Click here for a table of the Character Classes
Bard
This Character Class attracts roaming poets who wander from place to place, putting folktales and legends of heroes to music. They hand those songs down from generation to generation. An accomplished singer, the Bard is also a traveling specialist. Their INT and APR stats improve, and although they are not as accomplished as Mages, the can also cast spells. Because they have low strength they are not at their best fighting with weapons. As a Bard's level rises, he or she learns spells and skills helpful in adventuring and lending aid to their companions. |
STR |
-25% |
AGL |
-10% |
GRD |
-15% |
INT |
+20% |
APR |
+10% |
Max HP |
-20% |
Max MP |
No Change |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
13 |
EagleEye |
Poet |
14 |
X-Ray |
Lyricist |
13 |
SleepSong |
Warbler |
15 |
Repel |
Crooner |
20 |
WakeSong |
Songster |
35 |
MistSong |
Minstrel |
30 |
AngelSong |
|
Class Combination |
Skill/Spell Learned |
Bard + Cleric |
HealSong |
Bard + Fighter |
WarCry |
Bard + Jester |
GagSong |
Bard + Mage |
CurseSong |
Bard + Mariner |
WaveSong |
Bard + Shepherd |
RamSong |
Bard + Warrior |
WarSong |
|
Cleric
This Character Class is for those who wish to become experts in holy divination. Clerics use power borrowed from the gods to heal the wounds of companions or drive away malicious monsters. They can not only use spells, they can also fight with weapons. As their Character Class Level rises, they learn mostly recovery spells such as Heal and HealMore. Because you need these recovery spells for the adventure to progess smoothly, one or more of your characters should master this Class. The acquisition of the important spells such as Vivify and complete mastery of the Class takes time. |
STR |
-20% |
AGL |
-10% |
GRD |
-30% |
INT |
+10% |
APR |
No Change |
Max HP |
-20% |
Max MP |
No Change |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
Expel, Heal |
Novice |
19 |
Infernos |
Acolyte |
18 |
Upper |
Prelate |
13 |
StopSpell |
Clergyman |
30 |
HealMore |
Priest |
20 |
Infermore |
Bishop |
30 |
HealAll |
HiPriest |
50 |
Vivify |
|
Class Combination |
Skill/Spell Learned |
Cleric + Bard |
HealSong |
Cleric + Dancer |
K.O. Dance |
Cleric + Mariner |
HolyAura |
Cleric + Shepherd |
Increase |
|
Dancer
A Dancer uses many dances to support companions and fascinate and confuse the enemy. Their strength and defense are weak, making them poor at using weapons. Their best attribute is their quick steps, which can avoid the enemy's attack. As a character gains experience in this Character Class, his or her chances of avoiding and enemy's attack improves. Dancers learn mostly Support-type skills. |
STR |
-30% |
AGL |
+30% |
GRD |
-40% |
INT |
No Change |
APR |
+10% |
Max HP |
-30% |
Max MP |
-20% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Novice |
-- |
--- |
Apprentice |
5 |
LureDance |
ToeTapper |
13 |
ParryPass |
Dervish |
20 |
OddDance |
Amateur |
15 |
SideStep |
Prancer |
29 |
DanceShut |
Bounder |
15 |
PaniDance |
TruTalent |
23 |
K.O. Dance |
|
Class Combination |
Skill/Spell Learned |
Dancer + Fighter |
JockDance |
Dance + Jester |
BoxerDance |
Dancer + Mage |
TakeMagic |
Dancer + Mariner |
ShipDance |
Dancer + Shepherd |
RamDance |
Dancer + Thief |
RobDance |
Dancer + Warrior |
SwordDance |
|
Fighter
With muscles tempered into weapons, this Character Class attracts a kind of person different than a Warrior. "Fightins" is the operative word. Fighters are characterized by their ability to perform one fast, superior, and satisfying hit when challenged. They also tend to attack before the enemy. While Fighters do not learn spells, they learn many powerful attack skills as their CC Level rises. Their rate of performing Critical Hits also rises. |
STR |
No Change |
AGL |
+15% |
GRD |
-10% |
INT |
-30% |
APR |
No Change |
Max HP |
No Change |
Max MP |
-50% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
16 |
LegSweep |
Grappler |
16 |
