character and rapid- kicks the character multiple times for low damage with each character. GUARD: As soon as he moves into position. Number: 39 Name: Rabbit Private 2 Locations: Drops: 72EXP, 12AP, 40Z Attacks ======= 1. The Rabbit Private moves right in front of your character and rapid-punches the character multiple times for low damage with each character. GUARD: As soon as he moves into position. 2. The Rabbit Private moves forward slightly in long-range alignment with its target, takes out a Molotov cocktail and throws it at the character to cause an explosion. GUARD: As soon as he moves into position. 3. The Rabbit Private moves right in front of your character and hits him once for a high-damage attack. GUARD: As soon as he moves into position. 4. The Rabbit Private moves right in front of your character and hits him once for a high-damage attack. In lead-up to his attack he will swing his rifle once. GUARD: As soon as he moves into position. Number: 40 Name: Rabbit Elite Guard 2 Locations: Drops: 90EXP, 18AP, 60Z, HP Drink 30, Ki Drink 30 Attacks ======= 1. The Rabbit Elite Guard moves right in front of your character and rapid- punches the character multiple times for low damage with each character. GUARD: As soon as he moves into position. 2. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a machine gun and shoots a high barrage of ammunition for low damage each shot. GUARD: As soon as he moves into position. 3. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a machine gun and shoots a single high-powered shot. GUARD: As soon as he moves into position. 4. The Rabbit Elite Guard moves forward slightly in long-range alignment with its target, takes out a Molotov cocktail and throws it at the character to cause an explosion. GUARD: As soon as he moves into position. Number: 41 Name: Rabbit Survivor 2 (520HP) Locations: East Mt. Paozu Drops: 540EXP, 32AP, 200Z, HP Drink 30, Ki Drink 30 Attacks ======= 1. The Rabbit Survivor moves right in front of your character and kicks him once for high damage. GUARD: As soon as he moves into position 2. The Rabbit Survivor moves right in front of your character, swings his bayonet around, and hits your character with it, causing possible stunning. GUARD: As soon as he moves into position. Number: 42 Name: Female Pupil (840HP) Locations: Mutaito's Grounds Drops: 900EXP, 60AP, 360Z, Medium Bean, Large Bean Attacks ======= 1. Female Pupil moves to the front of her targets row and shoots a ball of energy at her target. GUARD: As soon as she moves into attacking position. 2. Female Pupil moves right in front of your character and hits him with her sword several times for mdoerate damage. GUARD: As soon as she moves in front of your character. Number: 43 Name: Master (990HP) Locations: Mutaito's Grounds Drops: 1020EXP, 60AP, 550Z, Medium Bean, Hermit Spring Water, Hermit Milk Attacks ======= 1. Master jumps into the back of her opponents row, then jumps again and slashes her sword, sending a shockwave of energy at her target for a single high damage hit. GUARD: Once she jumps while in the back. 2. Master moves to the front of her targets row and shoots a ball of energy at her target. GUARD: As soon as she moves into attacking position. Number: 44 Name: Betrayer Locations: Bamboo Forest Drops: 60EXP, 12AP, 40Z Attacks ======= 1. The Betrayer will come straight up to you, and hit you a couple of times for a medium amount of damage. GUARD: As soon as he comes into position in front of you. 2. The Betrayer will move to align with your character from a long-distance range, and shoot you multiple times with a gun. GUARD: As soon as he moves forward into his shooting position. Number: 45 Name: Expelled Pupil (890HP) Locations: Mutaito's Grounds Drops: 870EXP, 60AP, 300Z, Medium Bean, Darkness Recovery Attacks ======= 1. Expelled Pupil goes straight up to your character and attacks him with several chops and kicks. GUARD: Right as soon as the Pupil moves in front of your character. 2. Expelled Pupil will go right in front of your character and use a solar flare, which can blind (but does no damage). GUARD: Right as soon as the Pupil moves in front of your character. Number: 46 Name: Pupil Locations: Divine Crossing, Martial Arts Temple Drops: 90EXP, 12AP, Small Bean, Darkness Recovery Attacks ======= 1. Pupil goes straight up to your character and attacks him with several chops and kicks. GUARD: Right as soon as the Pupil moves in front of your character. 2. Pupil will go right in front of your character and use a solar flare, which can blind (but does no damage). GUARD: Right as soon as the Pupil moves in front of your character. Number: 47 Name: Would-be Fighter Locations: Divine Crossing Drops: 156EXP, 18AP, 80Z Attacks ======= 1. Would-be Fighter moves forward slightly in long-range alignment with his target, rapidly gathers a yellow orb of energy and sends it at your character. GUARD: Just a short fraction of a second after he begins to gather energy. Number: 48 Name: Rowdy Fighter (1050HP) Locations: Mutaito's Grounds Drops: 1200EXP, 60AP, 500Z, Medium Bean, Dragonbone Powder, Hermit Medicine Attacks ======= 1. Rowdy Fighter goes straight up to your character and attacks him with several chops and kicks. GUARD: Right as soon as the Instructor moves in front of your character. 1. Rowdy Fighter goes straight up to your character and attacks him with a single short blast of an energy wave. GUARD: Right as soon as the Rowdy Fighter moves in front of your character. 3. Rowdy Fighter moves forward slightly, generates a yellow beam of energy and shoots it at your character. GUARD: Very shortly after he begins to generate his ki attack. Number: 49 Name: Instructor Locations: Bamboo Forest, Martial Arts Temple Drops: 120EXP, 18AP, Small Bean, Medium Bean Attacks ======= 1. Instructor goes straight up to your character and attacks him with several chops and kicks. GUARD: Right as soon as the Instructor moves in front of your character. 1. Instructor goes straight up to your character and attacks him with a single short blast of an energy wave. GUARD: Right as soon as the Instructor moves in front of your character. 3. Instructor moves forward slightly, generates a yellow beam of energy and shoots it at your character. GUARD: Very shortly after he begins to generate his ki attack. Number: 50 Name: Princess' Servant (300HP) Locations: Princess Snake's Mansion Drops: 210EXP, 24AP, 160Z, Medium Bean, Poison Recovery Attacks ======= 1. Princess' Servant will move right in front of your character and hit him once with her hands, with the possibility of dealing damage. GUARD: As soon as she moves into her attacking position. 2. Princess' Servent moves into the back row of the central row, and shoots a wave of fire at all targets, hitting thrice. GUARD: As soon as she moves into her attacking position and begins gathering the fire in her hands. 3. Princess' Servant will move right in front of your character and hit him once with her hands, with the possibility of dealing poison. GUARD: As soon as she moves into her attacking position. Number: 51 Name: Princess' Guard (320HP) Locations: Princess Snake's Mansion Drops: 240EXP, 12AP, 180Z Attacks ======= 1. Princess' Guard will move right in front of your character and hit him once with her hands, with the possibility of dealing damage. GUARD: As soon as she moves into her attacking position. 2. Princess' Guard moves into the back row of her target's row, and shoots a beam of energy at him, hitting thrice. GUARD: As soon as she moves into her attacking position and begins gathering the blue beam of energy. 3. Princess' Guard will move right in front of your character and hit him once with her hands, with the possibility of dealing poison. GUARD: As soon as she moves into her attacking position. Number: 52 Name: Weird Girl (1500HP) Locations: Martial Arts Sewers Drops: 1200EXP, 78AP, 1200Z, HP Drink 50, Panic Recovery, Confuse Bracelet Attacks ======= 1. Weird Girl will move right in front of your character and hit him once with her hands, with the possibility of dealing damage. GUARD: As soon as she moves into her attacking position. 2. Weird Girl moves into the back row of her target's row, and shoots a beam of energy at him, hitting thrice. GUARD: As soon as she moves into her attacking position and begins gathering the blue beam of energy. 3. Weird Girl will move right in front of your character and hit him once with her hands, with the possibility of dealing poison. GUARD: As soon as she moves into her attacking position. Number: 53 Name: Raider Locations: Training Cave Drops: 120EXP, 18AP, 180Z, Ki Drink 30, HP Drink 30 Attacks ======= 1. Raider moves slightly to be aligned with a character, and shoots him from long-distance with a gun for a single highly-damaging shot. GUARD: Right after she moves into position. 