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General tip: Keep zombies away so that you don’t get overwhelmed. There are a lot of ways to do this...




- Threat Reduction. This is a trait that can be found on Scout weapons. On maps with a countdown to zombie spawn waves, this trait can reduce the threat so that fewer zombies spawn. Michonne’s leader trait also allows for this, and is very compatible with a Scout team. (Example: Suburbia 43.1 or Blow It Up 47.2)
- Spawn Blocking. On many maps, walkers spawn in certain locations. On some maps, they can be either blocked so that zombies don’t spawn (Example: Suburbia 43.1) OR anticipated (Example: Abandoned Camp 48.2) so that you can avoid dealing with them. Try to pay attention and experiment with this at lower levels.
- Stun walkers with Bruisers or Assaults. Bruiser attacks and Assault charged attacks have the ability to stun most walkers. This can create protection for your team. (Example: Armored Force 49.1 or The Archives 48.2)
- Stun walkers with Hunter’s (or Shooter’s) Critical Aim trait. Critical Aim allows you to stun walkers and has the highest chance of activating on a critical hit, so it works best with a leader like Sasha who can charge up your survivors. This can be a huge game changer at high levels. (Example: Approaching Horde 38.2)







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