Final Fantasy 10 [By rpgclassics.com]
Walkthrough Part 1
Before I get started, if you are looking for walkthrough part 2, Guadosalam to End Game, go HERE. Now, on with Walkthrough part 1, Game Start to Moonflow.
- Zanarkand
- Enter Spira
- Al Bhed Salvage Ship
- Besaid
- S.S. Liki
- Kilika
- S.S. Winno
- Luca
- Mi'Hen Highroad
- Mushroom Rock Road
- Temple of Djose
- Moonflow
- Zanarkand -
Enemies: Sinscale, Sinspawn Ammes
Items: None
After a neat little intro, you will gain control of your character outside his residence. First talk to the 3 boys, and by autographing their balls you will choose your name. Next talk to the two girls opposite the boys. After flirting with them, Tidus will head off to the Blitzball stadium.
Along the road, if you want to, you can stop and learn about Tidus' past a bit. Once you get to the stadium, rush through the croud (going Zig Zag works good). A nice FMV takes place, and when you regain control, the entire Blitzball stadium is in shambles, people are running away brainlessly, and Auron is waiting for you down the screen.
Just keep running until you start a battle. Just attack the Sinscales and go on. In the next battle, only attack the Sinscales in front of Tidus and Auron. You will now come to your first boss battle.
Sinspawn Ammes | ||||||
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There is a save sphere just ahad from Ammes. Save and heal then go forward. You will start another battle against Sinscales. After destroying one or two, Auron will tell you to attack the Tanker. After doing enough damage to it, it will fall off, explode, take down the building next to the path, and make Tidus and Auron run for their lives.
A nice little scene will take place. Once that is done, press and hold Circle, then swim towards the platform. You will be warped to Spira.
- Enter Spira -
Items: Potion x2, Hi-Potion x2, Flint, Withered Bouquet
Start by swimming to all the islands in the area and taking the treasure you find. You can also fight a bit more around here if you aren't familiar with the battle system yet. When you are ready, head to the top of the map.
SAVE IMMIDIATELY. You have a couple hard battles coming up. Take the Hi Potion on the left of the path as well. When you can come back here afterwards, it isn't worth it. Now head up the path until it breaks underneath you.
You will start battle with some Sahagins. They are NOT bosses. Slice two of them apart (and save Overdrive if you get it) and Geosgaeno** will come and eat the other one. Now it's time for the boss battle.
Geosgaeno | ||||||
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And you end up inside the ruins. Walk up the stairs into the central area. Examine the burnt out fire and search for a Flint and Tinder. The flint is in what looks like a poker table in an adjacent room. The tinder is a boquet of flowers on another staircase.
After starting the fire, you will innitiate another boss battle
Klikk | ||||||
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This battle should have been a breeze. When you regain control, you will be on the Al Bhed Salvage Ship, and ????? will have presented herself as Rikku (the character with the most confusing overdrive ever)
- Al Bhed Salvage Ship -
Items: Potion x3, Al Bhed Primer I
First take the Al Bhed Primer just to the right of the door of the ship. Then just keep talking and talking and talking until you finally begin your mission. If you get the option of 'Yeah' or 'What?' choose 'What?' because the first option will repeat the sphere grid tutorial.
You will have to help the Al Bheds salvage some ancient Machina. Just swim down the nicely positionned chain. When you get to the bottom, go to the back room and activate the search lights. Swim back to the first room, and encounter Tros.
Tros | ||||||
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After the battle, swim out of the room. Follow on with the scene, and eventually you will be on the Isle of Besaid
Items: Antidote x4, Hi-Potion x2, Phoenix Down, Potion x2, Rod of Wisdom, Brotherhood, Moon Sigil, something mangled and slobbery, 400 gil
Start off by swimming into a little 'cave' so to speak. There you will find the Moon Sigil. Then follow Wakka. While swimming, stay underwater. There are some nice items including a Potion, a Hi Potion, and a Phoenix Down.
Once you get to the village of Besaid, go to the Crusaders camp. You can learn a bit about them, pick up Al Bhed Primer 2, and save. When you go out of the camp, follow the little path just left of it to some items. Then go to the temple. Talk to the priest then return to Wakka's house (middle on the right).
While you sleep at Wakka's, you will remember a bit about Jecht. When you wake up, head to the temple again. Go to the Cloister of Trials. Touch the far wall, then the wall on the right. Examine the Wall Mounting partway down the stairs to get a Gylph Sphere. Take it down and insert it in the door. Remove the sphere from the wall, and put it in the first wall mounting you see as you go around. Leave it for now.
