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(as "Dino Crisis")

Dino Crisis

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Platform:  

Overview & Controls




Dino Crisis is designed around a style of gameplay reminiscent of the survival horror Resident Evil entries, with many similarities including tank controls, a scarcity of ammo, and fixed camera angles that perpetuate throughout. However combat is made to be significantly more difficult and promotes the idea of flight rather than fight even more so than Resident Evil. The velociraptor dinosaurs the player will routinely encounter are much more durable than most enemies found in Resident Evil and can withstand more punishment. They can chase the player through multiple rooms should they opt to run away as well. If knocked over by a dinosaur, it is possible for Regina to drop her gun, forcing the player to recollect it for use.

There are at least certain obstacles the player can use to help stop the advance of a dinosaur; there are firstly a number of laser grids the player will eventually be able to turn on or off at will. This may make exploration more difficult, but in the mean time will help keep a dinosaur at bay.

Because of the scarcity of ammo and the aggressiveness of the dinosaurs, Dino Crisis also has available tranquiliser darts, that while it won't kill a dinosaur it will at least instantaneously put one to sleep for a varying amount of time. There are also poison darts that will outright kill a common dinosaur with a single shot, however they are extremely rare to obtain.

Players can of course choose between walking or running, however unlike in Resident Evil Regina must first go through a slight build up before reaching her maximum speed. Regina must also stay perched to the ground when firing, though she can at least move while readying her gun. Players cannot aim up or down manually, however Regina will instead aim as such when the situation calls for it, such as aiming downward at a sleeping velociraptor.

Dino Crisis has the player coming across files and documents to help further the backstory or to possibly aid in solving one of the many puzzles throughout the game. However the files will not be archived in the player's inventory when read like in Resident Evil, and instead requires the player to manually jot down any notable passcodes or the like themselves.






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WALKTHROUGH/GUIDES

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