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Enemies




Enemies - Overworld

 
Name
HPs
Notes
Armos
3
These statues come to life when you get near them.
Ghini
9
 
Leever, Red
2
These enemies come up out of the ground and move directly toward you.
Leever, Blue
4
These enemies come up out of the ground and move around randomly.
Lynel, Red
4
Their thrown swords can be blocked with the Magical Shield.
Lynel, Blue
6
Their thrown swords can be blocked with the Magical Shield.
Molblin, Red
2
Their spears can be blocked with your shield.
Molblin, Blue
3
Their spears can be blocked with your shield.
Octorok, Red
1
The rocks they shoot can be blocked with your shield.
Octorok, Blue
2
The rocks they shoot can be blocked with your shield.
Peahat
2
They can only be damaged when they stop moving.
Tektite, Red
1
They jump around the screen erratically, so it can be helpful to stun them with the boomerang first.
Tektite, Blue
1
They jump around the screen erratically, so it can be helpful to stun them with the boomerang first.
Zola
2
It regenerates its health whenever it disappears back into the water. The fireball it shoots can be blocked with the Magical Shield.

Enemies - Underworld

 
Name
HPs
Notes
Aquamentus
6
Hit it in the head to damage it.
Bubble
-
Indestructable; you will be unable to wield your sword for a few seconds if they touch you.
Bubble, Red
-
Indestructable; you will be unable to wield your sword permanently if they touch you.
Bubble, Blue
-
Indestructable; you will be able to wield your sword again if they touch you.
Darknut, Red
4
Can only be damaged when hit from the back or sides.
Darknut, Blue
8
Can only be damaged when hit from the back or sides.
Digdogger
8
Play the recorder to make him vulnerable to your sword.
Dodongo
-
To kill it, get it to swallow two bombs or stun him with a bomb blast and then hit him once with your sword.
Gel
1
Can be killed with the Boomerang.
Gibdo
7
 
Gleeok
10 + 6 per additional head
Hit one of the attached heads to damage it. As it receives damage its heads will start detaching and flying around the round shooting fireballs at you.
Gohma, Red
2
Can only be hurt by an arrow fired into his open eye.
Gohma, Blue
6
Can only be hurt by an arrow fired into his open eye.
Goriya, Red
3
Their boomerangs can be blocked with your shield.
Goriya, Blue
5
Their boomerangs can be blocked with your shield.
Keese
1
They can be killed with the Boomerang.
Lanmola, Red
2 per segment
 
Lanmola, Blue
2 per segment
 
Like Like
9
They eat Magical Shields for breakfast, forcing you to buy a new one.
Manhandla
4 per mouth
It moves faster as its mouths are destroyed; a well placed bomb can kill them completely.
Moldorm
11
It will get smaller as you damage it.
Patra
6 per red Patra; 11 for blue Patra
You must destroy all the small circling red patras before the center one can be hurt.
Pols Voice
10
They can be killed with a sigle arrow.
Rope, Red
1
They will charge you whenever you are directly to the left, or right, or above, or below them.
Rope, Flashing
1
They will charge you whenever you are directly to the left, or right, or above, or below them.
Stalfos
2
In later dungeons, they will throw swords at you.
Stone Statue
-
They are indestructable; some will shoot fireballs at you.
Trap
-
Will fly quickly toward you whenever you are directly horizonal or vertical from them and then slowly return to their original location; they are indestructable.
Vire
4
Breaks into two Keese when damaged but not killed.
Wall Master
2
They will send you back to the beginning of the dungeon if they grab you.
Wizzrobe, Red
4
They can only be damaged when they are visible and not flashing. Their spells can be blocked with the Magical Shield.
Wizzrobe, Blue
10
Their spells can be blocked with the Magical Shield
Zol
2
Breaks into two Gels when damaged but not killed.

 







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