Touch the wall opposite the next wall mounting. Take the Besaid Sphere from in there, then insert it on the opposite wall mounting. Go back to where you put the Gylph Sphere, and take the Destruction Sphere from within. Bring the Destruction Sphere to where you obtained the Besaid Sphere and insert it. Go to where the wall disappeared, and take the treasure. Now go to where you put the Besaid Sphere, and bring the pedestal to the middle of the circular room. You will trigger a scene where you meet Lulu, Kimahri, and the local summoner, Yuna.
At night, go talk to Yuna. Then talk to Wakka and rest. When you wake up, meet the others (Wakka Lulu and Yuna) outside, then head back for the beach where you arrived. You will learn Wakka and Lulu's uses, then partway to the beach, you will find Kimahri.
Kimahri | ||||||
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At this point, IMMIDIATELY go back to Besaid. Talk to a little girl in front of the temple to recieve an item which will give Valefor a second overdrive, Energy Blast. Now head back through the jungle until you reach the beach, talk to all the people outside the boat to get some nice items, then board and head for Kilika
- S.S. Liki -
Items: Remedy, Potion x10
There isn't much to do on the boat. Go into the hold, and into the only door, there should be a brown case, kick it a few times. Talk around with people until a cinematic starts. You will get your first of many visits from Sin
Sin | ||||||
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And if you thought that was fun, here comes Sinspawn Echuilles
Sinspawn Echuilles | ||||||
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After the battle, you get a nice little scene, and watch Kilika be destroyed.
- Kilika -
Items: Elixir, Ether, Potion x3, Scout, Red Armlet, Luck Sphere, Mana Sphere x2
The first thing you do here is watch Yuna's first sending. The next morning, go around town talking to people until one of the Aurochs says Wakka wants to see you. Go talk to Wakka (He's at the right fork from the boat). You will now be heading out into Kilika forest.
In your first battle, you will learn how to use Kimahri's overdrive. Lancet the Ragora, then use Seed Cannon on it. If you want to, you can face the Lord Ochu, if you don't want to, head ALL THE WAY to the left of the forest, head as far up as possible, then back ALL THE WAY to the right, go up the path and find the temple stairs. If you want to see how good you are in battle, walk up to the Lord Ochu and face it.
Lord Ochu | ||||||
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Now head into the temple (if you faced the Ochu, go talk to Luzzu to get an item). SAVE IMMIDIATELY once you see the save spot. Now head up and face the Sinspawn.
Sinspawn Geneaux | ||||||
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After you finish the Sinspawn, you'll learn a bit about them (This being your third one, you already know they're powerful and annoying). Continue up to the temple, enter, and it's time for another Cloister of Trials.
This is one of the easiest cloisters in the game, start by taking the sphere you see, and putting it in the door. Take the sphere back out, and walk up to the next room. Put the Sphere into the top slot, then remove it and put it any slot. Touch the gylph. Take the Gylph Sphere and set it anywhere. Goto the next room and hit the return switch on the right. Take the Kilika Sphere from the wall and place it in the pedestal. Now go back for the Gylph Sphere and place it where the Kilika Sphere was. Push the pedestal onto the return switch. This drops part of the platform. Go down and take the Kilika Sphere from behind where the platform dropped. Put it in the slot at the end. Go back to shere you used the Gylph Sphere and take the Destruction Sphere. Take it and go down to the platform and place it there to receive a Red Armlet. Now go to the end and take out the Kilika Sphere. Walk past to catch up with Yuna and the guardians. Just keep talking until Yuna comes out with your new friend, Ifrit.
After you get Ifrit, head back to town. Take this time to stock up on Potions and Phoenix Downs. When you are ready, board the boat.
- S.S. Winno -
Talk to Yuna for a bit, then spy on Wakka and Lulu on the upper deck. Once that's done, find the Blitzball on the front deck, and try out the Jecht Shot. You DEFINITELY want this right now, it's your key to standing a chance in the Blitzball tournament. After you either perform the shot, or miss it, just follow the scene until you go to sleep for the night. The next morning, you arrive at Luca
- Luca -
Items: Hi-Potion x2, Phoenix Down x2, Tidal Spear, HP Sphere, Magic Sphere, Al Bhed Primer VI 1600 Gil
As you enter Luca, you will get a good introduction to all the Blitzball teams. You will also head over and see Maester Micha, and the new Maester, Seymour Guado. After that's all over, you'll end up in the Aurochs locker room. Save and go over the Blitzball basics. But of course, being an RPG, something has to happen every five minutes. Go follow Yuna to where she says Auron is. Partway there you will show Yuna how to whistle like the Blitz fans did 1000 years ago, and then of course, you continue towards the Cafe. Once there, you'll meet Biran and Yenke Ronso, the Ronsos who 'removed' (actually just snapped half off) Kimahri's horn. And more RPG elements appear when Yuna goes missing.