2. Raider moves right in front of your character and hits him with a single high-powered attack, which can cause stunning. GUARD: Right as soon as she moves in front of you. Number: 54 Name: Thug (500HP) Locations: East Mt. Paozu Drops: 660EXP, 48AP, 350Z, Small Bean, Evasion Secrets Attacks ======= 1. Thug moves right in front of her target and shoots a single bullet at her target. GUARD: As soon as she moves in to shoot. 2. Thug moves right in front of her target and shoots a barrage of bullets at her target. GUARD: As soon as she moves in to shoot. 3. Thug moves right in front of your character and hits him with a single high-powered attack, which can cause stunning. GUARD: Right as soon as she moves in front of you. Number: 55 Name: Grave Robber (980HP) Locations: Devil's Toilet Drops: 960EXP, 60AP, 390Z, HP Drink 50, Battle Sense, Amethyst Attacks ======= 1. Grave Robber moves right in front of her target and shoots a single bullet at her target. GUARD: As soon as she moves in to shoot. 2. Grave Robber moves right in front of her target and shoots a barrage of bullets at her target. GUARD: As soon as she moves in to shoot. 3. Grave Robber moves right in front of your character and hits him with a single high-powered attack, which can cause stunning. GUARD: Right as soon as she moves in front of you. Number: 56 Name: Meadow Wizard Locations: Spinach Wastes Drops: 360EXP, 30AP, 130Z Attacks ======= 1. Meadow Wizard raises his staff and sends out some energy waves, causing low damage with the possibility of sending his target to sleep. GUARD: Once he raises his staff. 2. Meadow Wizard will move to the center of the screen, then raise his staff and send out a burst of flame at each of your on-screen characters, causing a single high-damage attack. GUARD: Once he raises his staff. Number: 57 Name: Spring Guard (620HP) Locations: Hermit Spring Drops: 690EXP, 54AP, 250Z, Defocus Card, Hermit Elixir Weak to Ki Attacks ======= 1. Spring Guard moves into the center of his target's row, raises his staff, and sends out supersonic waves with the ability to put its target to sleep, causing a single hit of damage. GUARD: As soon as he raises his staff. 2. Spring Guard moves into the center of the screen, raises his staff, then sends out streams of fire at all of his targets, causing several moderately damaging hits. GUARD: As soon as he raises his staff. 3. Spring Guard moves into the center of his target's row, then throws his staff in front of his target. The staff comes to life and attacks the target several times. GUARD: As soon as Spring Guard throws his staff. 4. Spring Guard can revive any ally of his own that has already been felled in battle. Number: 58 Name: Red Shaman (980HP) Locations: Devil's Toilet Drops: 960EXP, 60AP, 510Z, Medium Bean, Phoenix Feather Weak to Ki Attacks ======= 1. Red Shaman raises his staff and sends out some energy waves, causing low damage with the possibility of sending his target to sleep. GUARD: Once he raises his staff. 2. Red Shaman will move to the center of the screen, then raise his staff and send out a burst of flame at each of your on-screen characters, causing a single high-damage attack. GUARD: Once he raises his staff. 3. Red Shaman moves into the center of his target's row, then throws his staff in front of his target. The staff comes to life and attacks the target several times. GUARD: As soon as Spring Guard throws his staff. 4. Red Shaman can revive any ally of his own that has already been felled in battle. Number: 59 Name: Distrustful Man Locations: Spinach Wastes Drops: 660EXP, 36AP, 140Z Attacks ======= 1. The Distrustful Man moves in front of his target, and hits him twice with his spear. GUARD: As soon as the Distrustful Man moves into position. 2. The Distrustful Man moves into central alignment with his target, then throws his spear at the target, causing the victim a single hit with heavy damage. GUARD: As soon as the Distrustful Man moves into position. 3. Distrustful Man can raise his Attack strength. Number: 60 Name: Violent Tribesman Locations: East Mt. Paozu Drops: 780EXP, 54AP, 290Z, Anger Jewel, Paozu Stone, Counter Bracelet Attacks ======= 1. Violent Tribesman will move towards the back of the row of his target, then heft his spear and throw it at his target, causing a single hit of high damage. GUARD: Once he picks up his spear. 2. Violent Tribesman moves right in front of his target, hitting your character twice with his spear. GUARD: As soon as Violent Tribesman moves in front of your character. 3. Violent Tribesman can raise his attack. Number: 61 Name: Ruin Guard (1300HP) Locations: Nemuria Ruins Drops: 1440EXP, 78AP, 460Z, Medium Bean, Defense Water, Defense Bracelet Attacks ======= 1. Ruin Guard will move towards the back of the row of his target, then heft his spear and throw it at his target, causing a single hit of high damage. GUARD: Once he picks up his spear. 2. Ruin Guard moves right in front of his target, hitting your character twice with his spear. GUARD: As soon as Violent Tribesman moves in front of your character. 3. Ruin Guard can raise his attack. Number: 62 Name: Winged Dragon (1800HP) Locations: Desert Drops: 1740EXP, 114AP, 450Z, Medium Bean, Paozu Stone, Phoenix Feather Attacks ======= 1. Winged Dragon will hover for a bit, then move forward and kick his feet at his target several times for heavy damage. GUARD: As soon as he starts to hover around a bit (it is difficult to tell though). 2. Winged Dragon moves forward a bit, flaps his wings, rises high into the air, then comes back down to slam into the ground, causing heavy damage to all party members. GUARD: As soon as he is completely off the screen while rising up. Number: 63 Name: Violent Dragon (2300HP) Locations: Break Wastelands Desert Portion Drops: 1860EXP, 138AP, 550Z, Medium Bean, Large Bean, Speed Emblem Attacks ======= 1. Violent Dragon will hover for a bit, then move forward and kick his feet at his target several times for heavy damage. GUARD: As soon as he starts to hover around a bit (it is difficult to tell though). 2. Violent Dragon moves forward a bit, flaps his wings, rises high into the air, then comes back down to slam into the ground, causing heavy damage to all party members. GUARD: As soon as he is completely off the screen while rising up. 1. Violent Dragon will hover for a bit, then move forward and latch onto his target with his feet, absorbing some HP away from your character into himself. GUARD: As soon as he starts to hover around a bit (it is difficult to tell though). Number: 64 Name: Snow Dragon (960HP) Locations: Holly Plains Drops: 870EXP, 60AP, 320Z, Medium Bean, Jingle Village Bomb Attacks ======= 1. Snow Dragon swoops in front of its target, then hits its target with its lower claws, causing several hits for low-moderate damage that it then reabsorbs. 2. Snow Dragon backs up a bit, kicks up some dust, then flies straight at your party, injuring every character twice for moderate-high damage. GUARD: Right after he kicks up the dust. 3. Snow Dragon can also raise his Defense Number: 65 Name: Dinosaur (2500HP) Locations: Break Wasteland/Desert Portion Drops: 2040EXP, 138AP, 600Z, Large Bean, MAX Bean Attacks ======= 1. Dinosaur will rear its head back, then snap its head forward, letting out a breath that hits each character thrice. GUARD: While he is rearing his head back. 2. Dinosaur will back up to the back of the screen, then dash forward, hitting all of your party members at once with a single hit each. GUARD: After he has finished backing up. 3. Dinosaur moves right in front of his target and bites twice for moderate damage each hit. GUARD: Right after he moves in front of your character. Number: 66 Name: Ice Dinosaur (2600HP) Locations: Yunzabit Heights Drops: 2400EXP, 120AP, 450Z, Medium Bean, Large Bean, Ice Glove Weak to Fire, Resistant to Ice Attacks ======= 1. Ice Dinosaur will rear its head back, then snap its head forward, letting out an icy breath that hits each character thrice, and has the possibility too freeze. GUARD: While he is rearing his head back. 2. Ice Dinosaur will back up to the back of the screen, then dash forward, hitting all of your party members at once with a single hit each. GUARD: After he has finished backing up. 3. Ice Dinosaur moves right in front of his target and bites twice for moderate damage each hit. GUARD: Right after he moves in front of your character. Number: 67 Name: Fire Dinosaur (3300HP) Locations: Mt. Paozu Dragon Rock, Gizard Wasteland Drops: 2700EXP, 150AP, 500Z, Large Bean, MAX Bean, Protective Crest Resistant to Fire, Weak to Ice Attacks ======= 1. Fire Dinosaur will rear its head back, then snap its head forward, letting out a fiery breath that hits each character thrice. GUARD: While he is rearing his head back. 2. Fire Dinosaur will back up to the back of the screen, then dash forward, hitting all of your party members at once with a single hit each. GUARD: After he has finished backing up. 3. Fire Dinosaur moves right in front of his target and bites twice for moderate damage each hit. GUARD: Right after he moves in