Status ailments
Monsters have the potential to inflict status effects on the party when they attack:
- Pois: If a unit becomes poisoned, they will lose HP with each round of battle. Sometimes wears off. Does not persist after battle. Cured with an Antidote.
- Conf: The unit cannot distinguish between friend and foe, and will not accept commands. Reversed if unit is struck with a physical blow, or recovers randomly. Can be instantly removed with a Pan.
- Slep: The unit falls asleep and cannot act. Has a chance of awakening. If the unit awakens during the current turn, action can resume on the following turn.
- Blin: The unit cannot see. Physical attacks miss more frequently. Removed with an Eyedrop.
- Para: The unit cannot act. Has a chance of recovery. Cured with Shocker.
- Curs: The unit is weakened. Removed with a Symbol.
- Ston: The unit has turned to stone and cannot act. Removed only with a Needle.
- Dead: The unit is dead.
The player will receive a Game Over if all units are in Ston or Dead status.