Here's what you have to do. Return to the Blitzball stadium, and head left at the docks. At each dock except number 2 (which has a save point) you will encounter some enemy Machina. If Kimahri is a good distance into Rikku's sphere grid path (which he probably isn't) stealing will kill them instantly. If not, focus Tidus and Kimahri's attacks on one, and Have Lulu cast thunder on the others. Once you arrive at the Al Bhed ship, you will face Oblitzerator
Oblitzerator | ||||||
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After defeating the Machina, you'll rescue Yuna. Now time to head back to the Blitzball stadium. You are playing in the finals against the Luca Goers. This match is extremely hard, so take it more as real-time practice. About halfway through the second half, Tidus will switch places with Wakka. You now have nearly 0 chance of scoring, so work on defense. After the game is over, it's time for a nice visit from the fiends. You won't face many, but the ones you do face are tough. Lucky for you, Auron is back. After a few fights, Seymour will summon Anima. Anima is an incredibly powerful Aeon. Just follow along with the scene until you're out of Luca.
- Mi'Hen Highroad -
Enemies: Bomb, Chocobo Eater, Dual Horn, Floating Eye, Ipiria, Mi'Hen Fang, Raldo, Thunder Flan*, Vouivre, White Element
Items: Eye Drops x3, Hi-Potion x2, Remedy, Mega Potion x2, Ice Brand, Echo Ring, Al Bhed Primer VIII, Fortune Sphere, Mars Crest 2000 gil
Let's just start with an announcement. This place is NOT hard. Just INCREDIBLY long and boring. Basically just run up the first stretch picking up the items on the sides. At the end is a summoner named Belgieme. Talk to her, and challenge her. Summon Ifrit (you're kind of forced to) and beat Valefor. It's quite easy. Just remember to cast Fire on yourself when you're low on HP. Afterwards, just keep heading along the path
When you arrive at the Travel Agency, SAVE!!! There is a boss comming up right outside the door. After saving, stock up on potions and phoenix downs (You won't get another chance for a while) and head outside to trigger the scene.
Chocobo Eater | ||||||
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This is where it gets interesting, since you can be on one of two paths.
The upper path contains one lance for Kimahri accessable by Chocobo only. The lower path contains the Mars sigil at the end (or beginning if you fell off)
After getting the items on both paths, and leveling up a bit. Head to the gate, talk to the guards, then go back via the upper path (Actually you will just trigger an event halfway there to allow you through the gate). The next area is the Mushroom Rock Road
- Mushroom Rock Road -
Items: Hi-Potion, Remedy, Serene Armlet, 1000 gil
You're forced to take the first left here. Don't worry, nothing interesting can do yet. Just follow along the paths and you will eventually reach the end. Once you're there, the fun begins. It seems the Sinspawn are having a violent reaction. They combine into your next enemy, Sinspawn Gui.
Sinspawn Gui | ||||||
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- The Djose Temple -
Enemies: Basilisk, Bite Bug, Bunyip, Funguar, Ganderwa, Garm
Items:
After following the path out of the battle zone, take the right fork to go to the Djose Temple.
This temple is one of the most confusing, but simple when you begin to think about it.
In the Cloister of Trials, start by taking the two Djose Spheres and inserting them into the door. In the next room, put two Djose Spheres into the pedestal, push it over under the upside down pedestal, turn back and get the other Djose Sphere, then place it in the wall by the pedestal. Take one sphere out of the pedestal and put it in the wall as well. Take the newly powered Djose Sphere, and insert it in the slot to the right of the door. Then take the two spheres from the wall and put them in the pedestal. Go opposite of the pedestal and hit the switch to move it back to the center. Push the pedestal into the newly opened room, and jump across. Push the pedestal in there. Return to the main room and hit the return switch once again. Put the charged Sphere in the slot to the left of the door, then return the two Sphere's in the pedestal to the first room. The lift will appear. Go up the lift, and push all the pedestals at the end of the room. Now go back down the lift. Locate the Gylph on the left side of the room. Touch it, then take the Destruction Sphere from inside. Go back up, and put the Destruction Sphere in the pedestal in the upper room. Take your treasure and go up the stairs to the fayth.
