Terrains
| DEF.: This number is added to your current defence and resistance. | AVO.: This number is added to your current luck(which will help you avoid attacks). | |||
Example:![]()  | 
If your unit is staying on a forest, then the unit's actual defence is that unit's original defence + 1; the unit's actual resistance is that unit's original resistance + 1. | Example:![]()  | 
If your unit is staying on a forest, then the unit's actual luck is that unit's original luck + 20. | |
| 
 TYPE 
 | 
 EFFECT 
 | 
 SIDE EFFECT 
 | 
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|---|---|---|---|---|---|---|
| 
 Plain 
 | 
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 None 
 | 
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| 
 Forest 
 | 
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 Greatly reduce movement of mounted units. 
Reduce movement of foot units. (Their movement will be around 2-3.)  | 
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| 
 Fortress 
 | 
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 Units waiting on a fortress regains few HP at the beginning of your turn 
 | 
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| 
 House 
 | 
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 Visit houses to get tips and items. 
 | 
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| 
 Mountain 
 | 
![]()  | 
 Mounted units can't walk on mountains. 
Reduce movement of foot units to 1.  | 
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| 
 Peak 
 | 
![]()  | 
 Only flyers and brigands can walk/fly on peaks. 
 | 
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| 
 Pillar 
 | 
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 None 
 | 
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| 
 Sea/Water 
 | 
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 Only flyers and pirates can walk/fly on the sea/water. 
 | 
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| 
 Throne 
 | 
![]()  | 
 Units waiting on the throne regains few HP at the beginning of your turn. 
Use your lords to seize thrones and finish a chapter.  | 
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| 
 Village 
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 Visit villages to get tips and items. 
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