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Techs




General information on page setup; Types of Techs: Sword, Staff, Spear, Axe, Bow, Martial. Explanation of tables; Name: Name of Tech. Atk. Power: Damage dealt (Using some odd proportion that I am unaware of) by tech, as well as any notable special effects. WP: Amount of WP needed, minus WP recovery of the character who uses the tech. (NOTE: HYBRID ARTS USE SP) Combo: Combo entry sequence for duel battles.

Sword

Name
Atk. Power
WP
Combo
Double Slash
21
2
Cleave - Cleave
Cross Slash
25
3
Slash - Backslash
Strike Slash
27 (Stun)
3
Feint - Slash
Running Slash
33
3
Feint - Backslash
Mist Double
34
3
Feint - Cleave - Slash
Smash
37
4
Charge - Cleave
Final Letter
39 (Death)
6
Backslash - Cleave - Backslash
Dead End
42 (Death)
7
Cleave - Backslash - Slash
Double Stroke
44
4
Ready - Backslash - Backslash
Cross Break
46
5
Charge - Cleave - Cleave
Slice & Dice
49
5
Slash - Backslash - Cleave
Dragon Tail
50
5
Feint - Slash - Backslash
Head Cracker
52 (Effective Vs Beetles)
6
Ready - Charge - Slash
Heaven & Hell
55
6
Charge - Slash - Backslash
Head Wind
59
7
Feint - Cleave - Backslash
Bull Crush
63
8
Charge - Charge - Cleave
No Moment
66 (Unblockable)
8
Ready - Ready - Ready - Slash
Blade Spray
71 (Area attack)
9
Ready - Charge - Charge - Backslash
Bear Crush
80
10
Charge - Charge - Charge - Cleave
Multi Way
88
12
Slash - Backslash - Cleave - Slash
After Vision
66 (Attacks all enemies)
8
(NONE)
Thunder Blade (Water Hybrid Arts)
50
6
Water - Backslash - Cleave
Tornado Blade (Tree Hybrid Arts)
74 (Area Attack)
7
(NONE)
Gale Blade
94
10
Tree - Cleave - Cleave - Slash

Some odd notes: After Vision can be learned from Using Mist Double in group battles. Tornado Blade cannot be learned as far as I know; Johan and Sargon join your group with it equipped, just unequip it and everyone can use it. Final Letter and Dead End are not in the normal "Tech Sequence" (The techs can be learned in duel battle generally in order of how strong they are); rather, Final Letter and Dead End are more often learned mid-way through the game and later.

 

Staff

Name
Atk. Power
WP
Combo
Roll Beat
10 (Unblockable)
2
Swing - Swing
Heart Beat
14 (Cripple)
3
Focus - Beat
Lobster Slater
28 (Effective Vs. Shellfish)
4
Swing - Feint - Swing
Bone Crush
31 (Effective Vs Skeletons)
4
Focus - Charge - Beat
Head Spllitter
34
4
Focus - Focus - Beat
Gong Beat
42
6
Ready - Charge - Swing
Painful Beat
45
5
Ready - Focus - Beat
Rock Crush
50 (Effective Vs. Stone Elementals)
7
Charge - Beat - Beat - Beat
Turtle Killer
61 (Unblockable)
10
Charge - Focus - Focus - Beat
Time & Tide
77 (Unblockable) (Death)
14
Feint - Focus - Beat - Beat
Grand Slam
74 (Attack All)
8
(NONE)
Gale Strike (Tree Hybrid Arts)
74
7
Tree - Swing - Swing - Swing

  

 

Some odd notes: Grand Slam can be learned from using Rock Crush in group battles. It attacks all enemies, but the damage doesn't actually take effect until the end of the round

  Spear   

 

Some odd notes: Wide Swing is learned in group battles... however it doesn't seem like any one tech learns it faster than others. Normal attacks will learn it just as fast as Brain Shaker or Aiming. Either way, it's only learned in group battles.

 

 

Name
Atk. Power
WP
Combo
Swing & Stab
18
2
Backslash - Thrust
Double Thrust
22
2
Thrust - Thrust
Lawnmower
27 (Effective Vs. Plants) (Stun)
4
Backslash - Backslash
Rush
32 (Effective Vs Skeletons)
3
Charge - Thrust
Skewer
36
4
Charge - Charge - Thrust
Wave Thrust
43
5
Backslash - Thrust - Thrust
Brain Shaker
51
4
Focus - Feint - Thrust
Aiming
55 (Unblockable)
5
Focus - Focus - Thrust
Squash
57
6
Feint - Backslash - Thrust
Shining Arm
63 (Unblockable)
8
Feint - Backslash - Thrust
Heavenly Strike
65
10
Backslash - Backslash - Thrust - Thrust
Beast Lightning
69
9
Ready - Focus - Backslash - Thrust
Thousand Cross
80 (Effective Vs Undead)
12
Thrust - Thrust - Thrust - Thrust
Fearless Triple
88
14
Feint - Backslash - Backslash - Thrust
Wide Swing
47 (Area Attack) (Stun)
5
(NONE)
Snake Blaster (Water Hybrid Arts)
72 (Effective Vs. Frogs)
6
Water - Charge - Thrust
Twin Dragon (Fire/Water Hybrid Arts)
90(Death)
9
Flame - Water - Thrust - Thrust
Jewel Strike (Stone/Water Hybrid Arts)
99
15
Stone - Water - Backslash - Backslash
 