- Moonflow -
Enemies: Bite Bug, Bunyip, Extractor, Funguar, Ganderwa, Garm, Ochu, Snow Flan*
Items:
The Moonflow is fairly simple. At least the first half. Once you reach the end of the first half, just talk around until you're ready to go. Then talk to Auron and the Shoopuf captain to head off. Now it becomes interesting.
Extractor | ||||||
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Once the battle is over, you will finish the Shoopuf ride with ease. On the next side, at the first corner, it's time to meet up with an old friend, Rikku. You can now customize weapons and armor at any time by going to the menu and selecting the Customize option. Just follow the path and you will end up in Guadosalam.
Walkthrough Part 2
- Guadosalam
- Thunder Plains
- Macalania
- Sanubia Desert
- Home
- Airship
- Bevelle
- The Calm Lands
- Mount Gagazet
- Zanarkand Ruins
- Sin
- Guadosalam -
Enemies - None
Items - Al Bhed Primer XIII, Mega Potion, Elixer, Hi Potion x2, Lightning Marble x8, 3,000 Gil
A short scene starts off as you enter. If you wish, you can go around and get some nice items, but they're not extremely necessary. When you want to go on, just head towards Seymour's Mansion at the very end. You will talk around a bit, then go up the ramp to the Farplane. Once on the Farplane, talk to Wakka and Lulu. Talking to Wakka will give you some nice add-ons for the Brotherhood: Strength +10%, Sensor, and Waterstrike. Then you have to go up and talk to Yuna to end the Farplane event. Back outside Seymour's mansion, just talk around with the Lulu Rikku and Kimahri, until you have to make a choice. After you do so, talk a bit and you will eventually end up on your way to the Macalania temple.
- Thunder Plains -
Enemies - Aerouge (200), Buer (230), Gold Element (1200), Iron Giant (3600), Kusariqqu (445), Larva (1498), Melusine (265), Qactuar (500)
Items - Al Bhed Primer XIV, Remedy, Ether, Phoenix Down x2, Hi Potion x2, X Potion, Water Ball, Yellow Shield, 5,000 Gil, 2,000 Gil
This is one of the most simple plaises so far in the game. Just run straight to the Travel Agency, where you can watch a little scene unfold with Yuna. Afterwards, just keep running again until you finish the Thunder Plains.
NOTE: If you want to do the Lightning Bolt Evading game, go to the Secrets page to learn more about it.
- Macalania -
Enemies - Blue Element (1500), Chimera (5250), Iguion (370), Murussu (580), Wasp (360), Xiphos (2700), Spherimorph (12,000), Evil Eye (310), Ice Flan (1350), Mafdet (710), Snow Wolf (400), Crawler (16,000), Negator (1,000), Seymour (6,000), Guado Guardian (2,000), Anima (18,000), Wendigo (18,000)
Items - Al Bhed Primer XV, Al Bhed Primer XVI, Jecht's Sphere, Phoenix Down x3, Remedy x3, Mega Potion, Ether, Hi Potion x2, X Potion x2, Elixer, MP Sphere, Luck Sphere, Level 1 Key Sphere, Level 2 Key Sphere, Sleepy Cait Sith, Shell Targe, 2,000 Gil, 400 Gil, 5,000 Gil
You will fight not one, not two, not three, but FOUR boss battles in Macalania. This is a warning, once you find the second Save Sphere, keep training for a while until you feel fit. You will basically follow one path for most of this area. The first boss battle will be thanks to Auron wanting to show something to you. This first boss is Spherimorph
Spherimorph | ||||||
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After winning this battle, Auron will learn the Overdrive, Shooting Star. Now continue until you reach Rin's Travel Agency at Lake Macalania. Save here, no matter what. You still have 3 boss battles and a cloister of trials to do, and you can't head back once you enter. If you are underlevelled, you will have to come back here. Now continue on for boss fight number 2.
Crawler | ||||||
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Now just follow the path into the temple. Talk around and invade into Yuna's room. Then go up and into the Cloister of Trials. This cloister seems pretty simple, just don't hit the reset switch on the left. Continue straight through into the chamber of the faith. Once you get there, it's time for boss battle number 3.
