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Red XIII






Level 3 Stats
Health: 345
Physical Attack: 34
Magic Attack: 35
Physical Defence: 100

Red XIII Limit Breaks

Sled Fang Level: 1
Deal 320% PHY/MAG Non-elem. damage [Range: Single Enemy]. Also, Defense is decreased [Pot.: Mid] [Range: Single Enemy] [Dur.: 10s]. [Stacked: 5s] [Max. Pot.: Mid]. Charge Speed: 800.

Lunatic High Level: 1
MAG heal is cast [Pot.: 4% of heal strength] [Range: All Allies]. Also, Defense is increased [Pot: Mid] [Range: All Allies] [Dur.: 10s]. [Stacked: +5s] [Max. Pot.: High]. Magic Defense is increased [Pot. Mid] [Range: All Allies] [Dur.: 10s]. [Stacked: 5s] [Max. Pot.: High]. Charge Speed: 1800.
Additional Levels are unlocked on Red XIII's Stream Board

Note: Limit Break levels data is currently not 100% accurate for all characters


Red XIII Gear

Gear R. Ability 1 R. Ability 2
Hojo's Specimen Boost MDEF +4 Boost Crit. Pot. +4
Rubber Harness Boost HEAL +8 Boost PDEF +8
Seaside Aloha Boost HP +10 Boost PATK +10
Tropical Beach Boost HP +8 Boost MDEF +10

Red XIII Weapons

Weapon Element PATK MATK R. Abilities Spt. Materia
Rubber Collar
 
400 463 PDEF +80%
Limit Break DMG +85%
PATK/MATK +10%. PATK/MATK +10%. MATK +20%.
Platinum Collar
 398 583 Heal Potency +50/100%
Earth Resist. +50%
PATK/MATK +10%. MATK +20%. Buff/Debuff Time +20%.
Sleek Collar
410 518 MDEF +80%
Wind Resist. +50%
PATK/MATK +10%. MATK +20%. Buff/Debuff Time +20%.
Rage Collar
405   PATK +50/25% MATK +50/25%
Fire Ability Potency +120%
PATK/MATK +10%. PATK/MATK +10%. PATK/MATK +10%.
Gold Collar
415 458 MATK +100/50%
Earth Resist. +50%
PATK/MATK +10%. PATK/MATK +10%. MATK +20%.
Junk Collar
506 463 PDEF +80%
Fire Resist. +50%
PATK/MATK +10%. PATK +20%. PATK +20%.
Leather Collar
518 458 HP +250/100%
Earth Ability Potency +120%
PATK +20%. PATK +20%. Heal +20%.
Noble Collar
388 552 PATK +50/25% MATK +50/25%
Water Ability Potency +120%
PATK/MATK +10%. MATK +20%. Sigils defeated by matching Sigil Materia during Attack Shift Count +2.
Seaside Collar
506 465 HP +250/100%
Lightning Ability Potency +120%
PATK/MATK +10%. PATK/MATK +10%. Sigils defeated by matching Sigil Materia during Attack Shift Count +2.

 







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