Abilities
Like recent games, characters can equip special abilities (previously known as “skills”), which provide a variety of benefits. There are three types of abilities:
- Personal abilities: Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character.
- Class abilities: Innate abilities for each class. They are granted to that class only and disappear once you change class.
- Standard abilities: These are abilities that character can learn by increasing their skill levels (Sword, Lance, Axe, Authority, etc.) or by mastering a class. Unlike class abilities, they can be customised.
Characters can have up to 9 abilities at one time. 1 personal ability, up to 3 class abilities (which are dependent on the class they’re currently in) and up to 5 standard abilities (which can be freely mixed and matched).
Notes:
- Abilities are currently ordered in internal order.
- Certain abilities, like Prowess abilities are replaced when a better one is available.
| Icon | Name | Description (Comments) | Origin |
|---|---|---|---|
| Sword Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword. | Raise Sword skill level to E+ | |
| Sword Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword. | Raise Sword skill level to D+ | |
| Sword Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using a sword. | Raise Sword skill level to C+ | |
| Sword Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword. | Raise Sword skill level to B+ | |
| Sword Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using a sword. | Raise Sword skill level to A+ | |
| Lance Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance. | Raise Lance skill level to E+ | |
| Lance Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance. | Raise Lance skill level to D+ | |
| Lance Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance. | Raise Lance skill level to C+ | |
| Lance Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance. | Raise Lance skill level to B+ | |
| Lance Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance. | Raise Lance skill level to A+ | |
| Axe Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe. | Raise Axe skill level to E+ | |
| Axe Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe. | Raise Axe skill level to D+ | |
| Axe Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe. | Raise Axe skill level to C+ | |
| Axe Prowess Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using an axe. | Raise Axe skill level to B+ | |
| Axe Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe. | Raise Axe skill level to A+ | |
| Bow Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow. | Raise Bow skill level to E+ | |
| Bow Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow. | Raise Bow skill level to D+ | |
| Bow Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow. | Raise Bow skill level to C+ | |
| Bow Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow. | Raise Bow skill level to B+ | |
| Bow Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow. | Raise Bow skill level to A+ | |
| Brawling Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when brawling. | Raise Brawling skill level to E+ | |
| Brawling Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when brawling. | Raise Brawling skill level to D+ | |
| Brawling Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when brawling. | Raise Brawling skill level to C+ | |
| Brawling Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when brawling. | Raise Brawling skill level to B+ | |
| Brawling Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when brawling. | Raise Brawling skill level to A+ | |
| Reason Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic. | Raise Reason skill level to E+ | |
| Reason Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic. | Raise Reason skill level to D+ | |
| Reason Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic. | Raise Reason skill level to C+ | |
| Reason Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic. | Raise Reason skill level to B+ | |
| Reason Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic. | Raise Reason skill level to A+ | |
| Faith Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic. | Raise Faith skill level to E+ | |
| Faith Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic. | Raise Faith skill level to D+ | |
| Faith Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic. | Raise Faith skill level to C+ | |
| Faith Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic. | Raise Faith skill level to B+ | |
| Faith Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic. | Raise Faith skill level to A+ | |
| Authority Lv 1 | Grants Mt +2 with gambits. | Raise Authority skill level to E+ | |
| Authority Lv 2 | Grants Mt +4 with gambits. | Raise Authority skill level to D+ | |
| Authority Lv 3 | Grants Mt +6 with gambits. | Raise Authority skill level to C+ | |
| Authority Lv 4 | Grants Mt +8 with gambits. | Raise Authority skill level to B+ | |
| Authority Lv 5 | Grants Mt +10 with gambits. | Raise Authority skill level to A+ | |
| Swordfaire | Grants Atk +5 when using a sword. | Raise Sword skill level to S+, Class: Hero, Swordmaster, Assassin, Enlightened One, Mortal Savant | |
| Lancefaire | Grants Atk +5 when using a lance. | Raise Lance skill level to S+, Class: High Lord, Paladin, Great Lord, Falcon Knight, Great Knight, Death Knight | |
| Axefaire | Grants Atk +5 when using an axe. | Raise Axe skill level to S+, Class: Armored Lord, Fortress Knight, Wyvern Rider, Warrior, Emperor, Wyvern Lord, Great Knight, War Master | |
| Bowfaire | Grants Atk +5 when using a bow. | Raise Bow skill level to S+, Class: Wyvern Master, Sniper, Barbarossa, Bow Knight | |
| Fistfaire | Grants Atk +5 when brawling. | Raise Brawling skill level to S+, Class: Grappler, War Master, War Monk/Cleric | |
| Black Tomefaire | Grants Atk +5 when using black magic. | Raise Reason skill level to S+ (except Edelgard, Hubert, Lysithea and Hapi), Class: Warlock, Mortal Savant, Dark Knight, Dark Flier | |
| White Tomefaire | Grants Atk +5 when using white magic. | Raise Faith skill level to S+, Class: Holy Knight | |
| Dark Tomefaire | Grants Atk +5 when using dark magic. | Raise Reason skill level to S+ for Edelgard, Hubert, Lysithea or Hapi, Class: Dark Knight | |
| Sword Crit +10 | Grants Crit +10 when using a sword. | Raise Sword skill level to S, Class: Swordmaster | |
| Lance Crit +10 | Grants Crit +10 when using a lance. | Raise Lance skill level to S | |
| Axe Crit +10 | Grants Crit +10 when using an axe. | Raise Axe skill level to S, Class: Warrior | |
| Bow Crit +10 | Grants Crit +10 when using a bow. | Raise Bow skill level to S | |
| Brawl Crit +10 | Grants Crit +10 when brawling. | Raise Brawling skill level to S | |
| Black Magic Crit +10 | Grants Crit +10 when using black magic. | Budding talent: Edelgard, Felix and Balthus | |
| White Magic Crit +10 | When using white magic, Grants Crit +10. | ||
| Dark Magic Crit +10 | When using dark magic, Grants Crit +10. | ||
| Sword Avo +20 | Grants Avo +20 when using a sword. | ||
| Lance Avo +20 | When using a lance, Grants Avo +20 . | ||
| Axe Avo +20 | Grants Avo +20 when using an axe. | ||
| Bow Avo +20 | Grants Avo +20 when using a bow. | ||
| Brawl Avo +20 | Grants Avo +20 when brawling. | Class mastered: War Monk/Cleric | |
| Black Magic Avo +20 | Grants Avo +20 when using black magic. | Budding talent: Sylvain | |
| White Magic Avo +20 | Grants Avo +20 when using white magic. | Budding talent: Dorothea | |
| Dark Magic Avo +20 | When using dark magic, Grants Avo +20 . | ||
| HP +5 | Increases maximum HP by 5. | Class mastered: Noble or Commoner | |
| Strength +2 | Increases Str by 2. | Class mastered: Fighter | |
| Magic +2 | Increases Mag by 2. | Class mastered: Monk | |
| Dexterity +4 | Increases Dex by 4. | Raise Riding skill level to C | |
| Speed +2 | Increases Spd by 2. | Class mastered: Myrmidon | |
| Pomp & Circumstance | Grants Lck/Cha +4. | Class mastered: Armored Lord, High Lord or Wyvern Master | |
| Defense +2 | Increases Def by 2. | Class mastered: Soldier | |
| Resistance +2 | Increases Res by 2. | Class mastered: Lord | |
| Movement +1 | Increases Mv by 1. | Raise Riding skill level to A+ | |
| Hit +20 | Increases Hit by 20. | Class mastered: Archer | |
| Avo +10 | Increases Avo by 10. | Class: Pegasus Knight, Falcon Knight, Wyvern Lord | |
| Crit +20 | Increases Crit by 20. | Class: War Master | |
| Defiant Str | Grants Str +8 when HP is ≤ 25%. | Class mastered: Hero | |
