Dragon Ball Z: Kyoushuu! Saiyajin [By rpgclassics.com]
Part 1: Battle with Raditz
Part 2: Battle with Sansho
Part 3: Battle with Nikki
Part 4: Battle with Ginger
Part 5: Battle with Garlic Jr.
Part 6: Battle with the Saiyans
It has been 5 years since Goku's battle with Piccolo, and what's this? A Saiyan spacepod hits Earth! Out of it comes a Saiyan named Raditz who is curious as to why the planet is not destroyed yet. He uses his scouter to search for Goku, or Kakarott (his Saiyan name), but instead he finds Piccolo. After making Piccolo a bit angry by calling him weak, he finds another strong power level that happens to be Goku's.
He follows Goku to Master Roshi's house and introduces his new son, Gohan. Although they are in shock, that's not what they talk about. Soon, the strong power of Raditz makes it's presence and Raditz appears. He asks Goku why the planet hasn't been prepared for the Saiyans to live there, but Goku seems to have lost his memory. Raditz invites Goku to kill all of the people on Earth now, but since Goku declines, Raditz takes Gohan to get "better acquainted."
At this point, Piccolo shows up to lend Goku a hand. This seems surprising because of the long-time battles that went on between these two, but they promise that after defeating Raditz, Piccolo will kill Goku.
Battle with Raditz
MAP:
1. Kame (Master Roshi)'s House
2. Bulma's House
3. Umigame's* House
4. Raditz
NOTE: You will notice Gohan screaming something from the Saiyan spacepod. In Japanese, he is screaming "Tasukete" which means "Help!". Unigame is Japanese for loggerhead, which could be a type of turtle since it's actually the turtle's house. Click on the map for a larger image of it if you need to.
Enemies in this location: Kaiware, Cucumber, Pumpkin, Onion, Brock
Bosses in this locations: Raditz
Items in this location: If you go to Unigame's house, you get the Scouter. At Bulma's house, you get the Dragonradar.
At this point, your fighters are pretty weak. It is a good idea to keep them next to eachother. If your friends are more than one diagonal square away from eachother, and one of them gets in a battle, they will have to fight it alone. Don't let that happen, because you have a good chance of losing that fight.
Be sure to train a lot before you fight Raditz. Your power level is low and his is 1500. If you would like to do some training, head west over to Bulma's house. If not, you have to go to Bulma's house anyway. So, go to Bulma's house.
If you enter Bulma's house as Piccolo, Bulma will be scared, and she will not give you the Dragonradar. As Goku, you will explain the story and get the Dragonradar. It would be smart to enter as Goku so you can get the Dragonradar, because even if you have played this game before and you know where Gohan is being held, a stone will block your path and you won't be able to even get to Raditz.
When you activate the Dragonradar, you will see that the Dragonball number 4, the one on Gohan's hat, is located to the northeast. Obviously, that is where you have to go now, unless you choose to train.
In this area, you can find some weak enemies and some strong ones. If you would like to take Raditz down easily, I suggest you fight all of the enemies you can until you are sick of this game. That means getting both Piccolo and Goku up to about 1500 BP. When you are at this point, your power level will be higher than Raditz's and you will be able to defeat him without any problems. The best location to do this training would be right next to Princess Snake's house of healing, and that is located one square north of Bulma's house.
After you think that you are well trained, go northeast towards the place where the Dragonradar says that Raditz is. You will have to defeat two Saiyans in their space pods before fighting Raditz, both of which are extremely weak. Take them down and continue down the narrow path until you see Raditz and a spacepod that is screaming "Tasukete!". When you approach Raditz, make sure that you do it with Piccolo and Goku next to eachother, or else you might have to fight him with just one of you. If you have a power level of 2000, you can win with just one of the fighters, but most people don't get their power level that high before fighting him.
In the battle, watch out for his KI move. It is very powerful and can do up to 70 HP damage with one shot. Goku had a power level of 1500 (as well as Piccolo) when I defeated Raditz, and even then it was a slightly difficult battle. Use your strongest attacks and KI attacks to defeat him.
After your victory against Raditz, you will learn that two stronger warriors are going to go to Earth to kill everyone in one year. Because of this, Goku goes with Kami to get special training from King Kai (or Kaioh). At the same time, Garlic Jr. escapes and swears revenge against Kami and has plans to get the Dragonballs.