Axe  

Name
Atk. Power
WP
Combo
Tomahawk
17
2
Charge - Throw
Heel Crush
19
2
Focus - Backslash
Hyper Hammer
24
3
Charge - Backslash
Wood Cutter
27 (Effective Vs Plants)
4
Charge - Charge - Slash
Fake Out
34
3
Feint - Backslash - Slash
Skull Crush
40
4
Focus - Charge - Slash
Axel Turn
44
5
Ready - Charge - Backslash
Ogre Crossing
49
4
Ready - Backslash - Backslash
Sky Drive
53
5
Charge - Feint - Throw
Yo-Yo
55
7
Focus - Charge - Throw - Throw
Mega Hit
60
6
Ready - Charge - Slash
Wheel Grind
61
5
Feint - Slash - Slash - Slash
Flash Trinity
70
8
Ready - Slash - Slash - Backslash
Sky Rendezvous
73
9
Throw - Throw - Focus - Throw
Tornado Divide
91 (Effective Vs. Plants)
12
Backslash - Backslash - Charge - Slash
Fire Wheel (Flame Hybrid Arts)
45
5
Flame - Charge - Throw
 

 

 

Some odd notes: Axes suck. Part of this is because Axe TECHS suck. Tougher to combo, large gaps making them harder to learn, generally weaker than Swords or Spears, not much in the way of special effects. If your character has ANY other decent weapon proficiences (A good example of this is Primiera), I would not suggest using an Axe.

 

 

 

Bow  

Name
Atk. Power
WP
Combo
Aim Shot
18
3
Focus - Shoot
Shadow Bind
0 (Cripple)
3
Feint - Focus - Shoot
Mind Break
36
5
Focus - Feint - Quickshot
Sidewinder
44 (Effective Vs Frogs)
4
Focus - Focus - Shoot
Shadow Slayer
49 (Death)
6
Shoot - Focus - Quickshot
Thousand Needle
52
6
Quickshot - Quickshot - Shoot
Rapid Fire
55
7
Charge - Quickshot - Quickshot - Quickshot
Hi Speed Arrow
64
7
Charge - Focus - Focus - Quickshot
Crystal Prism
84
9
Quickshot - Shoot - Quickshot - Shoot
Random Arrow
12 (Attacks All)
2
(NONE)
Arrow Rain
34 (Attack All) (Unavoidable)
4
(NONE)
Bird Hunter (Flame Hybrid Arts)
31
2
Flame - Shoot
Poison Arrow (Water Hybrid Arts)
25 (Poison)
4
Water - Shoot
Death Shot (Tree/Flame Hybrid Arts)
42 (Death)
4
Tree - Flame - Shoot
Spark Shot (Flame Hybrid Arts)
51
7
Flame - Quickshot - Quickshot
Wind Breaker (Tree Hybrid Arts)
60
8
Tree - Charge - Charge - Shoot
Spectral Shot (Beast Hybrid Arts)
66
9
Beast - Beast - Beast - Quickshot
Firebird (Flame Hybrid Arts)
39 (Recovers HP)
9
Flame - Beast - Shoot
 

 

 

Some odd notes: Random Arrow is...learned at random by other weak techs, and Arrow Rain can be learned from using Random Arrow a lot. Arrow Rain does not deal any damage until the end of a turn. Bows are mostly Quells and very magic reliant, so ideally, one would have Bow-proficient characters use a lot of magic. Likewise, it is very important to learn and focus on Hybrid Arts with bows.

Martial

Name
Atk. Power
WP
Combo
Karate Punch
9
2
Ready - Punch
Backhand
15
3
Feint - Punch
Rotation Kick
21div>
3
Charge - Kick
Bear Paw
24
4
Charge - Grab
Brawl
27
4
Punch - Kick - Punch
Crush Beat
35 (Effective Vs. Stone Elemental)
4
Charge - Punch - Punch
Heart Breaker
38 (Cripple)
5
Focus - Grab - Punch
Arm Hammer
45
5
Charge - Punch - Punch
Kick Rush
49
5
Kick - Kick - Kick
Corkscrew
51
6
Charge - Focus - Punch
Somersault
54
5
Charge - Kick - Kick
Triangle Kick
57
6
Feint - Kick - Kick
Sumo Throw
60 (Stun)
8
Punch - Grab - Kick
Kitchen Sink
62
7
Charge - Feint - Kick
Rolling Thunder
64
9
Focus - Punch - Punch - Punch
Tumbler
72 (Stun)
9
Feint - Grab - Charge - Grab
Cascade Rising
79
10
Focus - Kick - Kick - Kick
Kamikaze
90
10 (Plus 1 LP)
Charge - Charge - Charge - Grab
Eradication
99
10
Punch - Punch - Kick - Kick
Ogre Run
32 (Area Attack)
4
(NONE)
Dragon Revolution
85
10
(NONE)

Some odd notes: Ogre Run can be learned by various techs in group battles; there doesn't seem to be any one tech that learns it quicker than others. The same holds true for Dragon Revolution, though slightly higher level techs work better than lower level techs, since it IS one of the strongest Martial Arts techs







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