Skill |
Effect |
Convalescent Circle |
Heal all allies in the target area while the skill is active, and fill up the rescue gauge for incapacitated allies in the target area. |
Meteor Fall |
Deal regular damage to enemies in the target area. |
Frostbind |
Inflict Freeze on enemies in the target area. |
Pandemic |
Deal damage to enemies in the target area. If any of the targets have a status effect, it is passed to all enemies in the target area. |
Magical Force |
Deal damage to a target. Soldiers take extra damage. |
Hurried Heal |
Restore 30% of the target's max HP. |
Ignition |
Create an effect area that bestows Rapidity to allies within it. |
Heal |
Restore 50% of a target's max HP. |
Flame Wisp |
Conjure a ball of flame that circles around the target, potentiall inflicting Burn on those it strikes. |
Ice Missile |
Conjure a block of ice on the target. The block will fire icy arrows as the unit attacks. Has a chance to inflict Freeze. |
Lightning Rod |
Deploy a lightning rod which deals damage at regular intervals to enemies in its target area, with a chance to inflict Stun. |
Sanctuary |
Create a restorative area that gradually restores HP to allies within it. |
Frenzied Soul |
Deal damage to enemies in the target area and restore part of that damage as HP to all allies in the target area. |