JumpKick |
BlackBelt |
18 |
Roundhous |
Assassin |
20 |
Suplex |
Ninja |
35 |
WarCry |
Sensei |
25 |
Punch |
Master |
30 |
Windbeast |
|
Class Combination |
Skill/Spell Learned |
Fighter + Dance |
JockDance |
Fighter + Jester |
Retaliate |
Fighter + Mage |
FireAir |
Fighter + Mariner |
BigTrip |
Fighter + Shepherd |
RamAttack |
Fighter + Thief |
KOPunch |
|
Jester
This occupation is for artists who stand up tall, at the risk of life and limb, and throw out gags to get the enemy to laugh. Changing to this Character Class lowers almost all abilities although Appearance rises slightly. As your character rises in the Jester Class, he or she learns skills that have almost nothing to do with fighting. However, some of these skills are nothing to look down on. Even though it looks worthless, a Jester may prove very helpful. |
STR |
-30% |
AGL |
-30% |
GRD |
-40% |
INT |
-20% |
APR |
+5% |
Max HP |
-30% |
Max MP |
-40% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
7 |
PuffPuff |
Goof Off |
8 |
Silliness |
Buffoon |
15 |
PointOut |
Stand Up |
28 |
QuickJoke |
Comedian |
22 |
LushLicks |
Joker |
20 |
SickLick |
Fool |
30 |
Tickle |
|
Class Combination |
Skill/Spell Learned |
Jester + Bard |
GagSong |
Jester + Dancer |
BoxerDanc |
Jester + Fighter |
Retaliate |
Jester + Mage |
PanicAll |
Jester + Thief |
Giggle |
Jester + Warrior |
ConfuHit |
|
Mage
Mages specialize in spells, learning many helpful spells for use in battles and exploring. This Class has a high INT stat, and its Max MP is boosted so Mage trainees can learn and use numerous spells. While the Mage's Max HP and GRD decline, if you place your Mages behind the lines, monsters find it hard to attack them successfully. While Mages mainly learn attack spells, they also learn Return, Outside, and other essential adventurer spells. |
STR |
-40% |
AGL |
-5% |
GRD |
-40% |
INT |
+20% |
APR |
+10% |
Max HP |
-40% |
Max MP |
+10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
Firebal |
Novice |
13 |
Sleep |
Dabbler |
15 |
Return |
Magician |
15 |
Sap, Outside |
Sorcerer |
27 |
Blazemore |
Wizard |
35 |
Boom, Surround |
Warlock |
30 |
Firebane |
Archmage |
35 |
SnowStorm |
|
Class Combination |
Skill/Spell Learned |
Mage + Bard |
CurseSong |
Mage + Dancer |
TakeMagic |
Mage + Fighter |
FireAir |
Mage + Jester |
PanicAll |
Mage + Mariner |
Lightning |
Mage + Shepherd |
SleepAll |
Mage + Thief |
RobMagic |
|
Mariner
These sturdy characters are hardened by time spent navigationg the harsh seas. All abilities are high, and HP and GRD rise faster that in other Character Classes. On land, mariners can exhibit their strengths as powerful fighters. While this Class's learned skills are mostly for fighting, the can also learn special skills that lend the sharp eye of a seabird. As their level rises, so does their resistance to damage caused by Tsunami and other Water-type spells and skills. |
STR |
No Change |
AGL |
+5 |
GRD |
+10 |
INT |
-10% |
APR |
No Change |
Max HP |
+15% |
Max MP |
-20% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
14 |
FishNet |
DeckHand |
11 |
Ramming |
Seafarer |
18 |
BirdEye |
Navigator |
17 |
--- |
Helmsman |
15 |
NumbOff |
Captain |
20 |
Infermore |
Admiral |
40 |
Tsunami |
|
Class Combination |
Skill/Spell Learned |
Mariner + Bard |
WaveSong |
Mariner + Cleric |
HolyAura |
Mariner + Dancer |
ShipDance |
Mariner + Fighter |
BigTrip |
Mariner + Mage |
Lightning |
Mariner + Warrior |
BirdSlash |
|
Shepherd
Members of this Character Class thend sheep on the plains. Because they constantly interact with animals, they have an easygoing demeanor. Not suprisingly, they aren't skilled fighters, so they concentrate on helping their companions in battle. Most of their spells and skills are special ones, such as Antidote, which is very important as it provides a cure to Poison. Woolguard is another spell that comes in handy during the mid-stages of the game, because it is the first skill you can learn that lessens the damage caused by ice breath attacks. Stampede is another great skill in the hands of one of your stronger characters. Another appealing reason for choosing this Character Class is skills such as Whistle and Slumber. Whistle allows you to summon momsters to battle. Because you must spend a considerable amount of time leveling up your character this skill makes your life easier. I recommend training at least one of your characters in this class. (Gabo perhaps?) |