| Defiant Mag | Grants Mag +8 when HP is ≤ 25%. | Class mastered: Gremory | |
| Defiant Spd | Grants Spd +8 when HP is ≤ 25%. | Class mastered: Bow Knight | |
| Defiant Def | Grants Def +8 when HP is ≤ 25%. | Class mastered: Great Knight | |
| Defiant Res | Grants Res +8 when HP is ≤ 25%. | Class mastered: Holy Knight | |
| Defiant Avo | Grants Avo +30 when HP is ≤ 25%. | Class mastered: Falcon Knight | |
| Defiant Crit | Grants Crit +50 when HP is ≤ 25%. | Class mastered: Wyvern Lord | |
| Imperial Lineage | Multiplies experience earned by 1.2. | Personal: Edelgard | |
| Royal Lineage | Multiplies experience earned by 1.2. | Personal: Dimitri | |
| Leicester Lineage | Multiplies experience earned by 1.2. | Personal: Claude | |
| Mastermind | Doubles skill experience earned in battle. | Personal: Lysithea, raise Sword skill level to E+ (Jeritza) | |
| Death Blow | If unit initiates combat, grants Str +6 during combat. | Class mastered: Brigand | |
| Fiendish Blow | If unit initiates combat, grants Mag +6 during combat | Class: Dark Bishop, Class mastered: Mage | |
| Darting Blow | If unit initiates combat, grants AS +6 during combat | Class mastered: Pegasus Knight, budding talent: Jeritza | |
| Armored Blow | If unit initiates combat, grants Def +6 during combat | Class mastered: Armored Knight | |
| Warding Blow | If unit initiates combat, grants Res +6 during combat | Class mastered: Mortal Savant | |
| Officer Duty | Grants Mt +5 with gambits. | Personal: Hubert | |
| Lady Knight | Grants Mt +3 and Hit +5 with gambits. | Personal: Ingrid | |
| Watchful Eye | Grants Hit +20. | Personal: Ignatz | |
| Distinguished House | Unit deals 2 extra damage while in formation with a battalion. | Personal: Lorenz | |
| Veteran Knight | Unit takes 2 less damage while in formation with a battalion. | Personal: Gilbert | |
| Charm | Adjacent allies deal 3 extra damage during combat. | Class: Lord, Armored Lord, High Lord, Wyvern Master, Emperor, Great Lord, Barbarossa | |
| Advocate | Adjacent male allies deal 3 extra damage during combat. | Personal: Hilda | |
| Guardian | Adjacent female allies deal 3 extra damage during combat. | Personal: Seteth | |
| Lily’s Poise | Adjacent allies take 3 less damage during combat. | Personal: Flayn | |
| Infirmary Master | Adjacent allies gain Crit Avo +10 during combat. | Personal: Manuela | |
| Philanderer | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | Personal: Sylvain | |
| Rivalry | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | Personal: Leonie | |
| Born Fighter | Adjacent foes suffer Avo -10 during combat. | Personal: Caspar | |
| Rally Strength | Use Rally to grant Str +4 to an ally. | Raise Authority skill level for Raphael (C), Ignatz (S) or Alois and Balthus (D) | |
| Rally Magic | Use Rally to grant Mag +4 to an ally. | Raise Authority skill level to D for Hubert, Ingrid or Constance | |
| Rally Speed | Use Rally to grant Spd +4 to an ally. | Raise Authority skill level for Hubert (S), Annette (C+) or Ignatz (D) | |
| Rally Defense | Use Rally to grant Def +4 to an ally. | Raise Authority skill level to D for Seteth, Gilbert or Hapi | |
| Rally Resistance | Use Rally to grant Res +4 to an ally. | Raise Authority skill level for Hubert (C+), Annette (D) or Seteth (S) | |
| Rally Movement | Use Rally to grant Mv +1 to an ally. | Raise Authority skill level to S for protagonist or Annette | |
| Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Raise Authority skill level for Ferdinand (D) or Ignatz (C+) | |
| Rally Luck | Use Rally to grant Lck +8 to an ally. | Raise Authority skill level to D for Flayn or Anna | |
| Rally Charm | Use Rally to grant Cha +8 to an ally. | Raise Authority skill level for Edelgard (S), Dorothea (D), Dimitri (S), Claude (S) or Manuela (D) | |
| Seal Strength | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | Budding talent: Ignatz | |
| Seal Magic | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | Budding talent: Flayn | |
| Seal Speed | If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. | Budding talent: Ferdinand | |
| Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. | Class mastered: Wyvern Rider | |
| Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. | Class mastered: Dark Knight | |