Seymour | ||||||
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Running outside, you trigger the reset switch for the Cloister. This one is fairly easy, just repetitive. Take the Gylph Sphere from the center column and put it in the pedestal. Push the pedestal to the right, then push it upwards. Follow the pedestal down the ramp and remove the Gylph Sphere and put it in the farthest left slot. Go up and over to the newly raised platform and get the Macalania Sphere. Now put it in the pedestal and push the pedestal under the column in the lower level. Go back up and take the Macalania Sphere on the far right of the Cloister. Bring it down the ramp and put it in the column to the left. Finally head back up the ramp, and take the Macalania Sphere from the top of the ramp to the central pedestal. Go back up to the hallway, but hit the return switch. Remove the Macalania Sphere from the Pedestal, and push it down the ramp. It will catch the Destruction Sphere. Place the Macalania Sphere in the slot to the far right, then take the Sphere from the Central Column and place it above where the ramp was to re-create it. Now push the pedestal to the right, then upwards and down the ramp. Follow it, and put the destruction sphere in the empty slot. This reveals your treasure. Then, go up and take the Macalania Sphere from the right, bring it down to the Pedestal and push it in place. Now go up, take the Sphere above the ramp, and go put it in the center column and head out.
Save here, you've still one boss to defeat. As you run away, the Guados will chase after you. Just steal from them and attack physically, and take out their monsters like any others. Once you reach the lake, it's time to finish off the string of boss battles.
Wendigo | ||||||
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After the battle you will get caught underneath the ice. There are some Lv. 2 Key Spheres behind Kimahri. Really you just have to talk around until you exit this area.
- Sanubia Desert -
Enemies - Alcyone (430), Cactuar (800), Mech Guard (1280), Mech Gunner (2800), Mushussu (680), Sandragora (12750), Sand Wolf (450), Sand Worm (45,000), Zu (12,000)
Items - Al Bhed Primer XVII, Al Bhed Primer XVIII, Mercury Crest, Remedy x4, Ether x2, Hi Potion x 16, X Potion x4, Mega Potion x5, Megalixer x3, Elixer, Al Bhed Potion x24, Level 2 Key Sphere, Teleport Sphere x2, 10,000 Gil
When you start off, you will trigger a fight against a Zu, all alone. Lucky enough, Auron and Lulu show up while you are fighting. After you finish off the Zu through whatever methods you want (it's just a normal monster, lots of strategies work) just follow the path for two screens. When you get to the third screen, to straight along the right side, or right up the middle with the mini-map on. Without the map, you can get lost here. If you want 10,000 Gil then head left into the ruins in the third area. In the fourth area, just head up avoiding the sink holes (the items aren't all that necessary yet, plus you can get them later without the Sandragoras in your way). You will have to go through the last sinkhole to get to Home. To kill the Sandragora, just use fire based attacks.
NOTE: Rikku should be in your party 24/7 here. She can use Al Bhed Potions to heal you, plus she can steal from Machina which instantly disabled them.
- Home -
Enemies - Bomb (850), Chimera (5250), Dual Horn (1875), Guado Guardian (2,000)
Items - Al Bhed Primer XIX, Al Bhed Primer XX, Al Bhed Primer XXI, Hi Potion x2, Al Bhed Potion x10, Friend Sphere, Skill Sphere, Special Sphere
Go up and save on the right of the entrance. Then head to the left and downward a bit to obtain an Al Bhed Primer. Going in, just follow the path for the first screen. In the second screen, there are two Al Bhed Primers. One right at your feet near the entrance, and the other at the right in the fork. Afterwards, just follow the paths and you will end up at the end of Home. Once at the end, search around for 10,000 Gil.
- Airship -
Enemies - Bomb (850), Dual Horn (1875), Evil Eye (310), Evrae (32,000)
Items - Al Bhed Potion x4
When you finally get control while on the airship, talk to everyone in the bridge. Go around the entire airship and talk to Rin and any summoners. Return to the bridge and speak to everyone (including the pilot.) Now run to the end of the airship so you can get on the roof. Along the way, you will fight some enemies, but laugh at the Guados choice of enemies. The best is a Dual Horn with 1875 HP. Once you are on the roof, you will fight Evrae, the flying guardian of Bevelle.
Evrae | ||||||
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- Bevelle -
Enemies - Aqua Flan (2025), Bat Eye (380), Cave Iguion (550), Maze Larva (2222), Octopus (4500), Phlegyas (1680), Sahagin (1380), Swamp Mafdet (850), Warrior Monk (1400), YKT-63 (4200), YAT-99 (4200), Evrae Altana (16384), Grothia[Ifrit] (8000), Mortibody (4000), Pterya[Valefor] (12000), Seymour Natus (36000), Spathi (20000)
Items - Al Bhed Primer XXII, Mega Potion, Elixer, HP Sphere, Black Magic Sphere, White Magic Sphere, Skill Sphere, Knight Lance, Lucid Ring, Avenger, Rematch
Once you defeat Evrae, you're going right into Bevelle. You will face a number of soliders and Machina to get to Yuna. Once you reach the end, you will trigger enough events to lead into the Cloister of Trials. Pick up the Al Bhed Primer at the bottom. Now time for one of the more confusing Cloister of Trials yet.