front of your character. Number: 68 Name: Giant Snake Locations: Training Cave, Break Wasteland Drops: 72EXP, 12AP, 40Z, Poison Recovery, Darkness Recovery Attacks ======= 1. The Giant Snake moves right in front of your character and lashes out with its head, with the possibility of causing POISON. GUARD: Right as soon as it moves in. Number: 69 Name: Mansion Snake (300HP) Locations: Princess Snake's Mansion Drops: 180EXP, 24AP, 180Z, Poison Recovery, Darkness Recovery Weak to Ice Attacks ======= 1. The Mansion Snake moves right in front of your character and lashes out with its head, with the possibility of causing its targets Defense to fall. GUARD: Right as soon as it moves in. 2. The Mansion Snake moves right in front of your character and lashes out with its head, with the possibility of causing Poison. GUARD: Right as soon as it moves in. 3. The Mansion Snake will burrow underground, causing a giant spire of rock to hit its target right below, possibly causing Stun. GUARD: As soon as the Mansion Snake burrows underground. Number: 70 Name: Poisonous Snake (820HP) Locations: Pilaf's Castle Drops: 810EXP, 60AP, 250Z, Rattlesnake Scale, Poison Recovery Weak to Ice Attacks ======= 1. The Poisonous Snake moves right in front of your character and lashes out with its head, with the possibility of causing its targets Defense to fall. GUARD: Right as soon as it moves in. 2. The Poisonous Snake moves right in front of your character and lashes out with its head, with the possibility of causing Panic. GUARD: Right as soon as it moves in. 2. The Poisonous Snake moves to the center of the screen, then spits out poison at all tyour characters, dealing low damage with the possibility of causing poison. GUARD: Right as soon as it goes to the center. Number: 71 Name: Lantern Ghost Locations: Training Cave, Bamboo Forest, Mt. Five Element Drops: 90EXP, 18AP, 60Z, Ki Drink 30 Attacks ======= 1. Lantern Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing a single high-powered hit. GUARD: Right after he moves in front of your character. 2. Lantern Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing several medium-damage hits. GUARD: Right after he moves in front of your character. Number: 72 Name: Ship Ghost (450HP) Locations: Pirate Cave Drops: 840EXP, 60AP, 320Z, Ki Drink 50, Burn Capsule Resistant to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity Attacks ======= 1. Ship Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing a single high-powered hit. GUARD: Right after he moves in front of your character. 2. Ship Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing several medium-damage hits. GUARD: Right after he moves in front of your character. Number: 73 Name: Patrol Ghost (160HP) Locations: Princess Snake's Mansion Drops: 300EXP, 24AP, 220Z, Ki Drink 50, Bravado Card Resistant to Physical, Very weak to Ki, Weak to Fire, Ice, Electricity Attacks ======= 1. Patrol Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing a single high-powered hit. GUARD: Right after he moves in front of your character. 2. Patrol Ghost will move right in front of your character, then swing his lantern upright, and gather a bunch of flames, before swinging his lantern back downwards, causing several medium-damage hits. GUARD: Right after he moves in front of your character. Number: 74 Name: Ghost Pot Locations: Bamboo Forest, Divine Crossing, Mt. Five Element Drops: 114EXP, 12AP, 70Z, Ki Drink 30, Ki Drink 50 Attacks ======= 1. The Ghost Pot will come straight up to your character, and twirl his scythe several times, hitting you with every rotation. GUARD: As soon as the Ghost Pot comes up to your character. 2. The Ghost Pot will come straight up to your character, and twirl his scythe once for a single powerful strike. GUARD: As soon as the Ghost Pot comes up to your character. Number: 75 Name: Head Ghoul Locations: Mt. Five Element Drops: 144EXP, 18AP, 100Z, Ki Drink 30 Attacks ======= 1. The Head Ghoul will come straight up to your character, and twirl his scythe several times, hitting you with every rotation. GUARD: As soon as the Head Ghoul comes up to your character. 2. The Head Ghoul will come straight up to your character, and twirl his scythe once for a single powerful strike. GUARD: As soon as the Head Ghoul comes up to your character. Number: 76 Name: Death Sentence (180HP) Locations: Yemma Forest Drops: 480EXP, 48AP, 300Z, Ki Drink 50, Defocus Card, Evil Containment Jewel Strong to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity Attacks ======= 1. The Death Sentence will come straight up to your character, and twirl his scythe several times, hitting you with every rotation. GUARD: As soon as the Death Sentence comes up to your character. 2. The Death Sentence will come straight up to your character, and twirl his scythe once for a single powerful strike. GUARD: As soon as the Death Sentence comes up to your character. Number: 77 Name: Demon Denizen Locations: Divine Crossing, Mt. Five Element Drops: 84EXP, 12AP, 90Z, Small Bean Attacks ======= 1. Demon Denizen moves forward slightly into a long-range alignment position with your character, then begins to gather an orb of purple energy, before shooting out a laser at your character. GUARD: A few seconds after it begins gathering its energy orb. Number: 78 Name: Demon Noble (900HP) Locations: Nemuria Ruins Drops: 840EXP, 60AP, 320Z, Medium Bean, Evasion Secrets, Phoenix Tail Feather Resistant to Fire, Ice, Electricity Attacks ======= 1. Demon Noble moves to the center of his target's row, gathers a ball of blue energy around himself, then shoots it as a beam at his enemy. GUARD: Right after he has finished gathering his ball of energy. 2. Demon Noble gathers some blue flames around his hand for about three seconds, then sends it at his opponent for a single damaging hit, causing some sort of status effect (unsure). GUARD: After he has finished gathering the flames in his hand. 3. Demon Noble can raise his Evasion. Number: 79 Name: Demon Mystic (560HP) Locations: Yemma Forest Drops: 270EXP, 42AP, 200Z, Evasion Secrets, Attract Water Resistant to Fire, Ice, Electricity Attacks ======= 1. Demon Mystic moves to the center of his target's row, gathers a ball of blue energy around himself, then shoots it as a beam at his enemy. GUARD: Right after he has finished gathering his ball of energy. 2. Demon Mystic gathers some blue flames around his hand for about three seconds, then sends it at his opponent for a single damaging hit, causing some sort of status effect (unsure). GUARD: After he has finished gathering the flames in his hand. 3. Demon Mystic can raise his Evasion. 4. Demon Mystic can revive a fellow foe. Number: 80 Name: Gogyo Majin Locations: Mt. Five Element Drops: 168XP, 18AP, 120Z, Phoenix Feather Attacks ======= 1. Gogyo Majin aligns himself with his target in a long-range position, puts his hands together, forms several swords out of the air, and sends them at his target. GUARD: Right after he forms his swords in the air. 2. Gogyo Majin stays right where he is, puts his hands together and hovers up and back a bit, before hitting the ground with his hands, sending a stream of fire at his target. GUARD: Right as soon as he hits the ground from his hovering position. 3. Gogyo Majin can raise his Defense. Number: 81 Name: Ensei Majin (1250HP) Locations: Yemma Forest Drops: 960EXP, 84AP, 450Z, Medium Bean, Defense Water, Demon Bravery Weak to Ki, Resistant to Fire, Ice, Electricity Attacks ======= 1. Ensei Majin aligns himself with his target in a long-range position, puts his hands together, forms several swords out of the air, and sends them at his target. GUARD: Right after he forms his swords in the air. 2. Ensei Majin stays right where he is, puts his hands together and hovers up and back a bit, before hitting the ground with his hands, sending a stream of fire at his target. GUARD: Right as soon as he hits the ground from his hovering position. 3. Ensei Majin goes in front of his target and throws a bunch of small projectiles that hit your character a couple of times for moderate damage with the possibility of poisoning. Number: 82 Name: Ostrich Chicken Locations: Spinach Wastes, Break Wasteland Drops: 360EXP, 24AP, 120Z, Small Bean Attacks ======= 1. The Ostrich Chicken will move in front of your character, shake its head around several times, then peck your character, which can cause paralysis. GUARD: Once it has finished shaking its head (about six times). 2. The Ostrich Chicken will move in front of your character, shake its head around several times, then peck your character, oddly enough which can heal your character. GUARD: Once it has finished shaking its head (about six times). 3. The Ostrich Chiken will scatter food pellets on the ground, then eats it up, recovering its HP. Number: 83 Name: Sand Dodo Locations: Break Wastelands Desert Portion Drops: Attacks ======= 1. The Sand Dodo will move in front of your character, shake its head around several times, then peck your character, which can cause paralysis. GUARD: Once it has finished shaking its head (about six times). 