To take some action, the Z-Fighters go to find the rest of the Dragonballs. You get to pair the Z-Fighters up into 3 groups of two. You can pick whichever you'd like. Chao-zu and Gohan are the weakest fighters right now, so I would recommend pairing them up with Piccolo. Otherwise, pair whoever you'd like.
If you are playing with the pair of Gohan and Piccolo at any location, Piccolo will give Gohan a little pep talk about how he has the most potential and that his power could save the Earth when the Saiyans arrive. Gohan cowers at the thought of fighting, but Piccolo forces him to fight anyway. I just thought I would mention this because, if you remember, this is what happened in the cartoon.
MAP:
1. Old Man's House
2. Gozu's House
3. Mezu's House
Enemies in this location: None
Bosses in this location: None
Items in this location:The old man card is located at Old Man's house, if you go to Gozu or Mezu's houses you get their special (I am unsure of what that does).
Now it is time to play as the angel Goku. Go through Snakeway, playing the minigames. It's important not to fail at any of the minigames you encounter, for if you do, Goku will lose 8 days worth of time. This effects whether or not he returns in time to battle Nappa later on in the game. When you finally reach the end, you will reach King Kai's planet to train. Since Goku tells him a good joke, he will allow him to train there.
MAP:
1. Baba's House
2. Puar's House
3. Sansho
Enemies in this location: Cinnamon, Jasmine, Herb, Kaiware, Cucumber
Bosses in this location: Sansho
Items in this location:You can get the Puar card if you go to Puar's house.
Now you can play as the Z-Fighters again. The first group you picked will be able to play up in the north, looking for a Dragonball. Since both members of your group are relatively weak, you will have to train them until they have about 1500 BP. By this time, you will be ready to venture away from Princess Snake's house of healing to do more training! Isn't training great?
Before you leave this corner of the map, allow me to tell you what to expect. Southeast of your current location are some training places. Then, to the East of your Starting point is Baba's house. To the north of all of these places is a Healing House as well as another minigame for you to win some cards. West of this place is a training game (the same basic concept but without carrying a rock over some pits) and Puar's house. Finally, if you follow the path south between the healing house and Puar's house, you will find another Healing House and Sansho who has the 2nd Dragonball.
Did you catch all that? If you didn't, don't worry. Just follow the basic path and you'll do fine. Before you fight Sansho, I suggest building your fighters up to a power level of 2000. You don't have to, but I did, and I was able to take this jerk out in about 2 or 3 rounds.
Here's what to do in your battle. You will be approached by Sansho who is hiding behind two of the losers you've already beaten plenty of times: Jasmine and Herb. Take them out easily in one turn and get hit once by Sansho. The damage won't be severe, especially since both of your characters will have between 225-325 HP. Now it is your turn to attack. Hopefully, you have a technique card and you can use it on Sansho. Use your most powerful attacks (the most powerful is the one that uses the most KI points) and you will be able to sink this guy easily. If you aren't strong enough, and you have Chao-zu in your party, use Super Skill. If you don't have Chao-zu, use the Old Man card and that will stun him (the same effect as if you had used Super Skill). Sansho will fall and you will get the 2nd Dragon-ball.
MAP:
Now that Sansho has fled you can continue your training with Goku on King Kai's planet. Please see the minigames section to find information about this training game (with Bubbles) that you are about to play.
MAP:
1. Baba's House
2. Oolong's House
3. Nikki
Enemies in this location: Cinnamon, Jasmine, Herb, Kaiware, Cucumber
Bosses in this location: Nikki
Items in this location:You can get the Oolong card if you go to Oolong's house.
When you are done playing the minigame with Bubbles, you will play as the second pair of Z-Fighters that you have chosen. I would use the same strategy as before with training these warriors, and that is hanging out near the Healing House that you start at and training until you have a high BP level. Nikki is just about as strong as Sansho, so you would want to be as strong as the first pair of Z-Fighters that you chose. In this area, you will find the same enemies and basically the same training places and houses. South of your starting point is a Healing House and Baba's House. Also, in this area, you will find Ooolong's House to the west, more Healing Houses, and more training areas. If you head directly southwest, you will find Nikki and his two cohorts ready to defend their Dragonball.