Once you are on your platform, wait until you reach the first Gylph on the path. Turn right here (Turn by hitting X while the Gylph is pointed in a certain direction.)Take the Bevelle Sphere and put it in the pedestal. Now turn Right, then Right again. Place one Bevelle Sphere in the slot. This opens part of the lower path. Go back onto the path. Turn around at the next Gylph and then turn right again. Take a Bevelle Sphere from the mounting and put it in the pedestal. Now turn right and go straight through to warp to the beginning of the path. Take the first right at the beginning. Take a left, then go straight, straight, right. Take one of the Bevelle Spheres and put it in the side mounting. Push the pedestal back on track and turn right. Go take the second right turn. Get the Gylph Sphere at the end and put it in the pedestal. Take a right onto the path, then the next right. Put the Gylph Sphere in the end mounting, and get the Destruction Sphere. Ride the platform to the right, go off the end, then take the second right again. Put the Destruction Sphere in the slot. Now go onto the path and turn right at the next gylph, and take the Bevelle Sphere. YOU MUST GET THIS SPHERE. Even though it is not necessary to get it to pass the area, you must have it to get one of the secret Aeons, as well as power up Yuna's Nirvana to full power. When you are ready to go on, go to the end of the path, and then take a right on the next Gylph. Go further on the path and you will come to a fork. Take one Bevelle Sphere and put it in the mounting. Go get the treasure on the right, hit the switch, then push the Pedestal to the left and get the treasure chest. Now head off to the right until you reach the end of the Cloister. And if you thought this was hard, wait until you get to the next Cloister.
You will be reunited with Yuna in the chamber of the Fayth, but when you come out, you become seperated again. Yuna is now in the upper part of Via Purifico along with Auron Kimahri and Lulu (but you don't start with them.) There are some nice items here, so I suggest finding them. However, they aren't that great, so I suggest taking the right path, picking up Kimahri and a Mega-Potion, then heading up to meet Auron and a Save Sphere. Through the next hall is the next boss.
Isaaru's Aeons | ||||||
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The next scene involves Tidus Wakka and Rikku in the underwater Via Purifico. Once you get to the second save point, save and prepare for a boss battle
Evrae Altana | ||||||
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You will arrive on the Highbridge. This place is the perfect training grounds. Stay near the end and fight battles then hit the Save Sphere for healing. When you are ready, head off the end to where Seymour is.
Note: This battle is much easier with Reflect. I recommend getting it before going on
Seymour Natus | ||||||
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Seymour shouldn't be too much trouble. Afterwards, you will end up in Macalania. Find Yuna and a scene will happen involving Tidus Yuna a starlit sky and a pond. Once the scenes are over and you regain control head left at the four way cross roads, and back to the pond where you were with Yuna. Pick up the Sphere on the left hand side. After watching it, head back to the cross roads and go out the right way. The path will take you to the Calm Lands.
- The Calm Lands -
Enemies - Anacondaur (5800), Chimera Brain (9800), Coeurl (6000), Flame Flan (1500), Malboro (27000), Mech Scouter (2750), Nebiros (700), Ogre (9400), Shred (1950), Skoll (1000), Defender X (64000)
Items - Jecht's Sphere, Aeon's Soul, Al Bhed Primer XXIII, Al Bhed Primer XXIV, Al Bhed Primer XXV, X Potion x2, Mega Potion x2, Megalixer x2, MP Sphere, Fortune Sphere, Power Sphere x30, Level 2 Key Sphere x2, Flexible Arm, Lucid Ring, 5,000 Gil, 10,000 Gil
First off, this area is home to many secrets and side quests. Go to the Secrets section to learn more about them. For now, the only interest is the shop near the center. Go there to watch a few scenes unfold with Father Zuke, a past summoner who quit his pilgramige. Aferwards, head out not too far to where you can see Belgimene. Challenge her to get another item for customizing Aeons. This one allows you to add new abilities to them. Finally, in the bottom right corner below the cliffs, there is 15,000 Gil. When you are satisfied with your training, head to the north eastern exit. Now comes ANOTHER boss fight.
