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Shining Soul

Platform: 

Area 7: Dark Tower




Dark Tower 1
Treasures: 3

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
36 22 150 < 73 34 500 < 4
38 23 300 - 75 35 800 - 17
34 22 100 - 71 34 400 - 6
40 26 500 < 90 38 1200 < 1
35 40 300 << 80 52 800 - 5

Dark Tower 2
Treasures: 1

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
34 23 280 - 75 35 800 - 11
37 24 300 - 80 36 800 - 11
40 26 500 < 90 38 1200 < 1

Dark Tower 3
Treasures: 3

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
36 22 150 < 73 34 500 < 8
38 23 300 - 75 35 800 - 15
34 22 100 - 71 34 400 - 1
38 25 350 << 80 37 900 << 1
35 22 250 << 72 34 700 << 23

Dark Tower 4
Treasures: 2

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
34 23 280 - 75 35 800 - 14
39 24 200 << 76 36 600 << 4
40 26 500 < 90 38 1200 < 1

Dark Tower 5
Treasures: 2

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
36 22 150 < 73 34 500 < 2
36 23 180 << 73 35 560 << 6
35 22 250 << 72 34 700 << 21
50 100 1000 < 87 200 2200 << 1

Dark Tower 6
Treasures: 1

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
34 23 280 - 75 35 800 - 9
37 24 300 - 80 36 800 - 10
50 100 1000 < 87 200 2200 << 1

Dark Tower 7
Treasures: 2

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
36 23 180 << 73 35 560 << 4
34 22 100 - 71 34 400 - 8
36 24 320 < 73 36 840 < 8
35 22 250 << 72 34 700 << 21
37 24 300 << 81 36 800 << 1

Dark Tower 8
Treasures: 1

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
37 24 300 - 80 36 800 - 3
39 24 200 << 76 36 600 << 3
50 100 1000 < 87 200 2200 << 1

Dark Tower 9
Treasures: 1

Normal Enemies Advance Enemies NO.
  LV EXP HP RES   LV EXP HP RES
36 24 320 < 73 36 840 < 4
60 120 1100 << 97 240 2200 < 1

Boss: Darksol
Treasures: 1

Normal Boss Advance Boss
  LV EXP HP RES   LV EXP HP RES
62 840 1700 - 99 1680 2200 -

Shining Soul: Area Data

  • Always have an Angel Wing before the (re)entree of an area.
  • Defeat 'ed enemies to advance in an area.
  • Enemy RES ("Resistance(s)") are ordered by weaknesses to strengths, separated by "<". Equivalent resistances aren’t separated.
  • Click an enemy’s sprite for its relevant data in the bestiary.
  • In normal mode, remember to find Kagemaru prior to beginning a new area.


Area 1: Beast Mountain
Area 2: Labyrinth of Death
Area 3: Egual Dungeon
Area 4: Otherworldly Forest
Area 5: Glaybull Temple
Area 6: Deol Waterway
Area 7: Dark Tower
Area 8: Dark Castle







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Shining Soul

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