2. The Sand Dodo will move in front of your character, shake its head around several times, then peck your character, oddly enough which can heal your character. GUARD: Once it has finished shaking its head (about six times). 3. The Sand Dodo will scatter food pellets on the ground, then eats it up, recovering its HP. Number: 84 Name: Dododo (66HP) Locations: Break Wastelands Desert Portion, Break Wasteland, Mt. Paozu Dragon Rock, Spinach Wastes Cave Drops: 12300HP, 1230AP, 1Z, Hermit Spring Water, Hermit Milk, HEAD-CHA-LA Resistant to Physical, Ki, Fire, Ice, Electricity Attacks ======= 1. Dododo will flee the battle, causing very low damage to one enemy as he goes by. GUARD: As soon as he moves into his target's row. Number: 85 Name: Firebird (3050HP) Locations: Mt. Paozu Dragon Rock Drops: 3600EXP, 150AP, 720Z, Large Bean, Max Bean, Phoenix Tail Feather Resistant to Fire, Weak to Ice Attacks ======= 1. Firebird flies up into the air, flaps its wings, and sends daggers of energy at all of your party members for a single hit each. GUARD: As soon as it flies into the air. 2. Firebird moves forward, and stabs his target with his talons for a single hit. GUARD: As soon as it moves forward. 3. Firebird gathers a bit of yellow energy and shoots it at one target. GUARD: As soon as it rears up. Number: 86 Name: Blue Hawk (1280HP) Locations: Hermit Spring Drops: 1440EXP, 108AP, 350Z, Medium Bean, Large Bean Weak to Fire, Resistant Ice Attacks ======= 1. Blue Hawk flies up into the air, flaps its wings, and sends daggers of ice at all of your party members for a single hit each. GUARD: As soon as it flies into the air. 2. Blue Hawk moves forward, and stabs his target with his talons for a single hit. GUARD: As soon as it moves forward. 3. Blue Hawk gathers a bit of yellow energy and shoots it at one target, with the potential to freeze. GUARD: As soon as it rears up. Number: 87 Name: Dark Condor (3500HP) Locations: Gizard Wasteland, Paprika Wasteland Drops: 4500EXP, 162AP, 620Z, Hermit Medicine, Phoenix Tail Feather, Speed Crest Resistant to Fire, Weak to Ice Attacks ======= 1. Dark Condor flies up into the air, flaps its wings, and sends several of its tail feathers at all of your party members for a single hit each. GUARD: As soon as it flies into the air. 2. Dark Condor moves forward, and stabs his target with his talons for a single hit, which can poison. GUARD: As soon as it moves forward. 3. Dark Condor gathers a bit of yellow energy and shoots it at one target, which can paralyse. GUARD: As soon as it rears up. Number: 88 Name: Tiger Locations: Bamboo Forest Drops: 150EXP, 18AP, 90Z, Small Bean, Medium Bean Attacks ======= 1. The Tiger will move back very slightly, then lash out at your character with its paws and attack twice. GUARD: As soon as it moves into its position. 2. The Tiger will move forward and hit your character with a single swipe of its paws. GUARD: As soon as it moves into its position. 3. The Tiger will move forward very slightly, then hit your character with its hind legs several times for medium damage. GUARD: As soon as it moves into its position. Number: 89 Name: Snow Tiger Locations: Mt. Frappe Drops: 660EXP, 42AP, 160Z Attacks ======= 1. The Snow Tiger will move in front of your character, dash past him in a ring of fire visual effect, then dash back into position, causing two medium damage hits. GUARD: Right as soon as the Snow Tiger moves in front of your character. Number: 90 Name: Dimensional Tiger (1580HP) Locations: Yemma Forest Drops: 1040EXP, 60AP, 550Z, Medium Bean, Large Bean Attacks ======= 1. The Dimensional Tiger will move back very slightly, then lash out at your character with its paws and attack twice. GUARD: As soon as it moves into its position. 2. The Dimensional Tiger will move forward and hit your character with a single swipe of its paws. GUARD: As soon as it moves into its position. 3. The Dimensional Tiger will move forward very slightly, then hit your character with its hind legs several times for medium damage. GUARD: As soon as it moves into its position. Number: 91 Name: Wolf Locations: Mt. Paozu, Break Wasteland, East Mt. Paozu Drops: 96EXP, 18AP, 60Z, Small Bean Attacks ======= 1. The Wolf uses a Howl to call on another Wolf. 2. The Wolf moves forward slightly, and throws the chain around its neck at the target. GUARD: As soon as he moves into position. Number: 92 Name: White Wolf Locations: Mt. Frappe, Holly Plains Drops: 330EXP, 30AP, 90Z, Small Bean, Wolf's Roar Attacks ======= 1. The Wolf moves forward slightly, and throws the chain around its neck at the target. GUARD: As soon as he moves into position. 2. The Wolf moves forward slightly and aligns with its target, then dashes forth and swipes its paws several times in rapid fire for low damage each hit. GUARD: As soon as he moves into position. 3. The White Wolf uses a Howl to call on another Wolf. Number: 93 Name: Red Wolf (1200HP) Locations: Paprika Wasteland, Mt. Paozu Dragon Rock Drops: 960EXP, 60AP, 450Z, Medium Bean, Wolf's Roar, Hero's Scheme Attacks ======= 1. The Red Wolf moves forward slightly, and throws the chain around its neck at the target. GUARD: As soon as he moves into position. 2. The Red Wolf moves forward slightly and aligns with its target, then dashes forth and swipes its paws several times in rapid fire for low damage each hit. GUARD: As soon as he moves into position. 3. The Red Wolf moves forward slightly and aligns with its target, then dashes back and forth hitting its target several times for moderate-high damage. GUARD: As soon as he moves into position. Number: 94 Name: Stray Dog Locations: Spinach Wastes, Break Wasteland Drops: 330EXP, 24AP, 90Z, Attract Water Attacks ======= 1. The Stray Dog will move up to a center position aligned with its target, then throw the meat in its mouth at its target. GUARD: As soon as it moves into position. 2. The Stray Dog will move right in front of its target, turn around, and kick sand into your character's face with the possibility of causing blindness (does not do damage). GUARD: As soon as it moves into position. 3. The Stray Dog will force one of your character's Rage Gauge to increase. Number: 95 Name: Red Ribbon Spy Dog (600HP) Locations: Muscle Tower, Yunzabit Heights Drops: 570EXP, 52AP, 220Z, HP Drink 50, Ki Drink 30 Attacks ======= 1. The Red Ribbon Spy Dog will move up to a center position aligned with its target, then throw the meat in its mouth at its target. GUARD: As soon as it moves into position. 2. The Red Ribbon Spy Dog will move right in front of its target, turn around, and kick sand into your character's face with the possibility of causing blindness (does not do damage). GUARD: As soon as it moves into position. 3. The Red Ribbon Spy Dog will force one of your character's Rage Gauge to increase. Number: 96 Name: Super Watchdog (890HP) Locations: Pilaf's Castle Drops: 900EXP, 60AP, 650Z, Medium Bean, Attract Water Attacks ======= 1. The Super Watchdog will move up to a center position aligned with its target, then throw the meat in its mouth at its target. GUARD: As soon as it moves into position. 2. The Super Watchdog will move right in front of its target, turn around, and kick sand into your character's face with the possibility of causing blindness (does not do damage). GUARD: As soon as it moves into position. 3. The Super Watchdog will force one of your character's Rage Gauge to increase. Number: 97 Name: Wild Boar (960HP) Locations: Spinach Wastes, Break Wasteland Drops: 840EXP, 60AP, 220Z, Medium Bean, Large Bean, Rush Ring Number: 98 Name: Champion Boar (3200HP) Locations: Mutaito's Grounds Drops: 3300EXP, 144AP, 650Z, Medium Bean, Large Bean, Rush Bracelet Attacks ======= 1. Champion Boar will move into the center of his target's row, then dash right at your character and ram into him for a single heavy hit, with the ability to stun the target. GUARD: As soon as he moves into your character's row. 2. Champion Boar backs up to the back of the screen, and stands up on his hind legs, before smashing his front legs down into the earth, hitting all of your party members for moderate-high damage. GUARD: Shortly after he raises his front legs. 3. Champion Boar backs up to the back of the screen, then breathes in, before letting out his breath as an attack that hits all your party members twice, with the possibility of paralyzing. Number: 99 Name: Snow Boar (2100HP) Locations: Yunzabit Heights Drops: 1950EXP, 120AP, 440Z, Large Bean, Anger Jewel, Rush Bracelet Weak to Fire, Resistant to Ice Attacks ======= 1. Snow Boar will move into the center of his target's row, then dash right at your character and ram into him for a single heavy hit, with the ability to stun the target. GUARD: As soon as he moves into your character's row. 2. Snow Boar backs up to the back of the screen, and stands up on