Defender X | ||||||
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Afterwards, you can head down into the trench to the Cavern of the Stolen Fayth. There is good training in that area, and I recommend doing so. Also, if you have 200 000 Gil (which you probably don't) you can get Yojimbo in the back room. Finally, you can get the Rusty Sword down there, which is needed for Auron's Celestial Weapon. I recommend getting it now, since you don't have to go so far out of your way afterwards.
Once you are done, head up the trail into Mount Gagazet.
- Mount Gagazet -
Enemies - Biran, Yenke (Both vary(Based on Kimahri)), Bandersnatch (1800), Bashura (17000), Grat (4000), Grenade (7500), Imp (880), Mech Leader (3700), Mech Defender (8700), Nidhogg (2000), Seymour Flux (80000), Mortiorchis (4000), Achelous (5100), Ahriman (2800), Behemoth (23000), Dark Flan (12800), Grendel (9500), Maelspike (10000), Mandragora (31000), Splasher (200), Sanctuary Keeper (40000)
Items - Braska's Sphere, Mega Potionx2, HP Sphere, Fortune Sphere, Return Sphere, Star Armguard, Defending Braver, Recovery Ring, 20,000 Gil
First of all, I recommend training a lot in the Calm Lands before taking Mount Gagazet on. Also, you should vigorously train Kimahri, as well as have him Lancet as many enemies as possible. Not far from the start, you will encounter Biran and Yenke, who start a boss battle with Kimahri, and Kimahri alone.
Biran and Yenke | ||||||
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Along the way, you can aquire Braska's Sphere. It is up a short narrow path about halfway across the second screen. If you got the second Jecht's Sphere like I told you to, Auron will learn a new Overdrive. Continue up the path until you are nearing the end of the second screen. Save here. Also, run around in circles and get everyone who you use (including your Aeons) into Overdrive. The next boss is just around the corner. As you come up the next screen, you will encounter Seymour.
Seymour Flux | ||||||
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Once you have finished Seymour off, search behind the columns just ahead for the Saturn Crest. Once you have that, continue inside Mount Gagazet. The enemies inside are quite difficult, so make sure you save. Take the left path until you come to an underwater portion. Being the only swimmers, Tidus Rikku and Wakka must continue alone. At the end is a simple challenge. Wakka must shoot a Blitzball inside a rotating shield to hit the center. This causes a staircase appearing near the entrance, which allows you to pass.
Take the left path again to another underwater portion. This time the challenge waiting at the end is tricky. Swim your characters into the color which represents them on the Sphere Grid (Tidus Blue, Wakka Orange, Rikku Green.) This causes a chest to appear containing a Fortune Sphere. Once you are ready to exit Gagazet, head to the right at the fork. Not far outside you will encounter the Sanctuary Keeper.
Sanctuary Keeper | ||||||
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- Zanarkand Ruins -
Enemies* - Defender Z (42,300), Fallen Monk (3300), YAT-97 (3700), YKT-11 (6200), Spectral Keeper (52000), Yunalesca (24,000, 48,000, 60000)
Items - Sun Crest, Fortune Sphere, Luck Sphere, Friend Sphere, Level 3 Key Sphere, Spiritual Targe, 10,000 Gil
*All enemies inside of mount gagazet appear on the road to the doam. Inside the dome, these enemies appear.
After finishing off Sanctuary Keeper, you will descend into the Zanarkand Ruins. You must head into the dome, which if you cannot recognize, is actually the Blitzball Stadium from the introduction. A quick note, Most of the enemies inside the dome are either Machina or Zombies. You can kill them easily via Steal or Life.
Once you reach the end of the dome, you will arrive at the Cloister of Trials in Zanarkand. You must step on the pieces displayed in the monitor. Doing so opens a second room where four puzzles will innitiate. Solve them all, then take the Kilika Sphere near the monitor, and put it in the pedestal on the left in the first room. Take the Besaid Sphere and insert it in the pedestal on the right in the first room. A Save Sphere will appear in the first room. SAVE HERE. In the second room, the Spectral Keeper awaits.
Spectral Keeper | ||||||
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I would recommend at this point, going out into the dome, and charging all your characters and Aeons into Overdrive. You will need it. Once you are done, head further into the temple until you come to Yunalesca. Since Yuna's morales don't match Yunalesca's, it is time for another boss battle.
Yunalesca | ||||||
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After the battle is over, head out to Zanarkand Dome, then out to the Ruins. Not far out of the Dome, Cid will pick you up in the Airship.
