Status Abnormalities
A character can be afflicted with various abnormal states from fighting with monsters and from traps in the Labyrinth. There are 14 kinds of abnormal states that can affect party members. Learn the characteristics of each one so that you will be able to deal with it quickly. | ||
Name | Pic | Description |
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Poison | Character is poisoned; HP will decrease by 1 each round of battle or every 5 steps on map. Cure using Antidote, Curing Potion, Poizkea Spell, Will Spell or going to the Temple |
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Paralysis | Character cannot act, fight, cast spells or use items. Defense is halved during battle. Cure using Curing Potion, Parazkea Spell, Will Spell or going to the Temple. |
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Spell Paralysis | Same affect as Paralysis, but will wear off after battle. | |
Web Paralysis | Same affect as Paralysis, but will wear off after battle. | |
Glare Paralysis | Same affect as Paralysis, but will wear off after battle. | |
Sleep | Character is asleep. Cannot act, fight, cast spells or use items. Will wear off over time, or when character is attacked. |
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Seal | Character's spells are sealed and cannot cast magic. Cure using AA Silence Breaker or wear off after battle. |
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Unconscious | Character is struck very hard in battle, and loses consciousness. Can also be caused by certain spells. Same affect as Sleep. | |
Fear | Character is stricken with Fear, and will attempt to flee from battle. May also cause AA's to fail. This occurs from a monster's special attacks or from a Bishop's apprasial attempt on a item that could be cursed. Cure by going to the Temple. |
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Petrification | Petrification is when a character is turned to stone. Cannot act, fight, cast spells or use items. Defense is halved. Petrified characters who are killed, will turn to ASH state. Cure by using Curing Potion, Will Spell or going to the Temple. |
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Death | When a character's HP drops to 0, they die. They will not receive EXP after battle. If all members are killed, Game Over. Cure using Reviving Potion, Carcass Spell, Cathedral Spell or going to the Temple. |
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Ash | ASH occurs when you fail an attempt at reviving a character from DEATH state; usually happens with low level Carcass Spell w/ low Faith level. Can also become ASH when a dead character is possessed by the Reaper. Cure using Reviving Potion, Carcass Spell, Cathedral Spell or going to the Temple. |
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Lost | When you fail to resurrect someone from ASH state, the character becomes LOST, and you lose them forever. You cannot fix this, and if it happens to the Main Character, Game Over. |
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Possess |
POSSESS is when one of your character's become possessed by the Reaper that randomly pops up in the Labyrinth (all except B3, 7 & 9). They will glow reddish-pink, can see and enter Reaper Doors in some areas, and will no longer need a magical weapon to kill Undead. If all characters become POSSESS, will unlock Possess AAs in battle.
Cure by going to the Temple. Additional Info ~ It seems that after all your party members become possessed, it is possible for a character to become possessed more than once. Several things could happen including:
When you kill the Reaper on B10, his possessing forms will disappear. If you haven't gotten the Reaper doors or experienced Possess AA's yet, then don't kill him yet.
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CREDIT:
Wizardry: Tale of the Forsaken Land
(as "Busin: Wizardry Alternative")