his hind legs, before smashing his front legs down into the earth, hitting all of your party members for moderate-high damage. GUARD: Shortly after he raises his front legs. 3. Snow Boar backs up to the back of the screen, then breathes in, before letting out his breath as an attack that hits all your party members twice, with the possibility of blinding. GUARD: Shortly after he breathes in. Number: 100 Name: Hungry Bear Locations: Spinach Wastes Drops: 910EXP, 60AP,, 240Z, Anger Jewel Attacks ======= 1. Hungry Bear will move into alignment with his target, then throw an apple into the air, before throwing it at his target for a single high-damage hit. GUARD: As soon as he finishes catching his apple. Number: 101 Name: Snow Bear Locations: Mt. Frappe Drops: 780EXP, 60AP, 160Z, Medium Bean, Rush Ring Attacks ======= 1. Snow Bear will move in long-range alignment with his target, pick up a snowball, throw it in the air, catch it in his paw, then throw it at his opponent for a single high-damage hit. GUARD: As soon as he catches his snowball. Number: 102 Name: Strong Bear (3050HP) Locations: Mutaito's Grounds, Mt. Paozu Dragon Rock Drops: 3600EXP, 156AP, 820Z, Medium Bean, Anger Jewel Attacks ======= 1. Strong Bear moves right in front of his target, then hits him three times with his claws for moderate-heavy damage. GUARD: As soon as he moves right in front of your character. 2. Strong Bear moves to his target's row and moves close to his target, then dashes forward and hits his target with several swipes of his paws for heavy damage. GUARD: Once he moves into his position close to your character. Number: 103 Name: Dangerous Panda Locations: Bamboo Forest Drops: 156EXP, 18AP, 140Z, Defense Ring Attacks ======= 1. The Dangerous Panda will shoot you with a rifle multiple times. GUARD: There isn`t any actual movement from the Dangerous Panda before the danger flash pops up. The best way that you can guard against this attack is to recognize his LACK of movement and immediately respond with your respective guard button. 2. The Dangerous Panda will move forward and swipe at you twice with its paws for medium damage each. GUARD: As soon as the Dangerous Panda begins to move forward hit your Guard button. Number: 104 Name: Snow Panda (920HP) Locations: Holly Plains Drops: 840EXP, 72AP, 320Z, Medium Bean, Ice Capsule, Energy Bracelet Attacks ======= 1. Snow Panda moves slightly forward, picks up a giant rock, and throws it at his target, causing a high-damage hit and possible stunning. GUARD: As soon as he moves into position. 2. Snow Panda moves in front of a character, then hits him twice with his paws. GUARD: As soon as he moves in front of your character. Number: 105 Name: Ultimate Pandaman (3000HP) Locations: Pilaf's Castle Drops: 2700EXP, 150AP, 520Z, Large Bean, Double Drink Z, Emerald Attacks ======= 1. Ultimate Pandaman moves in front of his target, picks up a giant rock, and rams your character with it, causing a high-damage hit and possible stunning. GUARD: As soon as he moves into position. 2. Ultimate Pandaman moves in front of a character, then hits him twice with his paws. GUARD: As soon as he moves in front of your character. Number: 106 Name: Giant Fish (1480HP) Locations: Hermit Spring Drops: 1590EXP, 120AP, 440Z, Medium Bean, Large Bean, Protective Emblem Weak to Electricity Attacks ======= 1. Giant Fish moves up to its opponent and hits its opponent with its tail for a single heavily-damaging attack. GUARD: As soon as it moves in front of your character. 2. Giant Fish moves into the back of its targets row, then swoops forward and hits its target with a single damaging hit. GUARD: As soon as it moves into the back. 3. Giant Fish moves into the back of the central row, then sends out its icy breath, causing several hits to each character with the possibility of freezing a character. GUARD: As soon as it moves into the back row. 4. Giant Fish moves off-screen, then comes back on, spitting out several chunks of ice at each character, causing several hits of damage. GUARD: As soon as it moves on screen. 5. Giant Fish moves into central alignment with its target, then sends a bunch of bubbles at its target for several damaging hits. GUARD: As soon as it moves into position. Number: 107 Name: Wild Fish (1950HP) Locations: Pirate Cave Drops: 1680EXP, 120AP, 400Z, Medium Bean, Absolute Zero, Freeze Bracelet Weak to Electricity Attacks ======= 1. Wild Fish moves up to its opponent and hits its opponent with its tail for a single heavily-damaging attack. GUARD: As soon as it moves in front of your character. 2. Wild Fish moves into the back of its targets row, then swoops forward and hits its target with a single damaging hit. GUARD: As soon as it moves into the back. 3. Wild Fish moves into the back of the central row, then sends out its icy breath, causing several hits to each character with the possibility of freezing a character. GUARD: As soon as it moves into the back row. 4. Wild Fish moves off-screen, then comes back on, spitting out several smaller fish at each character, causing several hits of damage, and can confuse. GUARD: As soon as it moves on screen. 5. Wild Fish moves off-screen, then comes back on, sending a bunch of waves at all characters for several damaging hits. GUARD: As soon as it moves onto the screen again. Number: 108 Name: Sand Fish (2000HP) Locations: Desert Drops: 1800EXP, 114AP, 550Z, Medium Bean, Large Bean Attacks ======= 1. Sand Fish moves up to its opponent and hits its opponent with its tail for a single heavily-damaging attack. GUARD: As soon as it moves in front of your character. 2. Sand Fish moves into the back of the central row, then sends out its sandy breath, causing several hits to each character with the possibility of blinding a character. GUARD: As soon as it moves into the back row. 3. Sand Fish moves off-screen, then comes back on, spitting out several smaller fish at each character, causing several hits of damage, and can confuse. GUARD: As soon as it moves on screen. Number: 109 Name: Wolfman Locations: Mt. Paozu, Martial Arts Temple Drops: 150EXP, 18AP, Small Bean, Medium Bean Attacks ======= 1. The Wolfman will move forward right in front of your character, and slash your character thrice with its claws. GUARD: As soon as he comes into position in front of you. 2. The Wolfman will move forward slightly, start rotating his arms to gather energy, and then sends it as a projectile at your character. GUARD: Shortly after he begins to gather his energy. 3. Wolfman can raise its evasion rate. Number: 110 Name: Werewolf (1060HP) Locations: Devil's Toilet Drops: 1110EXP, 60AP, 420Z, Medium Bean, Hermit Spring Water Attacks ======= 1. The Werewolf will move forward right in front of your character, and slash your character thrice with its claws. GUARD: As soon as he comes into position in front of you. 2. The Werewolf will move forward slightly, start rotating his arms to gather energy, and then sends it as a projectile at your character. GUARD: Shortly after he begins to gather his energy. 3. Werewolf can raise its evasion rate. 4. The Werewolf shall move in front of your central character, then attack all three of your characters at once for several hits. GUARD: As soon as he moves to be in front of your central character. Number: 111 Name: Golden Wolf (1250HP) Locations: Nemuria Ruins Drops: 1500EXP, 72AP, 900Z, Medium Bean, Battle Sense, Perception Charm Attacks ======= 1. Golden Wolf will move forward right in front of your character, and slash your character thrice with its claws. GUARD: As soon as he comes into position in front of you. 2. Golden Wolf will move forward slightly, start rotating his arms to gather energy, and then sends it as a projectile at your character. GUARD: Shortly after he begins to gather his energy. 3. Golden Wolf can raise its evasion rate. 4. Golden Wolf shall move in front of your central character, then attack all three of your characters at once for several hits. GUARD: As soon as he moves to be in front of your central character. Number: 112 Name: Bloodsucker (1030HP) Locations: Devil's Toilet Drops: 1180EXP, 66AP, 410Z, Medium Bean, Attack Water Attacks ======= 1. Bloodsucker moves to the center of his target's row, then punches his opponent several times from long-distance range. GUARD: As soon as he moves into the center of any row. 2. Bloodsucker moves in front of his target, does a sort of squat, then punches and kicks his opponent several times for moderate damage. GUARD: As soon as he does his squat. 3. Bloodsucker moves in front of his target, then jumps on top of him and sucks some of his HP away, absorbing it for himself. GUARD: As soon as he moves in front of your character. Number: 113 Name: Vampire (980HP) Locations: Nemuria Ruins Drops: 990Z, 66AP, 430Z, Medium Bean, Attack Water, Concentration Charm Attacks ======= 1. Vampire moves to the center of his target's row, then punches his opponent several times from long-distance range. GUARD: As soon as he moves into the center of any row. 2. Vampire moves in front of his target, does a sort of squat, then punches and kicks his opponent several times for moderate damage. GUARD: As soon as he does his squat. 