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Primarily a sidescroller with some light platforming, the player is a hero with a sword and shield, while just a handful of secondary items come along later in the game, mostly for the purpose of advancement as the protagonist move to new areas. He can find upgrades maximum health, protection, and speed. The biggest differences in combat from Zelda II are the lack of the downward stab in midair, and the lack of the sword beam at full health. However, The Battle of Olympus does have a sword later in the game that can shoot beams, but doing so damages the health bar if a certain item is not found first.