Weapons
Weapons are used for attacking your enemies. The higher the attack power, the greater damage you inflict. Weapons are also class specific, and not all classes can use all weapons. Weapons also have an attack frequency rating (determines how many hits you perform per attack), as well as its accuracy (chance of you hitting the enemy). Doesn't do any good to have an awesome weapon if you can't hit worth a damn. | |||
KEY | |||
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Name | The name of the item you are looking at. | Fix. Acc. | Hit % of equipped weapon. Positives will be (%); Negatives will be (-%). |
Description | A description of the item you are looking at. Unidentified items will have a series of ??? in it's place when viewing them (so be sure to get them appraised first). | Stat/Item Effect | Increase/Decreases stats by equipping it, or just by having it in inventory; special ability an item has, such as the ability to slay undead, cast spells, has a Special Power (SP), etc. |
Class | Usable by class (W-Warrior, K-Knight, M-Samurai, N-Ninja, T-Thief, P-Priest, B-Bishop, S-Sorceror). | Found In | Where item can be found at, enemies it drops from, or bought for how much in Vigger's Shop. |
Attribute | Usable by attribute (G-Good, N-Neutral, E-Evil). | Sold For | Selling price for the item in Vigger's Shop. Unidentified items only go for 10 GP. |
Att. Freq. | How many hits, per round , a weapon does. | Orange Text | Usable by Class/Attribute |
Damage | Weapon's attack power. The higher the number, the more damage you will inflict on enemies. | Red Text | Cursed item. Once equipped, cannot be removed. Go to Vigger's and pay him to lift curse. Once done, item is destroyed. |
DAGGER |
SHORT SWORD |
LONG SWORD |
GREAT SWORD |
KATANA |
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STAFF |
MACE |
HAND AXE |
BATTLE AXE |
SHURIKEN |
CROSSBOW |
FLAIL |
THROWING KNIFE |
CREDIT:
Wizardry: Tale of the Forsaken Land
(as "Busin: Wizardry Alternative")