Training Card Special Combos Guide
In Nintendo Pocket Football Club you can train your players more effectively by using training card special combos to increase their statistics more. However the condition of your players impacts on the potential of the training.
Special Combo Example:
Card Combo = Card Name + Card Name (Number Ability/Number Ability = Total)
(GK) = Goal Keeper only. (H) = Hidden combos.
Training Card Special Combos:
- Wild Man = Running + Aerobics + Sprinting (20 Speed/20 Stamina/-2 Willpower = 38)
- Roulette Turn = Agility + Stretching + Gaming (12 Speed/4 Stamina/4 Technique/8 Toughness/4 Willpower = 32)
- Gutsy Clearance = Heading + Stretching + Judo (6 Speed/4 Toughness/10 Jumping/10 Willpower = 30)
- Star Takedown = Marking + Sliding + Sprinting (12 Speed/6 Stamina 2 Technique 10 Toughness = 30)
- Rush Attack = Dribbling + Passing + Signing (3 Kick/10 Speed/6 Stamina/4 Technique/6 Jump = 29)
- Hard Dynamo = Pressuring + Running + Agility (10 Speed/14 Stamina/5 Technique = 29)
- Phantom Dribbler = Dribbling + Aerobics + Freestyling (14 Speed/6 Stamina/7 Technique = 27)
- Explosive Header = Marking + Heading + Mini-Camp (5 Kicking/4 Stamina/12 Jumping/6 Willpower = 27)
- Aerial Specialist = Set Play + Heading + Kicking (2 Kicking/2 Technique/6 Toughness/16 Jumping = 26)
- Ball Control = Freestyling + Running + Meditation (6 Speed/6 Stamina/8 Technique/6 Toughness = 26)
- Long Throw = Weight + Aerobics + Spa = (6 Speed/4 Technique/12 Toughness/4 Willpower = 26)
- Last Trump = Set Play + Passing + Spa = (8 Kicking/8 Speed/6 Toughness/4 Willpower = 26)
- Ultra Relaxation = Stretching + Oil Therapy + Spa (6 Stamina/2 Technique/10 Toughness/8 Willpower = 26)
- Tough Midfielder = Pressuring + Dribbling + Sliding (3 Kick/6 Speed/6 Stamina/4 Technique/6 Toughness = 25)
- Homing Cross = Place Kicks + Kicking + Mini-Camp (6 Speed/4 Speed/4 Stamina/2 Technique/4 Toughness/4 Willpower = 24)
- Relentless Pressure = Pressuring + Weight + Mini-Camp (6 Speed/8 Stamina/2 Technique/8 Willpower = 24)
- Midfield Maestro = Place Kicks + Passing + Agility (5 Kicking/8 Speed/5 Technique/6 Willpower = 24)
- Last Gasp Miracle = Countering + Set Play + Judo (2 Kicking/4 Speed/2 Technique/16 Willpower = 24)
- Headed Shot = Heading + Agility (3 Kicking/6 Toughness/14 Jumping = 23)
- Sliding Header = Heading + Sliding + Spa (3 Kicking/2 Technique/6 Toughness/6 Jumping/6 Willpower = 23)
- Body of Steel = Analysis + Weight + Kicking = (4 Kicking/3 Technique/16 Toughness = 23)
- Iron Fist = Marking + Weight + Judo (5 Kicking/12 Toughness/6 Willpower = 23)
- Target Man = Countering + Weight + Heading (5 Kicking/5 Speed/5 Stamina/2 Technique/5 Jumping = 22)
- Linked Partners = Passing + Aerobics + Mini-Camp (6 Speed/8 Stamina/4 Technique/2 Toughness/2 Willpower = 22)
- Last Gasp Pass = Countering + Passing + Meditation (6 Speed/4 Stamina/4 Technique/8 Willpower = 22)
- Magnet Trapping = Freestyling + Stretching + Visualising (6 Speed/8 Technique/4 Toughness/4 Willpower = 22)