STR |
-15% |
AGL |
No Change |
GRD |
-20% |
INT |
No Change |
APR |
No Change |
Max HP |
-20% |
Max MP |
-30% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
8 |
Antidote |
FarmHand |
9 |
Heal |
SlopFeed |
16 |
Slumber |
Swain |
19 |
Whistle |
Fleecer |
18 |
--- |
Herder |
20 |
WoolGuard |
SheepLord |
45 |
Stampede |
|
Class Combination |
Skill/Spell Learned |
Shepherd + Bard |
RamSong |
Shepherd + Cleric |
Increase |
Shepherd + Dancer |
RamDance |
Shepherd + Fighter |
RamAttack |
Shepherd + Mage |
SleepAll |
Shepherd + Warrior |
Mineuchi |
|
Thief
If you plan on thoroughly exploring dungeons and towers you must have a Thief. These exploration specialists don't mind going deep inside caves or maze in search of treasure. Their Max MP is low, so Thieves aren't very good at spells, but because they are nimble fingered, they get good results with weapons. As a Thief moves up the ranks, he or she can learn attack support skills and spells, and skills that are helpful in exploration. Of course, when they're really good, they can "acquire" monsters' belongings while fighting. |
STR |
-10% |
AGL |
+20% |
GRD |
-30% |
INT |
-10% |
APR |
-20% |
Max HP |
-10% |
Max MP |
-40% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
8 |
SandStorm |
CutPurse |
9 |
KnockDown |
Pilferer |
13 |
CragThrow |
Brigand |
18 |
ChargeUp |
Rogue |
22 |
Location |
Scoundrel |
40 |
TipToe |
Big Boss |
30 |
Smell |
|
Class Combination |
Skill/Spell Learned |
Thief + Dancer |
RobDance |
Thief + Fighter |
KOPunch |
Thief + Jester |
Giggle |
Thief + Mage |
RobMagic |
Thief + Warrior |
ThiefHit |
|
Warrior
A Warrior is a specialist whose occupation involves using a sword or axe in battle. This Class cannot learn any spells, but it does sport a higher-than-average Max HP stat and unsurpassed ATK strength. As their CC Levels go up, Warriors learn special attack skills such as SquallHit and DrakSlash. While these skills may not be as handy as those learned by Fighters, mastery of the Warrior Class sets up a character for many greater opportunities later. |
STR |
+10% |
AGL |
-35% |
GRD |
No Change |
INT |
-30% |
APR |
No Change |
Max HP |
+10% |
Max MP |
-60% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Beginner |
-- |
--- |
Novice |
10 |
PsycheUp |
Soldier |
10 |
--- |
Guardsman |
15 |
SquallHit |
Veteran |
20 |
--- |
Warmonger |
20 |
DrakSlash |
Elite |
30 |
--- |
General |
25 |
EvilSlash |
|
Class Combination |
Skill/Spell Learned |
Warrior + Bard |
WarSong |
Warrior + Dancer |
SwordDanc |
Warrior + Jester |
ConfuHit |
Warrior + Mariner |
BirdSlash |
Warrior + Shepherd |
Mineuchi |
Warrior + Thief |
ThiefHit |
|
Intermediate Classes
Dragoon
You can move to this intermediate Class when you master both Warrior and Fighter Classes. This Character Class continues training in skills perfected in both earlier professions, and they are also speedy, making for great fighters. Moving up in CC Levels allows you to learn sword skills such as VacuSlash and ZombieCut, plus Critical Hits become easier to perform. |
STR |
+15% |
AGL |
+10% |
GRD |
+10% |
INT |
-20% |
APR |
No Change |
Max HP |
+20% |
Max MP |
-40% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Gladiator |
-- |
--- |
Fencer |
15 |
VacuSlash |
Swordsman |
20 |
ZombieCut |
Ronin |
25 |
2EdgeHit |
Mercenary |
30 |
Massacre |
Duelist |
30 |
FalconCut |
Champion |
30 |
--- |
Avenger |
50 |
QuadHits |
|
Requirements: Warrior + Fighter |
Mastery Bonus: STR + 15 |
|
Paladin