3. Vampire moves in front of his target, then jumps on top of him and sucks some of his HP away, absorbing it for himself, and raise his Attack in the process. GUARD: As soon as he moves in front of your character. Number: 114 Name: Red Vampire (1850HP) Locations: Martial Arts Sewers Drops: 1320EXP, 72AP, 555Z, Large Bean, MAX Bean, Demon Bravery Attacks ======= 1. Red Vampire moves to the center of his target's row, then punches his opponent several times from long-distance range. GUARD: As soon as he moves into the center of any row. 2. Red Vampire moves in front of his target, does a sort of squat, then punches and kicks his opponent several times for moderate damage. GUARD: As soon as he does his squat. 3. Red Vampire moves in front of his target, then jumps on top of him and sucks some of his HP away, absorbing it for himself, and raise his Attack in the process. GUARD: As soon as he moves in front of your character. 4. Red Vampire moves into the center of his opponent's row, bows his head down, then sends out several low-damage energy waves at his opponent. GUARD: Once he bows his head. Number: 115 Name: Mummy Man (1080HP) Locations: Devil's Toilet, Break Wasteland Desert Portion Drops: 960EXP, 60AP, 420Z, Medium Bean, Phoenix Feather Weak to Fire Attacks ======= 1. The Mummy Man will move in long-distance range alignment with his intended target, then snap his bandages at his target, causing roughly a half-dozen low-damage hits. GUARD: As soon as he moves into his position. 2. The Mummy Man will move in front of one of your characters, then take out his shovel, hit the ground, and dig his way past your character, hitting him with one high-damage hit and lowering your character's Speed in the process. GUARD: As soon as he moves into his position. 3. The Mummy Man will move in close to his target and spit out a ball of poison that can damage your character and poison him. GUARD: As soon as he moves into his attacking position. Number: 116 Name: Mummy (1000HP) Locations: Nemuria Ruins Drops: 930EXP, 66AP, 450Z Weak to Fire Attacks ======= 1. The Mummy will move in long-distance range alignment with his intended target, then snap his bandages at his target, causing roughly a half-dozen low-damage hits. GUARD: As soon as he moves into his position. 2. The Mummy will move in front of one of your characters, then take out his shovel, hit the ground, and dig his way past your character, hitting him with one high-damage hit and lowering your character's Speed in the process. GUARD: As soon as he moves into his position. 3. The Mummy will move in close to his target and spit out a ball of poison that can damage your character and poison him. GUARD: As soon as he moves into his attacking position. 1. The Mummy will move in long-distance range alignment with his intended target, then snap his bandages to the back of the screen, and throw a box at his target, causing a single moderately-damaging hit with the possibility of inflicting Stun status. GUARD: As soon as he moves into his position. Number: 117 Name: Burning Mummy Locations: Mt. Kiwi Drops: 300EXP, 30AP, 110Z, Small Bean, Hot Capsule Attacks ======= 1. The Burning Mummy will move in long-distance range alignment with his intended target, then snap his bandages at his target, causing roughly a half-dozen low-damage hits. GUARD: As soon as he moves into his position. 2. The Burning Mummy will move in front of one of your characters, then take out his shovel, hit the ground, and dig his way past your character, hitting him with one high-damage hit and lowering your character's Speed in the process. GUARD: As soon as he moves into his position. Number: 118 Name: Giant Bat Locations: Divine Crossing, Mt. Five Element Drops: 72 EXP, 12AP, 60Z, Medium Bean Attacks ======= 1. Giant Bat will move forward slightly to be in long-distance alignment with your character, then send out a supersonic wave to injure your character, causing a couple of medium-damage hits. GUARD: As soon as it moves into attacking position. 2. Giant Bat will move forward slightly to be in long-distance alignment with your character, then summons a swarm of regular bats at your character, causing several low-damage hits. GUARD: As soon as it moves into attacking position. 3. Giant Bat will go straight up in front of your character, latch onto him and absorb some HP from him, healing itself in the process. GUARD: As soon as it moves in front of your character. Number: 119 Name: Vampire Bat (420HP) Locations: East Mt. Paozu, Hermit Spring Drops: 450EXP, 42AP, 220Z, Small Bean, Panic Rcovery Attacks ======= 1. Vampire Bat will move forward slightly to be in long-distance alignment with your character, then send out a supersonic wave to injure your character, causing a couple of medium-damage hits. GUARD: As soon as it moves into attacking position. 2.Vampire Bat will move forward slightly to be in long-distance alignment with your character, then summons a swarm of regular bats at your character, causing several low-damage hits. GUARD: As soon as it moves into attacking position. 3. Vampire Bat will go straight up in front of your character, latch onto him and absorb some HP from him, healing itself in the process. GUARD: As soon as it moves in front of your character. 4. Vampire Bat into the center of the screen, then summons a swarm of regular bats at all of your characters, causing several low-damage hits. GUARD: As soon as it moves into attacking position. Number: 120 Name: King Bat (890HP) Locations: Devil's Toilet, Pilaf's Castle Drops: 840EXP, 54AP, 360Z, Medium Bean, Panic Recovery Attacks ======= 1. King Bat will move forward slightly to be in long-distance alignment with your character, then send out a supersonic wave to injure your character, causing a couple of medium-damage hits, able to cause your character to become confused in the process. GUARD: As soon as it moves into attacking position. 2. King Bat will move forward slightly to be in long-distance alignment with your character, then summons a swarm of regular bats at your character, causing several low-damage hits. GUARD: As soon as it moves into attacking position. 3. King Bat will go straight up in front of your character, latch onto him and absorb some HP from him, healing itself in the process. GUARD: As soon as it moves in front of your character. 4. King Bat into the center of the screen, then summons a swarm of regular bats at all of your characters, causing several low-damage hits. GUARD: As soon as it moves into attacking position. Number: 121 Name: Big Crab (800HP) Locations: Pirate Cave Drops: 780EXP, 54AP, 320Z, Medium Bean, Defense Water Weak to Electricity Attacks ======= 1. Big Crab goes up straight to its opponent, retreats into its shell, then hits him with his pincers, causing a single high-damage hit to its target. GUARD: As soon as it moves in front of your character. 2. The Big Crab swipes its claw, causing several small crabs to fall on its target, each causing damage. GUARD: As soon as the Big Crab swipes its claws. 3. Big Crab moves into the center of its targets row, then shoots out a stream of bubbles at your party member, causing a single heavy hit to your character. GUARD: As soon as it moves into position. Number: 122 Name: Giant Crab (650HP) Locations: Hermit Spring Drops: 750EXP, 54AP, 240Z, Medium Bean, Absolute Zero Weak to Electricity Attacks ======= 1. Giant Crab goes up straight to its opponent, retreats into its shell, then hits him with his pincers, causing a single high-damage hit to its target. GUARD: As soon as it moves in front of your character. 2. Giant Crab moves into the center of the screen, then shoots out a stream of bubble at each of your party members, causing a single heavy hit to each character. GUARD: As soon as it moves into position. 3. The Giant Crab swipes its claw, causing several small crabs to fall on its target, each causing damage. GUARD: As soon as the Giant Crab swipes its claws. Number: 123 Name: Dark Crab (2000HP) Locations: Martial Arts Sewers Drops: 1500EXP, 66AP, 660Z, Medium Bean, Absolute Zero Weak to Electricity Attacks ======= 1. Dark Crab goes up straight to its opponent, retreats into its shell, then hits him with his pincers, causing a single high-damage hit to its target. GUARD: As soon as it moves in front of your character. 2. The Dark Crab swipes its claw, causing several small crabs to fall on its target, each causing damage. GUARD: As soon as the Dark Crab swipes its claws. 