| Seal Movement | If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. | Budding talent: Dimitri | |
| Heartseeker | Adjacent foes suffer Avo -20 during combat. | Class: Dark Mage, Dark Bishop | |
| Swordbreaker+ | Grants Hit/Avo +30 when using a lance against sword users. | ||
| Lancebreaker+ | Grants Hit/Avo +30 when using an axe against lance users. | ||
| Axebreaker+ | Grants Hit/Avo +30 when using a sword against axe users. | ||
| Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. | Class mastered: Warlock | |
| Fistbreaker | Grants Hit/Avo +20 when using a bow against brawlers. | ||
| Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. | Class mastered: Grappler | |
| Model Leader | Doubles experience earned for battalions. | Raise Authority skill level to C+ for protagonist, Edelgard, Dimitri, Claude, Seteth or Yuri | |
| Defensive Tactics | Battalion endurance takes half damage. | Raise Authority skill level to B | |
| Offensive Tactics | Grants Mt +5 and Hit +20 with gambits. | Raise Authority skill level to S+ | |
| Fire | Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. | Class: Mage | |
| Miasma Δ | Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often. | Class: Dark Mage, Dark Bishop | |
| Heal | Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often. | Class: Priest, War Monk/Cleric | |
| Renewal | Unit recovers up to 20% of max HP at the start of each turn. | Class mastered: Bishop | |
| Catnap | If unit takes no action except Wait, recovers up to 10% of max HP. | Personal: Linhardt | |
| Goody Basket | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat. | Personal: Raphael | |
| Songstress | Adjacent allies recover up to 10% of max HP at the start of each turn. | Personal: Dorothea | |
| Hunter’s Boon | Grants Crit +20 when foe’s HP is ? 50%. | Personal: Petra | |
| Poison Strike | If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. | Class mastered: Dark Mage | |
| Live to Serve | When healing an ally with white magic, unit recovers the same amount of HP. | Personal: Mercedes | |
| Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. | Class mastered: Dark Bishop | |
| Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | Personal: Shamir | |
| Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. | Class mastered: Assassin | |
| Poison | Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. | Enemy | |
| Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | Class mastered: Fortress Knight | |
| Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | Class mastered: Paladin | |
| Miracle | Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. | Class mastered: Priest | |
| Terrain Resistance | Nullifies damage from terrain. | Class: Paladin, Bishop, Enlightened One, Holy Knight | |
| Special Dance | When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. | Class mastered: Dancer | |
| Paragon | Doubles experience earned. | ||
| Professor’s Guidance | Multiplies this unit’s and adjacent allies’ experience earned by 1.2. | Personal: Protagonist | |
| Discipline | Doubles skill experience earned in battle. | ||
| Aptitude | Makes each stat 20% more likely to increase on level up. | Personal: Cyril | |
| Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%. | Class mastered: Mercenary, Class: Hero | |
| Missing Number | Missing Number (icon is based on Wary Fighter) | SpoOoOoky | |
| Desperation | If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Class mastered: Cavalier | |
| Quick Riposte | If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. | Class mastered: War Master | |
| Wrath | If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. | Class mastered: Warrior | |
| Dance | Use Dance to allow an ally to move again. | Class: Dancer | |
| Steal | Allows unit to steal a non-weapon item from a foe with a lower Spd stat. | Class: Thief, Class mastered: Thief | |
| Locktouch | Allows unit to open doors and chests without keys. | Class: Thief, Assassin, Trickster | |
| Stealth | Makes it more difficult for foes to target unit. | Class: Assassin, Trickster | |
| Canto | Allows unit to move again after completing certain actions, if there is movement remaining. | Class: Cavalier, Pegasus Knight, Wyvern Master, Paladin, Wyvern Lord, Barbarossa, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Holy Knight, Dark Knight, Dark Flier, Valkyrie, Death Knight | |