A finely disciplined body and a highly principled mind combine to create this holy warrior. If you master the Cleric and Fighter Classes, the road to this occupation is open. The Paladin possesses skills that can instantly identify your enemy's vulnerable spot so you can eliminate it with one blow. As your Character Class rises, you can learn spells and special skills that mainly use the power of the wind and vacuum. You can also act as a shield to aid and support your companions. |
STR |
+10% |
AGL |
+15% |
GRD |
No Change |
INT |
+15% |
APR |
No Change |
Max HP |
No Change |
Max MP |
No Change |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Page |
-- |
ScapeGoat |
Squire |
20 |
Vacuum |
Knight |
20 |
Berserker |
Zealot |
40 |
Infermost |
Crusader |
40 |
MagicWall |
Templar |
30 |
Guardian |
HolyKnight |
30 |
Farewell |
Martyr |
60 |
MultiCut |
|
Requirements: Fighter + Cleric |
Mastery Bonus: Max HP + 20 |
|
Pirate
The Pirate is king of the wide-open sea. The path to becoming a Pirate begins with being a Thief and Mariner. As you rise in the profession, you can learn spells that aid you in searching caves and towers, and those that harness the power of nature. Damage recieved from water attacks lessens and you become better at stealing items from monsters. |
STR |
+10% |
AGL |
+10% |
GRD |
+20% |
INT |
-10% |
APR |
No Change |
Max HP |
+5% |
Max MP |
-10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
ShipWreck |
-- |
Antidote |
Barnacle |
20 |
FairWind |
Swab |
30 |
Hurricane |
Cutthroat |
30 |
StepGuard |
Buccaneer |
30 |
MapMagic |
Smuggler |
30 |
StrongD |
Marauder |
30 |
CoralRain |
Sea Dog |
30 |
WhirlPool |
|
Requirements: Mariner + Thief |
Mastery Bonus: AGL + 15 |
|
Ranger
This sword fighter has amazing power and learns both sword skills and magic spells. You can change to this Character Class if you first master both the Warrior and Mage Classes. As your character gains strength in this occupation, he or she becomes a mage-warrior who is strong both in direct attacks and attack skills as well as in casting spells. |
STR |
+5% |
AGL |
-10% |
GRD |
-15% |
INT |
No Change |
APR |
No Change |
Max HP |
-10% |
Max MP |
+10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Bouncer |
-- |
Bounce |
Wanderer |
12 |
FireSlash |
Scout |
12 |
BoltSlash |
Battler |
26 |
TwinHits |
Enchanter |
30 |
IceSlash |
BladeMage |
50 |
Disperse |
Conqueror |
40 |
Firebolt |
Faust |
50 |
Blazemost |
|
Requirements: Warrior + Mage |
Mastery Bonus: Max MP + 20 |
|
Sage
This holy one can use powerful spells only by enduring difficult training. You can become a Sage if you master both the Mage and Cleric Classes. As you rise in this Class, You learn high-level attack and support spells. Support spells are essential in the final stages of the game, during which powerful monsters appear. In addition, Sages consume less MP when they cast spells. While it is difficult to master the Sage Class, have at least one companion do so. |
STR |
-30% |
AGL |
+5% |
GRD |
-20% |
INT |
+20% |
APR |
No Change |
Max HP |
-20% |
Max MP |
+20% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Student |
-- |
Defeat |
Counsel |
15 |
Barrier |
Arbiter |
23 |
Blizzard |
Seer |
27 |
MagicWall |
Oracle |
45 |
HealUs |
Wise One |
40 |
Revive |
Elder |
50 |
Summon |
Prophet |
50 |
Explodet |
|
Requirements: Mage + Cleric |
Mastery Bonus: Max MP + 20 |
Class Combination |
Skill/Spell Learned |
Sage + TeenIdol |
LifeDance |
|
|
Tamer
This hunter stays apart from others while traveling in an attempt to protect the monsters. Because Tamers constantly study monsters, they find it easy to recruit them. If you want to develop the Monster Park to its highest level, you should have a Tame in your party. As a Tamer rises in the profession, they become specialists in monsters and lean how to attack using air and gas. They also become even better at recruiting monsters. |
STR |
No Change |
AGL |
+10% |
GRD |
No Change |
INT |
+20% |
APR |
+5% |
Max HP |
-5% |
Max MP |