- Freedom Point -
At this point in the game, you can do anything. With the Airship's search command, you can go to the Omega Ruins to train. The location is approximately (72,35). That's (X,Y) if you don't know math well enough. For more information on what you can do, go to the Secrets section. For now I will continue with the walkthrough in one final large block.
- Sin -
Enemies - Left/Right Fin (65000), Sin's Core (36000), Sinspawn Genais (20000), Sin (140000), Adamantoise (54,400), Ahriman (2800), Barbatos (95000), Behemoth King (67,500), Demonolith (45000), Exoray (7400), Gemini (36000), Great Malboro (64000), Land Worm (80000), Wraith (22,222), Seymour Omnis (80000), Braska's Final Aeon (60,000, 120000), Final Boss
Items - Elixer, HP Sphere, Defense Sphere, Attribute Sphere, White Magic Sphere, Skill Sphere, Level 3 Key Sphere, Level 4 Key Sphere, Special Sphere, Phantom ring, Wizard Lance, Four on One, Defending Bracer, Laevatein, Knight Lance, Stillblade, Mage's Staff, IOnfinity, Wicked Cait Sith, Hrunting, 20000 Gil
Be prepared for a lot of fighting. There are 6 boss battles in this area (7 bosses, but there are two in one battle). I would recommend training for a few hours in the Omega Ruins. Once you are ready, head to Highbridge and go to the end of the platform. There you will find the distress of everything. Once the scene is done, head back to the airship. If you want, you can now return to the chamber of the fayths for the first four Aeons to learn a bit more about the story. On the airship, a new area named Sin is at the top of the list. Be prepared before choosing it, by doing so you will innitiate THREE boss battles in a row. The first two are perfectly identical, so there is only one strategy for both of them.
Left/Right Fin | ||||||
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Now it is time to finish off the last of the Sinspawn. You will fight Sinspawn Genais at the same time as Sin.
Sin, Sinspawn Genais | ||||||
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After this fight, you can go rest and recharge Overdrives, which I recommend doing. Also, if you don't have Anima yet, I recommend getting her. See the Secrets section for more details. Also, be sure to have either Zombieproof armor, or A LOT of Holy waters. Confuseproof and Stoneproof are also nice to have, as well as necessary if you don't like using Aeons.
Sin | ||||||
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You will now be taken inside Sin. You can leave at any time however. I strongly recommend getting Anima if you haven't already. There are still a few bosses in here that are quite difficult to defeat unless you have passed a few sections of the Sphere Grid.
WARNING: Behemoth Kings cast Meteor when they die, which can whipe out your entire party.
Once you are ready, just head to the upmost point on the map. I like to call this a Dark Dungeon, because the Minimap is only revealed as you pass the area. There are items on top of the waterfalls, but they take some time to go around and get them, and I feel it is just a waste. Once you reach the end of the screen, SAVE. There is a boss battle once you climb the stairs.
Seymour Omnis | ||||||
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After finishing off Seymour for the final time, you will arrive in a maze of sorts. Everything is a puzzle in this area. As soon as you see the Gylph on the wall (and if you are interested in a Lvl 4 Key Sphere) Run around in circles until you defeat 10 fiends. Open the first door. Fight another 10 fiends, and open the second, then the same for the third door. As you pass by the single tile with a Yevon symbol on it, stand still to be lifted to Four-on-One armor for Wakka. Just slightly further on you can get to an HP and Defense Sphere the same way. Once you are ready, head forward until you reach the tiles which rise before you can move infront of them. Go to the wall on the right and look around for a door. It leads to a slide down into a pit. Go in and proceed to climb up the wall. Don't miss the Laevatein. Follow the path, save, and turn up. The Tower of the Dead will fall from the sky. Enter at your own risk, you CAN NOT turn back after entering. Once inside the Tower, run around and touch 10 Yevon symbols. Don't step on the white circles, icicles shoot out of them and force fights. You can encounter a Land Worm this way, which has 80000 HP. Once you hit 10 Yevon symbols, you will be warped to the upper area, where you will find The Final Boss. (Actually there are more after, but just read down to find out why I don't consider them bosses at all)
Braska's Final Aeon | ||||||
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After this battle you will start an event where you must defeat every Aeon you have obtained. You have Auto-Life cast at all times, so don't worry about a thing. After they all die, you will fight the true Final Boss, but you still have Auto-Life. You can easily defeat the Final Boss by using Zombie Attack followed by Life/Full-Life
Now sit back, relax, and watch the well deserved ending.
CREDIT:
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WALKTHROUGH/GUIDES
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