In the battle, kill Jasmine and Cinnamon before even worrying about Nikki. This way, you won't have to worry about these two wimps bothering you further along the line in the battle. To defeat Nikki easily, use strong KI attacks and high attack cards. Although Nikki has a lot of HP, he is an easy win since at a high enough level he won't even deal that much damage to you. If you win, you will get 58 BP and the 5-star Dragonball.
MAP:
After this victory, you will play as the Angel Goku and you will train by trying to hit Gregory, King Kai's star pupil, in the head with a mallet. This game is EXACTLY like the game with Bubbles, but I wrote the directions over again and you can check them out at the minigames section.
MAP:
1. Baba's House
2. Gyuumaoh's House
3. Ginger
Enemies in this location: Cinnamon, Jasmine, Herb, Kaiware, Cucumber
Bosses in this location: Ginger
Items in this location:You can get the Kame card if you go to Gyuumaoh's house.
Now it is time to play as the final pair of Z-Fighters. To the south of the start of this area, you will find Bab's house, a training game to win some nice cards, a Healing House, and a training area. East of your start is a whole group of training squares as well as another Healing House. You will also find the Grandfather's house in the corner. Southeast of the start is Ginger who has the 7th Dragonball. After training, be sure to head there and take him out.
Ginger, like the other two losers that you had to fight before him, is pretty weak if you trained properly. Take out Cinnamon and Herb, his two guards, and then work on him. Use powerful KI attacks to sink him in a few rounds. Then, he will run away and you will get the 7-star Dragonball.
MAP:
1. Sansho, Nikki, and Ginger
2. Garlic Jr.
Enemies in this location: Cinnamon, Jasmine, Herb
Bosses in this location: Sansho Nikki, Ginger, Garlic Jr. 1, Garlic Jr. 2
Items in this location:
You finally made it to Garlic's castle. Now that you are here, it is time to go inside and destroy the evil Garlic. As Piccolo says, nobody knows what is waiting inside, but I do, so I will tell you. There is a great opportunity in here to train, so I suggest you do so. You can win up to 56 BP per battle which can greatly help your battle power. After you are done training, if you decide to do so, ho north, make a right, go south, make a right, and then go north. You will be confronted by Nikki, Sansho, and Ginger. Since they were no threat before, they still are not now. Use powerful attacks (but not TOO powerful. You don't have to use KI attacks) and take them down. After defeating them, pass (or go back to the Healing House if you are that badly injured) and confront Garlic Jr.
Garlic Jr. is not as difficult to deal with in the beginning of the fight, but after defeating him the first time he transforms and becomes very powerful. Save all of your KI attacks until he transforms in order to defeat him for 150 BP. When you win you will get the 1-star Dragonball and you can revive Goku. At this time, also, Goku has finished his training, so you can be revived.
MAP:
Wait a minute! Before Goku leaves, he has to fight King Kai! This battle is pretty simple even though King Kai is much stronger than Goku. If you don't win the first round, and you shouldn't, you can win the second round easily. Goku's HP is replenished each time he loses, but King Kai's HP remains the same until you defeat him. When you do, you get an astounding 5600 BP. This will make Goku far stronger than King Kai, but not as strong as the Saiyans that are coming to Earth.
Goku contacts Kame and tells him to call Shenlon, so he and Bulma do. Goku starts heading back after bidding farewell to King Kai. At this time, the Saiyans arrive. This is bad news. Nappa "greets" the planet by destroying a city. Vegeta uses his scouter to try and find the power that defeated Raditz, but he can't find it. Goku is still in another dimension, so his scouter can't trace through to him. Until then, he decides to explore to find whatever power he can to destroy and take over the planet.
MAP:
1. Mr. Popo's House
2. Chichi's House
3. Saibaimen
4. Nappa
5. Vegeta
Enemies in this location: Pumpkin, Onion, Brock, Cucumber, Kaiware, Saibaiman
Bosses in this location: Saibaiman x6, Nappa, Vegeta
Items in this location:You can get the Mr. Popo and Chichi cards if you go to their houses.