- Covering = Line Control + Sprinting (2 Kicking/4 Stamina/10 Toughness/6 Jumping = 22)
- Blocking = Sliding + Stretching (6 Speed/2 Technique/8 Toughness/6 Willpower = 22)
- Dogged Marker = Marking + Running (4 Speed/10 Stamina/4 Toughness/4 Willpower = 22)
- Wild Rage = Marking + Kicking + Agility (2 Kicking/6 Technique/8 Toughness/6 Jumping = 22)
- Desperate Saves (GK) = Aerobics + Meditation + PK Practice (4 Stamina/8 Technique/10 Willpower = 22)
- Free Kick Legend = Place Kicks + Visualising + Mini-Camp (11 Kicking/10 Willpower = 21)
- Acrobatics = Countering + Aerobics + Stretching (6 Speed/5 Stamina/2 Technique/6 Toughness/2 Jumping = 21)
- Bicycle Kick = Shooting + Aerobics + Judo (4 Kicking/6 Stamina/4 Technique/6 Toughness = 20)
- Fast Dribble = Dribbling + Sprinting (12 Speed/4 Stamina/4 Technique = 20)
- Shock Dribble = Mini-Game + Dribbling + Kicking (2 Kicking/6 Speed/6 Technique/6 Toughness = 20)
- No-Look Pass = Passing + Sprinting + Visualising (6 Speed/6 Technique/8 Willpower = 20)
- Killer Pass = Passing + Kicking + Oil Therapy (2 Kicking/5 Speed/5 Technique/5 Toughness/3 Willpower = 20)
- Feint Steps = Sprinting + Agility + Oil Therapy (10 Speed/6 Technique/4 Willpower = 20)
- Chasing = Pressuring + Aerobics (6 Speed/8 Stamina/6 Toughness = 20)
- The Chain = Analysis + Marking + Line Control (2 Kicking/4 Speed/6 Stamina/2 Technique/6 Toughness = 20)
- Star Striker = Place Kicks + Aerobics + Signing (10 Kicking/4 Technique/6 Toughness = 20)
- FK Master = Set Play + Place Kicks + PK Practice (12 Kicks/8 Willpower = 20)
- Captaincy = Running + Meeting (10 Stamina/10 Willpower = 20)
- Keen Coaching = Mini-Game + Line Control + Judo (6 Stamina/4 Technique/10 Willpower = 20)
- Team Rally = Marking + Meeting + Karaoke (4 Speed/4 Stamina/4 Jumping/8 Willpower = 20)
- Team Love = Oil Therapy + Signing Meeting (20 Willpower = 20)
- Super Save (GK) = Heading + Meditation (4 Stamina/8 Jumping/8 Willpower = 20)
- Goalie Runs Up (GK) = Set Play + Running + Karaoke (12 Kicking/8 Stamina = 20)
- Diving Shot = Countering + Shooting + Sprinting (9 Kicking/10 Speed = 19)
- Flowing Football = Mini-Game + Passing + Agility (3 Kicking/10 Speed/6 Technique = 19)
- ChooChoo Train = Line Control + Stretching + Spa (4 Speed/2 Stamina/7 Toughness/2 Jumping/4 Willpower = 19)
- Midfield Strike = Weight + Shooting + Signing (14 Kicking/4 Toughness = 18)
- Long Pass = Place Kicks + Weight (8 Kicking/6 Toughness/4 Willpower = 18)
- Overlapping = Countering + Running (6 Speed/12 Stamina = 18)
- Superior Numbers = Line Control + Agility (5 Speed/5 Stamina/4 Jumping/4 Willpower = 18)
- Football Professor = Analysis + Set Play + Gaming (4 Kicking/4 Speed/2 Technique/8 Willpower = 18)
- Super Long Shot = Shooting + Kicking + Gaming (8 Kicking/1 Technique/4 Toughness/4 Willpower = 17)
- Miracle Loop = Mini-Game + Shooting + Meditation (7 Kicking/2 Technique/8 Willpower = 17)
- Goal Sniffer = Oil Therapy + Meditation + Visualising (3 Kicking/4 Speed/3 Technique/3 Jumping/4 Willpower = 17)