| Pass | Allows unit to pass through spaces occupied by foes. | Budding talent: Bernadetta and Anna | |
| Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. | Raise Lance skill level to B | |
| Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. | Raise Axe skill level to B | |
| Bowrange +1 | Increases bow range by 1. | Class: Archer, Sniper | |
| Bowrange +2 | Increases bow range by 2. | Class: Bow Knight | |
| Black Magic Range +1 | Increases black magic range by 1. | Raise Reason skill level to S (except for Edelgard, Hubert, Lysithea and Hapi), Class: Valkyrie | |
| Dark Magic Range +1 | Increases dark magic range by 1. | Raise Reason skill level to S for Edelgard, Hubert, Lysithea or Hapi, Class: Valkyrie | |
| White Magic Range +1 | Increases white magic range by 1 for attacks that damage foes. | Raise Faith skill level to S | |
| Unarmed Combat | Allows unit to fight without a weapon. | Class: Brawler, Grappler, War Monk/Cleric, Class mastered: Brawler | |
| Black Magic Uses x2 | Doubles the number of uses for black magic. | Class: Warlock, Gremory | |
| Dark Magic Uses x2 | Doubles the number of uses for dark magic. | Class: Gremory | |
| White Magic Uses x2 | Doubles the number of uses for white magic. | Class: Bishop, Gremory | |
| White Magic Heal +5 | Heal 5 extra HP when using white magic. | Class: Priest | |
| White Magic Heal +10 | Heal 10 extra HP when using white magic. | Class: Bishop | |
| Weight -3 | Reduces total equipment weight by 3. | Raise Heavy Armour skill level to C | |
| Weight -5 | Reduces total equipment weight by 5. | Raise Heavy Armour skill level to A+, Class: Fortress Knight | |
| Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. | Raise Sword skill level to B | |
| Unsealable Magic | Prevents unit from being silenced. | ||
| Immune Status | Nullifies status effects and debuffs. | ||
| General | Nullifies instant death effects and halves damage from enemy gambits. | Enemy/NPC | |
| Commander | Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | Enemy/NPC | |
| Infinite Magic | Removes the limitation on the number of times magic can be used. | ||
| Magic Bind | If unit lands a hit, targeted foe is unable to use magic for 1 turn. | ||
| Infantry Effect Null | Cancels effectiveness against infantry units. | ||
| Armored Effect Null | Nullifies any extra effectiveness against armored units. | Raise Heavy Armour skill level to S+ | |
| Cavalry Effect Null | Nullifies any extra effectiveness against cavalry units. | Raise Riding skill level to S+ | |
| Flying Effect Null | Nullifies any extra effectiveness against fliers. | Raise Flying skill level to S+ | |
| Dragon Effect Null | Cancels effectiveness against dragons. | ||
| Monster Effect Null | Nullifies any extra effectiveness against monsters. | Enemy | |
| Effect Null | Cancels all types of effectiveness. | ||
| N/A | Air of Intimidation | On Hold | Unused? |
| N/A | Vital Defense | Makes critical hits against this unit impossible. | Enemy Demonic Beasts |
| N/A | Giant Wings | Grants Avo +30 against sword, lance, or axe users. | Enemy Demonic Beasts |
| N/A | Anti-Magic Armor | Nullifies damage from magic attacks. | Enemy Demonic Beasts |
| N/A | Divine Dragon Horn | Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces. | |
| N/A | Path of the Conqueror | On Hold | Unused? |
| Noncombatant | Unit cannot be targeted by foes. | ||
| Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Raise Authority skill level to C for Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril or Shamir. Raise to B for Balthus or Jeritza. Raise to A for protagonist, Hubert or Seteth. | |
| Cursed Power | Unit recovers HP on swamp terrain. | ||
| Anchor | Prevents unit from being moved. | ||
| Counterattack | Allows unit to counterattack regardless of distance to attacker. | Class mastered: Death Knight | |
| Twin Crests | Allows unit to take two actions in one turn. | Enemy | |
| Ancient Dragon Wrath | Calculates damage using the lower of foe’s Prt or Rsl. | Enemy | |
| Surging Light | Performs Staggering Blow immediately. | Enemy | |
| Ancient Dragonskin | Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. | Enemy | |