You will now be able to play as the Z-Fighters. You are in the southwest corner. I suggest you train for the battle that you are going to have to fight. Nappa's power level is about 4000, so if you want to beat him without losing any members of your team, you should train to about 4500 for each character. This will help tremendously in your fight against him and Vegeta. In this area, you will be able to gain about 56 BP per battle. The enemies here are easy and hard at the same time in that the hard ones appear in groups with the easy ones.
Your first battle (with the exception of the other ones you fought with Kaiware, etc;) is your battle against 6 Saibamen. If you have a power level of 4500 like I did as a result of training so much at Garlic Jr.'s castle, you will take these guys out without any problem at all. If you don't, your power leevl will be somewhere up there, so you should attack using strong cards and KI attacks. Since Piccolo will be the strongest one in your group, use his Ray Cannon on one of the Saibamen and have everyone else attack the others. This probably won't kill the first Saibaman, but it will take away a good portion of their HP, and your other characters will have probably killed the second. Now, use someone weak to finish off the first Saibaman and kill number 3 with everyone else. Do the same with 4 through six and you will win easily.
If you happened to have a hard time with this battle, don't worry, because there is a Healing House just after it. Go inside and heal everyone back to full health. Then, continue south to fight Nappa.
Even though Nappa looks like a complete idiot, he's still pretty powerful. That's not something to worry about, though, because Goku's BP is double the amount of Nappa's. Speaking of Goku, who rejoins you at this battle, you will notice that Goku has many new attacks, including the Energy Ball attack. This attack can take away about 500 HP from Nappa it if is used with the right card. You might not be able to use this attack because Goku has not been healed since your fight with King Kai. Use a Mr. Popo card on him to heal his BE. Nappa can deal some painful blows if you have a small defense card, but that's not too big of a deal because he will be taken down easily with Goku's new power and the combination of everyone else's.
After winning, assuming that you did (and you should have), go back to the Healing House. This will heal Goku's HP and the rest of the HP that everyone else needs to be healed before the fight with Vegeta. Then, head south to a turn in the path. If you continue south here, you will find a minigame to win some cards that will help you greatly in this fight. Otherwise, if you already have some Grandpa cards, at least one Shenlon, many Mr. Popo's, and any of a couple Healing cards, you will be set. You will need Mr. Popo's ability to heal BE so you can recharge Goku's BE after every two rounds.
Regardless of your choice, you will have to head north and battle Vegeta. His power level is at 18000 so you can imagine that this will not be an easy battle. He can deal up to 150 damage, and everyone else, with the exception of Goku, can deal about 10. Be sure to use up your Grandpa and Yajirobe cards now so you can give him a little damage and stun him at the same time. When you run out of Grandpa cards, use Chao-zu's Super Skill attack and stun him every turn if possible. For the attacks, be sure to use Goku's Energy Ball to hit Vegeta for up to 135 HP damage. Everyone else will attack normally for about 40 damage combined until Vegeta finds himself a weak card in Defense.
Beware, however, Vegeta has some strong attacks. If any characters in your group die during this fight, they won't get the BP from defeating Vegeta, and they won't be given a password to fight in the Budokai. Use Healing cards whenever any character has lower than 300 HP. For some reason, Vegeta had a tendency to beat up Yamcha all the time, so I just took him out of the fight and didn't attack with him.
Should you be successful by delivering a barage of Energy Ball attacks, use Mr. Popo's card to restore Goku's BE. Then, after what seems like forever, Vegeta will fall. He will run away in a Spacepod, but the Z-Fighters sense a stronger force out in space. I guess they have to think of a reason for the Z-Fighters to go to Namek to find the Dragonballs because Piccolo didn't die along with Yamcha, TenShinHan, and Chao-zu like in the anime series. Well, you've beaten the game, and after getting your passwords, you can move onto Dragonball Z 2: Lord Frieza's Fury!
CREDIT:
แนวทางการเล่น
WALKTHROUGH/GUIDES
-
Dragon Ball Z: Kyoushuu! Saiyajin [By สูตรเกมเก่า]
-
Dragon Ball Z: Kyoushuu! Saiyajin [By ศิริชัย โชคปัญญากุล]
-
Dragon Ball Z: Kyoushuu! Saiyajin [By rpgclassics.com]
-
Dragon Ball Z: Kyoushuu! Saiyajin [By lparchive.org]
-
Dragon Ball Z: Kyoushuu! Saiyajin [By dbthai]