- Pitch Director = Analysis + PK Practice + Meeting (5 Kicking/2 Technique/10 Willpower = 17)
- Super Sub = Sprinting + PK Practice (3 Kicking/8 Speeding/6 Jumping = 17)
- Commander = Sprinting + Judo (2 Kicking/4 Speeding/3 Technique/4 Toughness/4 Willpower = 17)
- Overtraining (H) = Running + Sliding + Weight (-1 Kicking/-4 Stamina/24 Toughness/-2 Willpower = 17)
- Shadow Striker = Analysis + Shooting + Spa (7 Kicking/5 Speed/2 Technique/2 Willpower = 16)
- Rapid Dribbling = Dribbling + Visualising (6 Speed/6 Technique/4 Willpower = 16)
- Pin-Point Pass = Passing + Judo (6 Speed/4 Technique/6 Willpower = 16)
- Wing Change = Analysis + Place Kicks (4 Kicking/6 Stamina/6 Willpower = 16)
- Attack Waves = Mini-Game + Running (2 Kicking/4 Speed/4 Stamina/2 Technique/4 Willpower = 16)
- Risky Block = Sliding + Meditation (2 Technique/6 Toughness/8 Willpower = 16)
- Heart of Steel = PK Practice + Judo (3 Kicking/1 Stamina/12 Willpower = 16)
- Samba Steps = Analysis + Sliding + Agility (2 Kicking/3 Speed/3 Technique/3 Toughness/4 Jumping/1 Willpower = 16)
- Time Wasting (H) = Place Kicks + Running + Spa (-4 Speed/24 Stamina/-2 Jumping/-2 Willpower = 16)
- Diving (H) = Shooting + Agility + Visualising (24 Speed/-4 Stamina/-4 Willpower = 16)
- Dribbling Shot = Dribbling + Shooting (6 Kicking/6 Speed/3 Technique = 15)
- Knuckle Shot = Shooting + Oil Therapy + Mini-Camp (6 Kicking/3 Technique/6 Willpower = 15)
- Bodywork = Weight + Sprinting + Stretching (5 Kicking/1 Speed/8 Toughness/1 Jumping = 15)
- Strategist = Passing + Gaming (6 Speed/3 Technique/6 Willpower = 15)
- Ball Magician = Place Kicks + Freestyling + Heading (7 Kicking/8 Technique = 15)
- Mood Maker = Analysis + Mini-Game + Karaoke (2 Kicking/4 Stamina/3 Technique/6 Willpower = 15)
- Hungry for Glory = Weight + Meditation (2 Kicking/6 Stamina/3 Technique/4 Toughness = 15)
- Golden Feet = Pressuring + Kicking + Meeting (2 Kicking/2 Speed/1 Stamina/2 Technique/4 Toughness/4 Willpower = 15)
- Hold Up Play = Passing + Heading (6 Technique/8 Toughness = 14)
- Body Balance = Freestyling + Kicking (7 Technique/7 Toughness = 14)
- 2nd Strike = Pressuring + Sprinting (4 Kicking/4 Speed/2 Technique/4 Jumping = 14)
- Intercepting = Sliding + Visualising (4 Technique/6 Toughness/4 Willpower = 14)
- Holding Ground = Mini-Game + Aerobics (6 Stamina/4 Technique/4 Toughness = 14)
- Control Tower = Mini-Game + Mini-Camp (2 Kicking/4 Stamina/2 Technique/6 Willpower = 14)
- Trickery = Set Play + Signing (2 Kicking/8 Speed/-2 Stamina/6 Willpower = 14)
- Multitool = Analysis + Stretching (2 Kicking/4 Speed/4 Toughness/4 Willpower = 14)
- Fan Service = Analysis + Signing (4 Stamina/10 Willpower = 14)
- Blind Plane = Set Play + Freestyling + Weight (3 Kicking/5 Technique/4 Toughness/2 Willpower = 14)
- First-Touch = Pass + Passing + Freestyling (7 Speed/6 Technique = 13)
- Velvet Pass = Passing + Stretching (1 Speed/4 Technique/4 Toughness/4 Willpower = 13)
- Scissors Feint = Agility + Signing (4 Speed/3 Technique/6 Willpower = 13)
