| Weapon Traits [1] | 
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Bonus Attack [Warrior] | 
Ranged attacks which inflicts guaranteed Critical Hit
 
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Brain Stab [Scout] | 
Guaranteed Critical Hit. Deals extra damage
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Bulldoze [Assault] | 
Damage and stun enemies, pushing them one one space away
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Bullet Barage [Assault] | 
Power charge attacks that deals very high damage but does not stun.
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Bullet Blizzard [Shooter] | 
 Bonus attack which inflictis guaranteed Critical Hit and does not attract walkers.
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Concussion Round [Hunter] | 
Ranged attacks that damages and stuns the target and the adjacent enemies around the target.
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Critical Attack [Shooter] | 
Fires a short-range projectile that hits several enemies in a line
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Critical Attack [Hunter] | 
Powerful attack which deals guaranteed Critical Hit against all targets.
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Critical Attack [Scout] | 
Fires a powerful projectile in a straight line,reaching up to 6 spaces away and dealing guaranteed cCritical Hit to every target.
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Crippling Round [Hunter] | 
Ranged attacks that damages and cripples the target and the adjacent enemies around the target.
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Decimate [Assault] | 
Can be targetted anywhere on the ground within range, demaging and stunning enemies
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Definitively Discombobulate | 
Damages enemies in a radius around the target.Charge attack also stuns enemies
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Root Attack [Hunter] | 
Single target acttack which inflicts guaranteed Critical Hit. The target is rooted for one turn. The root effect can be applied to any walker tupe. Requires 2 Charge Points.
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Free Attack [Shooter] | 
Bonus attack which inflictis guaranteed Critical Hit and does not attract walkers.
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Free Attack [Warrior] | 
Bonus attack which inflictis guaranteed Critical Hit. Requires 2 Charge points to be activated
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Free Attack [Bruiser] | 
A bonus attack that stuns all targets and  inflicts guaranteed Critical Hit in a three-space arc ahead of the user
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Herd Smash [Bruiser] | 
Damage and syun every enemy adjacent to the target. Hard enemies within a 2-space radius from the target. Stunned and stun resistant enemies will not be herded.
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Obliterate [Assault] | 
A circular-area attack that can be targeted anywhere on the ground, damaging and Stunning enemies. The attack has extended range.
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Pulverize  [Shooter] | 
| A small circular-area attack that can be targeted anywhere on the ground, damaging and crippling enemies. | 
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Silencung Stab [Scout] | 
Guaranteed Critical hIT. Deals extra damage. if a charge attack kills an enemy, threat is reduced by 1
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Smash [Bruiser] | 
Damage and stun every enemy adjacent the target.
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Stoppinh Power [Assault] | 
Roots all targets for 1 turn (while rooter, the targets cannot move)
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Stun Attack [Assault] | 
Damage and stun enemies
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Vermint Blast | 
Ranged attack that samages ans sets on fire every enemy adjacent to the target
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| Weapon Traits [2] | 
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Accurate | 
Increases critical chance by [% specified].  Total critical chance cannot exceed [% specified].
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Charging | 
[% specified] chance to get an extra Charge Point from Kill; total damage for charge attacks is increased by [% specified]
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Concussuon | 
Your stunning attacks have a [% specified] chance of  incapacitating the enemy for an additional turn.
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Crippling | 
Attacks that are Body Shots have a [% specified] Chance to Cripple the target. Cripple limits enemy's movement to 1 space per turn.
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Destructive | 
Tatal Damage dealt by critical Hits is increased by [% specified]
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Ensnare | 
Non-bodyshot attacks roots for 1 turns. The chance is [% specified] for melee and [% specified] for ranged classes
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High Powered | 
Increases range by [specified numbers] spaces.
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Incendiary | 
Attacks have a [% specified] chance to ignite the target.
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Interruptor | 
Overwatch attack have a  [% specified] chance of forcing the enemy to end their turn early.
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Large Caliber | 
Widens the hit area by [specified numbers] meters.
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Lethal | 
Attacks deal + [% specified] total demage.
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Lucky | 
Improves the chances that other traits will take effect by [% specified].
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Piercing | 
Reduces the chance that your attacks will result in Body Shots by [% specified]
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Point Blank Shot | 
Attacks towards enemies within 3 spaces(s) of you deal + [% specified] additional weapon damage.
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Primed | 
| When you are out of action points,you have a 50% chance to activate overwatch | 
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Razor | 
Reduces the chance that your attacks will result in Body Shots by [% specified]. Attacks ignore the first [% specified] of the target's Damage Reduction.
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Silenced | 
Has [% specified] chance of not creating threat.
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Swift Strike | 
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Tactical | 
This sirviver takes [% specified] less damage. They may also move after attacking. if they did not move before attack. Total damage resistance cannot exceed [% specified]
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Threat Reduction | 
[% specified] Chance when killing an enemy to reduce threat by 1.
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Wide Arc | 
Widens attack cone by [specified numbers] Degree
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Wide Spread | 
| Widens attack cone by  [specified numbers] Degree |