3. Dark Crab moves into the center of its targets row, then shoots out a stream of bubbles at your party member, causing a single heavy hit to your character. GUARD: As soon as it moves into position. Number: 124 Name: Fishman (600HP) Locations: Hermit Spring Drops: 660EXP, 54AP, 210Z, Small Bean, Freeze Recovery Resistant to Ice, Weak to Electricity Attacks ======= 1. Fishman moves into central alignment with his target, jumps into the air, and sends a quick wave of water at his target for a single-damaging hit. GUARD: As soon as he moves into position. 2. Fishman moves into central alignment with his target, then sends a blast of water vapor at his target for a single-damaging hit with the potential to freeze. GUARD: As soon as he moves into position. 3. Fishman moves into central alignment with his target, jumps into the air, and kicks at his target for a single-damaging hit. GUARD: As soon as he moves into position. Number: 125 Name: Man-Fish (680HP) Locations: Pirate Cave Drops: 720EXP, 54AP, 420Z, Medium Bean, Absolute Zero Resistant to Ice, Weak to Electricity Attacks ======= 1. Man-Fish moves into central alignment with his target, jumps into the air, and sends a quick wave of water at his target for a single-damaging hit. GUARD: As soon as he moves into position. 2. Man-Fish moves into central alignment with his target, then sends a blast of water vapor at his target for a single-damaging hit with the potential to freeze. GUARD: As soon as he moves into position. 3. Man-Fish moves into central alignment with his target, jumps into the air, and kicks at his target for a single-damaging hit. GUARD: As soon as he moves into position. Number: 126 Name: Magman Locations: Mt. Kiwi Drops: 270XP, 30AP, 90Z Attacks ======= 1. The Magman will move forward into long-distance range alignment with his intended target, then hit the ground and send a burst of flame at his target. GUARD: As soon as he moves into his position. 2. The Magman will move forward into long-distance range alignment with his intended target, then dash straight forward into his opponent. GUARD: As soon as he moves into his position. Number: 127 Name: Experiment #3 (1480HP) Locations: Martial Arts Sewers Drops: 1260EXP, 66AP, 580Z, Recover Capsule, All Recover Resistant to Fire, Ice, Electricity Attacks ======= 1. Experiment #7 disappears for a half a second, teleporting, before teleporting right back in front of its target and hitting him over the head once. GUARD: As soon as it teleports right in front of your character. 2. Experiment #7 moves in front of your character and shocks him for several hits of moderate damage, with the possibility of dealing paralysis. GUARD: As soon as it moves right in front of your character. Number: 128 Name: Experiment #7 (1620HP) Locations: East City Ruins Drops: 1660EXP, 60AP, 490Z, HP Drink 50, Recover Capsule Resistant to Fire, Ice, Electricity Attacks ======= 1. Experiment #7 goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage, and the possibility of dealing panic. GUARD: As soon as it moves into the center row of your character. 2. Experiment #7 disappears for a half a second, teleporting, before teleporting right back in front of its target and hitting him over the head once. GUARD: As soon as it teleports right in front of your character. 3. Experiment #7 moves in front of your character and shocks him for several hits of moderate damage, with the possibility of dealing paralysis. GUARD: As soon as it moves right in front of your character. Number: 129 Name: Experiment #9 (1880HP) Locations: East City Ruins Drops: 2100EXP, 72AP, 380Z, Ki Drink 50, Recover Capsule Resistant to Fire, Ice, Electricity Attacks ======= 1. Experiment #9 disappears for a half a second, teleporting, before teleporting right back in front of its target and hitting him over the head once. GUARD: As soon as it teleports right in front of your character. 2. Experiment #9 goes in to the center of its opponents row and spurts out some sort of strange liquid at its opponent, damaging him once for moderate damage, and the possibility of dealing panic. GUARD: As soon as it moves into the center row of your character. 3. Experiment #7 moves in front of your character and shocks him for several hits of moderate damage, with the possibility of dealing paralysis. GUARD: As soon as it moves right in front of your character. Number: 130 Name: Sandman (700HP) Locations: Desert, Break Wastelands Desert Portion Drops: 780EXP, 54AP, 220Z, Medium Bean, Large Bean Attacks ======= 1. Sandman moves in front of his target and hits him twice with his claws for moderate damage. GUARD: As soon as he moves in front of your character. 2. Sandman moves in front of his target, then stabs him with his tail, absorbing some HP and replenishing it to himself. GUARD: As soon as he moves in front of your character. 3. Sandman moves forward to the center of his target's row, and spits out three balls of toxin that damage along with the possibility of dealing poison. GUARD: As soon as he moves into the center of his target's row. Number: 131 Name: Yorgan Locations: Mt. Kiwi Drops: 330XP, 36AP, 110Z, Hot Capsule Attacks ======= 1. Yorgan will move forward slightly and align with his intended target, then raise his hand and shoot three flames at his enemy for medium damage. GUARD: As soon as he moves into attacking position. 2. Yorgan will move right in front of his foe, then slash twice. GUARD: As soon as he moves right in front of your character. 2. Yorgan will move right in front of his foe, then stab your character with his tail for four separate damages, draining his HP and reabsorbing it into himself. GUARD: As soon as he moves right in front of your character. Number: 132 Name: Failed Experiment (2890HP) Locations: East Town Ruins Drops: 2700EXP, 99AP, 560Z, HP Drink 50, HP Capsule Z Resistant to Fire, Ice, Electricity Attacks ======= 1. Failed Experiment moves slightly back and into the row of his target, then spits out three moderately-damaging balls of toxin at his target that can poison and paralyze both. GUARD: As soon as he moves into his position. 2. Failed Experiment moves up in front of his target, and stabs him with his tail, causing three hits of moderate damage which he absorbs to heal himself. Number: 133 Name: Forest Guard (520HP) Locations: Yemma Forest Drops: 270EXP, 36AP, 180Z, Mystery Jewel, Sleep Recovery Attacks ======= 1. Forest Guard moves into the back of his target's row, takes out a blue and red vial, shakes them around a bit, then throws them at his target for, oddly enough, a single hit of heavy damage. GUARD: As soon as he finishes shaking his vials. 2. Forest Guard goes up to his opponent and stabs his target with a needle, causing two hits, absorbing back some of the damage dealt. GUARD: As soon as he moves in front of your character. Number: 134 Name: Ancient Descendant (800HP) Locations: Nemuria Ruins Drops: 900EXP, 66AP, 320Z, Medium Bean, Recover Capsule Attacks ======= 1. Ancient Descendant moves into the back of his target's row, takes out a blue and red vial, shakes them around a bit, then throws them at his target for, oddly enough, a single hit of heavy damage. GUARD: As soon as he finishes shaking his vials. 2. Ancient Descendant goes up to his opponent and stabs his target with a needle, causing two hits, with the possibility of adding blindness. GUARD: As soon as he moves in front of your character. 3. Ancient Descendant goes up to his opponent and hits his target with his book, with the possibility of causing stun. GUARD: As soon as he moves in front of your character. Number: 135 Name: Mad Scientist (1400HP) Locations: East City Ruins Drops: 1650EXP, 60AP, 380Z, HP Drink 50, All Recovery, Recovery Crest Attacks ======= 1. Mad Scientist moves into the back of his target's row, takes out a blue and red vial, shakes them around a bit, then throws them at his target for, oddly enough, a single hit of heavy damage. GUARD: As soon as he finishes shaking his vials. 2. Mad Scientist goes up to his opponent and stabs his target with a needle, causing two hits, with the possibility of adding blindness. GUARD: As soon as he moves in front of your character. 3. Mad Scientist goes up to his opponent and hits his target with his book, with the possibility of causing stun. GUARD: As soon as he moves in front of your character. Number: 136 Name: Tumble Bug Locations: Break Wasteland Drops: 96EXP, 12AP, 50Z, Small Bean Attacks ======= 1. The Tumblebug will move into the center of his target's row, fall to the ground, then rush forward at his opponent, hitting him several times for low damage each hit. GUARD: Once he lands on the ground. 2. The Tumblebug can raise his Defense. 3. The Tumblebug will move forward slightly in the same row as his target, then send out a bunch of silk at his opponent, lowering the target's Speed and Evasion stats. GUARD: As soon as it moves into position. Number: 137 Name: Fire Caterpillar Locations: Mt. Kiwi Drops: 420EXP, 30AP, 140Z Attacks ======= 1. Fire Caterpillar moves slightly forward in the center lane, buries its head in the ground, and sends several attacks at each onscreen character for a small amount of damage each hit. GUARD: Right as soon as the Fire Caterpillar buries its head. 2. Fire Caterpillar can raise its Defense stat. Number: 138 Name: Caterpillar (650HP) Locations: Yemma Forest Drops: 300EXP, 42AP, 250Z, Small Bean, Defense Water, Protective Emblem Attacks ======= 1. The Caterpillar will move into the center of the middle row row, fall to the ground, then rush forward at the party, hitting all members several times. GUARD: Once he lands on the ground. 