- Vocal Tactics = Line Control + Karaoke (4 Stamina/1 Technique/8 Willpower = 13)
- Offside Trap = Line Control + Meeting (4 Stamina/1 Technique/8 Willpower = 13)
- Wonder Boy = Countering + Oil Therapy + Gaming (3 Kicking/6 Speed/4 Technique = 13)
- Rocket Shot = Shooting + Running (5 Kicking/6 Speed/1 Technique = 12)
- Pivot Turn = Agility + Aerobics (6 Speed/6 Technique = 12)
- Compact Field = Pressuring + Line Control (4 Speed/ 4 Stamina/4 Willpower = 12)
- Marking Transfer = Marking + Gaming (4 Stamina/2 Technique/2 Toughness/4 Willpower = 12)
- Rapid Turnaround = Countering + Sliding (6 Speed/3 Technique/3 Toughness = 12)
- Open the Gates = Marking + Countering (2 Speed/4 Stamina/2 Technique/4 Toughness = 12)
- Iron Defence = Marking + Pressuring (5 Kicking/2 Technique/5 Toughness = 12)
- Controlled Shot = Shooting + Freestyling (6 Kicking/5 Technique = 11)
- Volley Shot = Shooting + Stretching (9 Kicking/2 Technique = 11)
- Eye Contact = Mini-Game + Meeting (1 Kicking/2 Speed/2 Stamina/2 Technique/4 Willpower = 11)
- Impulse Play = Set Play + Visualising (3 Kicking/2 Technique/4 Jumping/2 Willpower = 11)
- Open Space = Countering + Mini-Game (2 Kicking/4 Speed/4 Stamina/1 Technique = 11)
- Wing Block = Pressuring + Visualising (3 Speed/3 Technique/5 Willpower = 11)
- Deadly Slide = Sliding + Kicking + Judo (3 Kicking/7 Technique/1 Toughness = 11)
- Tricky Feint = Analysis + Freestyling (2 Kicking/4 Speed/4 Technique = 10)
- Magic Trapping = Freestyling + Judo (6 Technique/4 Willpower = 10)
- Trick Play = Meeting + Set Play (2 Kicking/8 Willpower = 10)
- Triangle = Analysis + Passing (1 Kicking/6 Speed/3 Technique = 10)
- Diagonal Run = Running + Visualising (3 Speed/6 Stamina/1 Willpower = 10)
- Rock-A-Bye = Marking + Mini-Game + Oil Therapy (1 Kicking/2 Stamina/1 Technique/2 Toughness/2 Jumping/2 Willpower = 10)
- Brick Wall = Kicking + Meditation (4 Technique/1 Toughness/4 Willpower = 9)
- Blind Shot = Marking + Shooting (5 Kicking/3 Technique = 8)
- Wing Attack = Dribbling + Running (1 Speed/1 Stamina/2 Toughness/4 Willpower = 8)
- Attack Pivot = Dribbling + PK Practice (4 Kicking/2 Stamina/2 Technique = 8)
- After Charge (H) = Pressuring + Kicking + Karaoke (12 Kicking/-2 Technique/-2 Willpower = 8)
- Lucky Chance = Countering + Signing + PK Practice (5 Kicking/1 Speed/1 Technique = 7)
- Titanic Goalie (GK) = Set Play + Agility (2 Technique/1 Jumping/4 Willpower = 7)
- Hand of God (H) = Pressuring + Shooting + Heading (12 Kicking/-1 Technique/-4 Willpower = 7)
- Banana Shot = Place Kicks + Shooting (4 Willpower = 4)
- Determination = Pressuring + Meditation (3 Technique/1 Willpower = 4)
- Escape Reality (H) = Gaming Spa + Karaoke (8 Technique/-4 Toughness/-2 Willpower = 2)
- Keeper Charge (H) = Line Control + Shooting + Sliding (-2 Kicking/8 Technique/-2 Jumping/-2 Willpower = 2)
- Super Refreshment = Aerobics + Oil Therapy + Karaoke (12 Stamina/2 Technique/8 Willpower = 22)
CREDIT:
แนวทางการเล่น
WALKTHROUGH/GUIDES
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