| Keen Intuition | Grants Avo +30 during combat with a foe 2 or more spaces away. | ||
| Staunch Shield | If unit takes no action except Wait, grants Def +4 for 1 turn. | Personal: Dedue | |
| Lone Wolf | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0. | Personal: Felix | |
| Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | Personal: Catherine | |
| Confidence | Grants Hit/Avo +15 when unit is at full HP. | Personal: Ferdinand | |
| Persecution Complex | Grants Atk +5 when unit is not at full HP. | Personal: Bernadetta | |
| Animal Friend | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally. | Personal: Marianne | |
| Perseverance | Use Rally to grant Str +4 to an ally. | Personal: Annette | |
| Crest Scholar | Use Rally to grant Mag +4 to an ally. | Personal: Hanneman | |
| Compassion | Use Rally to grant Lck +8 to an ally. | Personal: Alois | |
| Lockpick | Allows unit to open doors and chests without keys. | Personal: Ashe | |
| Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. | Raise Authority skill level to C for protagonist, Edelgard, Felix, Sylvain, Lorenz, Catherine, Yuri or Anna. Raise to A for Dimitri or Ignatz. | |
| Battalion Wrath | If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. | Raise Authority skill level to C for Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Hapi or Jeritza. Raise to A for Annette or Claude. | |
| Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. | Raise Authority skill level to C for Linhardt, Mercedes, Annette, Marianne, Manuela or Flayn. Raise to A for Edelgard. | |
| Black Magic Uses Up+ | Quadruples the number of uses for black magic. | ||
| Dark Magic Uses x4 | Quadruples the number of uses for dark magic. | ||
| White Magic Uses Up+ | Quadruples the number of uses for white magic. | ||
| Mighty King of Legend | Negates 1 attack per turn and strengthens stats while the 10 Elites are present. | Enemy | |
| 10 Elites | Grants power to the Mighty King of Legend. | Enemy | |
| Alert Stance | If unit takes no action except Wait, grants Avo +15 for 1 turn. | Raise Flying skill level to B | |
| Alert Stance+ | If unit takes no action except Wait, grants Avo +30 for 1 turn. | Raise Flying skill level to A+ | |
| Close Counter | Allows unit to counterattack adjacent foes. | Raise Bow skill level to C | |
| Professor’s Guidance+ | Unit deals 2 extra damage during combat. Multiplies this unit’s and adjacent allies’ experience earned by 1.2. | Personal: Protagonist (halfway through Chapter 10’s story mission) | |
| Imperial Lineage+ | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2. | Personal: Edelgard (from Part 2) | |
| Royal Lineage+ | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2. | Personal: Dimitri (from Part 2) | |
| Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2. | Personal: Claude (from Part 2) | |
| Murderous Intent | If unit initiates combat, grants Hit +20 during combat. | Personal: Jeritza | |
| Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Personal: Rhea, Class mastered: Enlightened One | |
| Agarthan Technology | Adjacent foes deal 3 less damage during combat. | Enemy | |
| Blade Breaker | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | Personal: Jeralt | |
| Lucky Seven | Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo. | Class: Trickster | |
| Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. | Class: Dark Flier, Class mastered: Dark Flier | |
| Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away. | Personal: Yuri | |
| King of Grappling | Grants Str/Def +6 when HP is <=50%. | Personal: Balthus | |
| Circadian Beat | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors. | Personal: Constance | |
| Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit. | Personal: Hapi | |
| Business Prosperity | Grants Lck +5. | Personal: Anna | |
| Umbral Leech | Unit absorbs HP from phantoms. | Enemy | |
| Manifest Phantom | Unit births phantoms. | Class: Umbral Beast | |
| Enhanced Fortitude | Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. | Class: Umbral Beast | |
| Duelist’s Blow | If unit initiates combat, grants Avo +20 during combat. | Class mastered: Trickster | |
| Uncanny Blow | If unit initiates combat, grants Hit +30 during combat. | Class mastered: Valkyrie |
