Chests & Trap Info
CHESTS | ||
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Most traps are usually triggered from treasure chests, but not always. Locks are also just annoying. A lock is simply that, a lock. It keeps you from opening a chest. If you fail, just try again until you get it. A trap is something else. If you fail, the trap will go off and hit you with the preset trap. If you fail to disarm a trap or a lock, the combination will change each time. Also, you will be unaware of what kind of trap it is at first, unless you have a Ninja or Thief do the disarming (if you don't have either of them, it won't tell you want kind of trap it is until you actually start disarming it). | ||
Type | Icon | Description |
Blue Chest | These chests are safe. There are no traps or locks. | |
Yellow Chest | These chests are locked. You need to disarm the lock to open it to obtain the contents of it. | |
Red Chest | These chests are trapped. When you fail to disarm it, the trap will go off but the chest will still open. | |
Black Chest | These chests are locked and trapped. When you fail to disarm it, the trap will go off and the chest will remain locked. Must do it right to open it. |
TRAPS | ||
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Traps are more of a nusiance than anything else. When activated, you will be told by the game that you've activated a trap. When this happens, you have a set time limit to disarm it or the trap will go off and hit you with whatever trap it has been set with. When actually disarming it, you will see a set of buttons appear on the screen. You must press the buttons in order that they are on the screen. You will use: Square, Triangle, X, Circle, R1 and L1. | ||
Trap Type | Icon | Description |
Alarm | An alarm goes off that alerts monsters of your presence. You will be pulled into an automatic battle. Can can only be triggered by floor traps found in Labyrinth levels (3,7,9). | |
Crossbow Bolt | A character will be struck by flying bolts and will take damage. | |
Dark Fog | A fog is released and your vision is impaired, making it harder to see. Can be cured with the Sor. spell Undepps. Will wear off over time. | |
Hearing Blaster | A sonic alarm will go, rendering you deaf. You are unable to hear your footsteps, nor hear monsters approaching. Will wear off over time. | |
MP Drain | This strange ghost like figure appears and tries to drain mp from characters. Will drain either Priest or Sor. MP. | |
Pit Fall | Will drop down through a pit hole to a lower level of the floor. These are only found in B4 of the Labyrinth. | |
Poison | Everyone is hit with a poison gas. Has a chance to poison characters. | |
Spears | A character will be struck by spears coming up from the floor and will take damage. | |
Teleporter | Will automatically teleport you to a random place on the floor you're on. |
CREDIT:
Wizardry: Tale of the Forsaken Land
(as "Busin: Wizardry Alternative")