Monk
Monk Job Class – Final Fantasy Tactics
Monks are very strong, but have low HP and defense. Despite the drawbacks, Monks are one of my favorite job classes. I think their abilities are useful and fun to use.
Requirements: Knight Level Two
Weapons: None Helmets: None Armor: Clothes
With the exception of the Knight, the Monk Job Class is one of the best offensive-line jobs for the middle portion of Final Fantasy Tactics. The Monk is an unlikely choice, however, since it’s limited to its fists, weapon-wise, as well as the lightest of armor and no head protection. As a result, compared to a fully armored Knight, its HPs will seem lacking and make its ability to stand effectively in close proximity to the enemy suspect.
What the Monk lacks in HP it makes up for with a boost in speed, agility, and attack power. One blow with its bare fists often causes more damage to the enemy than a single sword strike, because its AT strength isn’t limited by a weapon’s power. Moreover, its action skills are perhaps the most versatile, ranging from deadly perimeter and distance attacks to restorative spells. In addition, as the Monk’s Brave points rise, so does its attack strength, which allows it to cause greater damage to enemies and provide greater healing to its allies.
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Action Abilities: Punch Art
- Spin Fist: Hits all surrounding enemies.
- Earth Slash: Causes Earth damage to all enemies facing any horizontal direction.
- Secret Fist: If successful, your enemy will get the Death Sentence status.
- Wave Fist: Attack an enemy from a distance. Very helpful against Wiegraf.
- Stigma Magic: If you are poisoned, stoned, etc. this will heal you.
- Chakra: Regain some lost HP and MP using this. This is very helpful in the beginning of the game, as it is the only means to restore MP
- Revive: Revive a dead ally next to you.
Action Abilities
- HP Restore: When at critical status you'll regain most of your HP. It's risky to depend on this ability.
- Counter: Counterattack after being attacked.
- Hamedo: If an enemy tries to attack you, you'll attack him instead. This is a very useful ability! What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack.
Support Abilities
- Martial Arts: Be able to fight bare-handed as well as monk, regardless of class.
Movement Abilities
- Move-HP up: Regain those lost HP simply by moving. Depending on the battle tactics you like to use, this could be a very useful ability.
Baseline Statistics
Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
3 | 4 | 9 | 20% | + | Same | + | + |
Punch Art
Name | Description | Range | Effect | Vertical | MP | Speed | JP |
Spin Fist | Character attacks surrounding enemies with his/her fists as he/she spins around. | 1 | 2 | 0 | — | Now | 150 |
Repeating Fist | Character punches the target repeatedly with his/her fist. | 1 | 1 | 1 | — | Now | 300 |
Wave Fist | Character can attack an enemy from afar with a surge of energy. | 3 | 3 | 1 | — | Now | 300 |
Earth Slash | A line of energy flowing through the ground causes damage to enemies standing in its path. The attack range for this skill covers eight panels directly radiating from the caster in the four cardinal directions and affects any enemy standing in the path chosen. This isn’t effective against enemies not in contact with the ground (flying or levitating). Earth Elemental. | 8 | 4 directions | 2 | — | Now | 600 |
Secret Fist | Casts a Death Sentence on the enemy after attack. Do not use against undead enemies. Adds: Death Sentence |
1 | 1 | 0 | — | Now | 300 |
Stigma Magic | Similar to the Esuna spell, it uses the spirit of Yang to nullify status anomalies. Cancels: Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don’t Move, Don’t Act |
1 | 2 | 0 | — | Now | 200 |
Chakra | A concentration of Ki restores both HP and MP to the caster and those surrounding him/her. | 1 | 2 | 0 | — | Now | 350 |
Revive | Resurrects a dead character, restoring his/her HP slightly. Cancels: Dead |
1 | 1 | 0 | — | Now | 500 |