2. The Caterpillar will raise his own Defense. 3. The Caterpillar will move forward to in front of his target and spray him with silk, lowering your character's Speed and Evasion stats. 4. The Caterpillar will move into the center of his target's row, fall to the ground, then rush forward at his opponent, hitting him several times for low damage each hit. GUARD: Once he lands on the ground. Number: 139 Name: Dark Giras (2800HP) Locations: Mt. Paozu Dragon Rock Drops: 3300EXP, 150AP, 650Z, Medium Bean, Large Bean Attacks ======= 1. Dark Giras moves up to the center of his target's row, then hits his target with a one-two punch with his tail, dealing moderate damage. GUARD: Once he moves into the center of a row. 2. Dark Giras goes right up to his target, draws in his breath, then sends it back out as a concentrated ball of air at his target that Stuns the target (but does not deal damage). GUARD: Shortly after he begins to draw in his breath. 3. Dark Giras moves up to the center of his target's row, flaps his wings and hovers, then sends out a burst of wind that forms into a tornado, sending it at his target, which deals moderate-high damage and can blind. GUARD: Once he begins to hover off the ground. Number: 140 Name: Magmaras Locations: Mt. Kiwi Drops: 720EXP, 60AP, 180Z, Medium Bean, Hot Capsule, Burn Capsule Attacks ======= 1. Magmaras goes right up to his target and punches him, with the possibility of causing stunning. GUARD: Right as soon as Magmaras moves into attacking position. 2. Magmaras aligns up with his target at a long distance aways, then hovers in the air. He will then flap his wings, and send a single burst of flame at his target. GUARD: As soon as he begins to hover up. Number: 141 Name: Dengiras (2250HP) Locations: Yemma Forest Drops: 1200EXP, 90AP, 920Z, Medium Bean, Thunder Capsule Resistant to Electricity Attacks ======= 1. Dengiras moves up to the center of his target's row, then hits his target with a one-two punch with his tail, dealing moderate damage. GUARD: Once he moves into the center of a row. 2. Dengiras goes right up to his target, draws in his breath, then sends it back out as a concentrated ball of air at his target that Stuns the target (but does not deal damage). GUARD: Shortly after he begins to draw in his breath. 3. Dengiras moves up to the center of his target's row, flaps his wings and hovers, then sends out a burst of wind that forms into a tornado, sending it at his target, which deals moderate-high damage and can stun. GUARD: Once he begins to hover off the ground. Number: 142 Name: Roundworm (450HP) Locations: Spinach Wastes Drops: 600EXP, 36AP, 150Z, Poison Recovery, Panic Recovery SPECIAL NOTE: Can only be found inside the caves Attacks ======= 1. Roundworm will summon a Roundworm Larva. 2. Roundworm will move to the center of his opponent's row and spit out a moderate-damaging ball of toxin that can poison and blind his opponent. GUARD: As soon as it moves into the center of your character's row. 3. Roundworm moves forward slightly into the center of its target's row and lunges its neck forward to hit your character with its head for a single moderate-damaging attack. GUARD: As soon as it moves into the center of your character's row. Number: 143 Name: Dark Firefly (1800HP) Locations: Mutaito's Ground Drops: 2400EXP, 66AP, 420Z, Medium Bean, Mystery Jewel SPECIAL NOTES: Can only be encountered in the second cave in the area Attacks ======= 1. Dark Firefly will move to the center of his opponent's row and spit out a moderate-damaging ball of toxin that can poison and blind his opponent. GUARD: As soon as it moves into the center of your character's row. 2. Dark Firefly moves forward slightly into the center of its target's row and lunges its neck forward to hit your character with its head for a single moderate-damaging attack. GUARD: As soon as it moves into the center of your character's row. 3. Dark Firefly will summon a Firefly Larva. Number: 144 Name: Poison Sandbug (1400HP) Locations: Desert Drops: 1320EXP, 66AP, 220Z, Medium Bean, Large Bean, Poison Knuckle Attacks ======= 1. Poison Sandbug will summon a Sandbug Larva. Number: 145 Name: Roundworm Larva (200HP) Locations: Spinach Wastes Drops: 120EXP, 6AP, 30Z SPECIAL NOTES: Can only be encountered by Roundworm summoning it. Attacks ======= 1. Roundworm Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to poison. GUARD: As soon as it moves into the center of its targets row. 2. Roundworm Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to lower its targets Attack. GUARD: As soon as it moves into the center of its targets row. 3. Roundworm Larva will jump onto his opponent and suck away some of his Ki. 4. Roundworm Larva will move in front of your central character, bloat up a bit, then explode, causing heavy damage to all three characters. GUARD: Once the Roundworm Larva begins to bloat up. Number: 146 Name: Firefly Larva (650HP) Locations: Mutaito's Grounds Drops: 300EXP, 24AP, 120Z SPECIAL NOTES: Can only be encountered by Dark Firefly summoning it. Attacks ======= 1. Firefly Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to poison. GUARD: As soon as it moves into the center of its targets row. 2. Firefly Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to lower its targets Attack. GUARD: As soon as it moves into the center of its targets row. 3. Firefly Larva will jump onto his opponent and suck away some of his Ki. 4. Firefly Larva will move in front of your central character, bloat up a bit, then explode, causing heavy damage to all three characters. GUARD: Once the Firefly Larva begins to bloat up. Number: 147 Name: Sandbug Larva (450HP) Locations: Desert Drops: 180EXP, 6AP, 35Z SPECIAL NOTES: Can only be encountered by Poison Sandbug summoning it. Attacks ======= 1. Sandbug Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to poison. GUARD: As soon as it moves into the center of its targets row. 2. Sandbug Larva will move to the center of its targets row and spit out a couple of balls of toxin that deal very low amounts of damage, but have the capability to lower its targets Attack. GUARD: As soon as it moves into the center of its targets row. 3. Sandbug Larva will jump onto his opponent and suck away some of his Ki. 4. Sandbug Larva will move in front of your central character, bloat up a bit, then explode, causing heavy damage to all three characters. GUARD: Once the Sandbug Larva begins to bloat up. Number: 148 Name: Helper Robot Locations: Holly Plains SPECIAL NOTES: Only found by being summoned by Fugitives Drops: 180EXP, 12AP, 55Z Attacks ======= 1. Helper Robot goes straight up to a character, and hits him with its prods, zapping its target several times for low damage, with the possibility of causing paralysis. GUARD: As soon as it moves in front of your character. 2. Helper Robot moves close to (but not quite on front of) its target, and hits him with its prods twice for jabbing damage. GUARD: As soon as it moves into attacking position. Number: 149 Name: Someone's Robot (3600HP) Locations: East City Ruins Drops: 3906EXP, 156AP, 506Z, HP Capsule 50, Satellite Laser, Diamond Weak to Ki, Electricity, Resistant to Physical, Fire, Ice Attacks ======= 1. Spy Robot moves straight up to his target and hits the target with his prods for several hits worth of damage, with the possibility of causing paralysis. GUARD: As soon as he moves forward into attacking position. 2. Spy Robot moves straight up to his target and hits the target twice with his prods before shooting him a couple of times for moderate damage per hit. GUARD: As soon as he moves forward into attacking position. 3. Spy Robot moves straight up to his target and hits the target twice with his prods for moderate damage each hit. GUARD: As soon as he moves forward into attacking position. Number: 150 Name: Spy Robot (980HP) Locations: Muscle Tower Drops: 1350EXP, 66AP, 180Z, Scrap Iron, HP Drink 50 Weak to Ki, Electricity, Resistant to Physical, Fire, Ice Attacks ======= 1. Spy Robot moves straight up to his target and hits the target with his prods for several hits worth of damage, with the possibility of causing paralysis. GUARD: As soon as he moves forward into attacking position. 2. Spy Robot moves straight up to his target and hits the target twice with his prods before shooting him a couple of times for moderate damage per hit. GUARD: As soon as he moves forward into attacking position.
CREDIT:
DragonBallZ-AttackoftheSaiyans
แนวทางการเล่น
WALKTHROUGH/GUIDES
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