-5% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
PetOwner |
-- |
PoisonGas, Tamer |
Groomer |
18 |
--- |
RanchHand |
15 |
SleepAir |
Tracker |
25 |
FrigidAir |
Hunter |
19 |
PalsyAir |
Handler |
16 |
BlazeAir |
Trainer |
32 |
PoisonFog |
BeastLord |
40 |
BeDragon |
|
Requirements: Thief +Shepherd |
Mastery Bonus: GRD + 15 |
|
TeenIdol
This Character Class requires you to be an expert at many forms of entetainment. You must first master the Dancer, Bard, and Jester Classes. As entertainment professionals, TeenIdols are tops when it comes to style. Sometimes an enemy is so surprised by their appearance that they forget to attack! As you rise in the profession, your dancing and singing improves, and it becomes easier to transfix monsters. |
STR |
-20% |
AGL |
-10% |
GRD |
-10% |
INT |
No Change |
APR |
+15% |
Max HP |
-20% |
Max MP |
+10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Fan |
-- |
--- |
Groupie |
10 |
Flash |
Rebel |
15 |
Ironize |
Performer |
15 |
EerieLite |
Star |
25 |
Hustle |
Artist |
35 |
BackFlip |
Sellout |
40 |
FireTower |
Icon |
40 |
LifeSong |
|
Requirements: Bard + Dancer + Jester |
Mastery Bonus: APR + 20 |
Class Combination |
Skill/Spell Learned |
TeenIdol + Sage |
LifeDance |
|
|
Advanced Classes
Godhand
Only those who prove their prowess in all weapon and combat skills can act as the master and ultimate wielder of divine deeds, the Godhand. Choosing to master both the Dragoon and Paladin is an obvious choice, considering that they have the least requirements, but the road to mastering everything required is tough and time consuming. Those who succeed can become a Godhand and strike awe in the hearts of even the most wicked monsters. Most skills and spells learned as a Godhand are very strong, and they help you considerably in the final stages of the game. |
STR |
+25% |
AGL |
+10% |
GRD |
+5% |
INT |
No Change |
APR |
No Change |
Max HP |
+10% |
Max MP |
-10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Saint |
-- |
--- |
Angel |
20 |
MetalCut |
Archangel |
20 |
HealUs |
Throne |
40 |
RockThrow |
Cherubim |
40 |
Sacrifice |
Seraphim |
30 |
GigaSlash |
Celestial |
30 |
Revive |
Demigod |
60 |
UltraHit |
|
Requirements: Dragoon + Paladin |
Mastery Bonus: STR + 25 |
|
Hero
This is the ultimate occupation, open only to those who have the power to save the world. You can't become a Hero unless you first master three Intermediate Character Classes. The spells and skills you can learn are hard, but Heroes display awesome power. Another perk of being a Hero is that as your CC Level rises, you automatically recover more HP during a battle. |
STR |
+10% |
AGL |
No Change |
GRD |
No Change |
INT |
+15% |
APR |
+10% |
Max HP |
+10% |
Max MP |
+10% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Archetype |
--- |
--- |
Defender |
8 |
Ironize |
Paragon |
12 |
Revive |
Savior |
30 |
Zap |
Guardian |
30 |
DeMagic |
Avatar |
30 |
Thordain |
Legend |
40 |
GigaSlash |
Chosen One |
50 |
Alldain |
|
Requirements: Any 3 intermediate or advanced classes |
Mastery Bonus: Max HP + 31 |
|
Summoner
This mysterious priest can easily change the weather or even cause the earth's crust to move. You can change to this occupation only if you first master the Sage and TeenIdol Classes. A Summoner learns many spells and special skills to harness the powers of heaven, earth, and lightning. You also use less MP as you advance through the CC Ranks. If you master this Character Class, the number of spells at your disposal will certainly help lead your party to victory. |
STR |
-10% |
AGL |
+15% |
GRD |
-10% |
INT |
+20% |
APR |
No Change |
Max HP |
-10% |
Max MP |
+20% |
|
CC Rank |
No. of Battles |
Skill/Spell learned |
Theurgist |
--- |
Meditate |
Conjuror |
30 |
DefeatMax |
Geomancer |
30 |
Magma |
Elemental |
30 |
Tremor |
Maelstrom |
30 |
HellFlame |
Tempest |
30 |
DeMagic |
Fury |
50 |
Hellblast |
Ragnarok |
50 |
Summoner |
|
Requirements: TeenIdol + Sage |
Mastery Bonus: Max MP + 30 |
|
|