Sorceror Spells
Sorceror spells are the black magic category of spells in the game. They are used, mainly, to cause bodily harm to monsters in battle (whether it be flame, thunder or freeze based damage) as well as inflict status ailments. But, they can also be used to raise some battle stats such as strength and evasion. They also have some non-battle spells, such as Maps, that let you view a map of the current level you're on. Spells can fail, don't be surprised when you cast a spell and nothing happens. Not all characters can use sor. spells, and the ones that can use them have them at limited levels. |
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Sor. spells must be learned using Magic Stones, Mutated Stones or Vellums. When using a Magic Stone the first time, you learn the spell initially. Each time that you use a magic stone of the same type, you'll level up that spell. You'll notice on your spells page a small number located in the 'Rank' part of the spell chart. This is that spell's magic level. The higher the number, the stronger the spell. When a spells power is maxed out, a small star will be in the place of the number. Your character's Wisdom level (or Faith for Priest Spells) also factors into that spell's strength as well. Some spells, however, max out at only one level. |
LEVEL 1 | |||
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Name | Max Rank | Description | Obtain |
Creta | 30 | Inflicts flame damage to 1 enemy. | Magic Stone |
Hardy | 9 | Increases evade of the user. | Magic Stone |
Spleem | 1 | Puts a row of enemies to sleep. | Vellum |
Teal | 10 | Inflicts thunder damage to a row of enemies. | Magic Stone |
LEVEL 2 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Yaiba | 10 | Increases strength of one/can kill the Undead. | Magic Stone |
Zateal | 20 | Inflicts large thunder damage to a row of enemies. | Magic Stone |
Maps | 1 | Allows to identify surroundings with a map. | Vellum |
LEVEL 3 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Zakreta | 10 | Inflicts large flame damage damage to a row of enemies. | Magic Stone |
Jateal | 30 | Inflicts huge thunder damage to all enemies. | Magic Stone |
Zaiba | 10 | Increases damage of 1 row/can kill the Undead. | Magic Stone |
LEVEL 4 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Delphus | 9 | Decreases evade of a row of enemies. | Magic Stone |
Kuld | 10 | Inflicts freezing damage to a row of enemies. | Magic Stone |
Jakreta | 20 | Inflicts huge flame damage to all enemies. | Magic Stone |
LEVEL 5 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Ash | 1 | Kills all enemies on impact. | Mutated Stone |
Zakuld | 20 | Inflicts large freezing damage to a row of enemies. | Magic Stone |
Dipps | 9 | Decreases evade of all enemies. | Magic Stone |
Undepps | 1 | Allows recovery from the condition of Dark Fog. | Vellum |
LEVEL 6 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Punish | 1 | Suffocates all enemies. | Mutated Stone |
Merciful | 1 | Kills 1 undead instantly. | Mutated Stone |
Nirvana | 1 | A miracle occurs, but the user will pass out. | Vellum |
Daiba | 10 | Increases strength of all/can kill the Undead. | Magic Stone |
Jakuld | 30 | Inflicts huge freezing damage to all enemies. | Magic Stone |
LEVEL 7 | |||
---|---|---|---|
Name | Max Rank | Description | Obtain |
Leap | 1 | Allows you to return to town instantly. | Vellum |
Valhalla | 1 | Miracle of choice occurs/decreases user's level by 1. | Vellum |
Megadeth | 10 | Inflicts nuclear flame damage to all enemies. | Vellum |
CREDIT:
Wizardry: Tale of the Forsaken Land
(as "Busin: Wizardry Alternative")