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Dark Knight




Dark Knight

FFIII Dark Knight.jpg
  • Weapons: Swords, katanas
  • Magic: None
  • Special skill: Souleater
  • Level 99 item: Murakumo (agility +20)

Dark Knights have poor defensive skill, but have excellent attack power, and possess two very important features. First, katanas do double damage against enemies that divide AND will prevent the division from even happening. This makes having at least one Dark Knight all but required for a particular dungeon. Second, Souleater does a large chunk of damage on all enemies...and clips off a bit of your own HP to do so. If you want to take advantage of Souleater, you'll want to have plenty of Hi-Potions or white magic MP ready.

  • Famicom version: instead of Souleater, they could use White Magic up to level 3.






CREDIT: