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Summoner




Summoner Job Class (Final Fantasy Tactics)

Summoner Job Class – Final Fantasy Tactics

The most powerful magic user! Summoners do the most damage, but their summons are high on MP cost and have a long charge time. It's important to tactically use MP restoration to make up for it. Moogle and Fairy also make Summoners good healers.

Male Summoner Job Class Sprite Female Summoner Job Class Sprite Male Summoner Job Class Sprite Female Summoner Job Class Sprite
Requirements: Time Mage Level Two
Weapons: Rod, Staff
Helmets: Hat
Armor: Clothes, Robe

 

The Summoner Job Class is one of the strongest magicians in the game with access to skills that have high effect radii and damage quotients. The Summoner’s magic spells are also incredible to watch and learning them makes this job one worth putting the effort into.

 

If you plan on investing time into a magician class, the Summoner is probably your best choice. As always, however, there are tradeoffs for all this power and beauty. Summon Magic spells are notoriously expensive and use a lot of time and MP to execute. Furthermore, the Summoner faces the most severe HP and AT strength handicaps, like the Bard, leaving this character always in need of protection.
 

Action Abilities: Summon Magic

  • Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. Uses 8 MP.
  • Shiva: Let Shiva blast your enemies with a blizzard. Uses 24 MP.
  • Ramuh: Ramuh will electrify the opposition with a shower of lightning. Uses 24 MP.
  • Ifrit: Ifrit's flames will consume the enemy. Uses 24 MP.
  • Titan: The Titan causes an earthquake to shake away the enemies. Uses 30 MP.
  • Golem: The Golem will protect you from all physical attacks for a few rounds. Uses 40 MP.
  • Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. Uses 30 MP.
  • Bahamut: Bahamut, King of Dragons, will fry the opposition. Uses 60 MP. What makes Bahamut special is that he has a slightly larger effect range.
  • Odin: Odin will charge the enemy, causing massive damage. Uses 50 MP.
  • Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. Uses 48 MP.
  • Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Uses 48 MP.
  • Silf: The Silf will silence the enemies, so they can't cast magics at all. Uses 26 MP.
  • Fairy: The lovely Fairy will restore up to 200 HP to all allies in range. Uses 28 MP.
  • Lich: From hell Lich comes, and saps half the strength of the enemies. Incredibly useful against Zodiac Braves. Uses 40 MP.
  • Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Uses 62 MP. Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range.
  • Zodiac: The most powerful summon; it can only be learned from Elidibs. Uses 99 MP.

Reaction Abilities

  • MP Restore: When critical you'll regain most of your MP. This isn't an efficient means of MP restoration since Summoners consume MP so quickly.

Support Abilities

  • Half of MP: Use your magic half the MP cost. This is a very valuable ability!

Movement Abilities: None


Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 5% + +

 

Summon Magic
Name Description Range Effect Vertical MP Speed JP
Moogle Restores a small amount of HP to allies. 4 3 2 8 34 110
Shiva Summons Ice Elemental to attack enemies. 4 3 2 24 15 200
Ramuh Summons Lightning Elemental to attack enemies. 4 3 2 24 15 200
Ifrit Summons Fire Elemental to attack enemies. 4 3 2 24 15 200
Titan Summons Earth Elemental to attack enemies. 4 3 2 30 8 220
Golem Golem shares ally’s damage, allowing them to evade physical weapon damage. All allies 40 34 500
Carbuncle Summoned monster helps allies to reflect magic spells.
Adds: Reflect
4 3 2 30 25 350
Bahamut Summoned monsters enemy with a blast of hot breath. 4 4 3 60 10 1200
Odin Summoned monster causes damage to enemies while riding its dragon-horse across the battlefield. 4 4 3 50 12 900
Leviathan Water Elemental attacks enemies with tsunami. 4 4 3 48 12 850
Salamander Summoned Fire Elemental burns battlefield with flaming breath. 4 3 2 26 12 820
Silf Summoned monster silences enemies.
Adds: Silence
4 3 2 28 20 400
Fairy Summoned fairy restores HP to allies. Effect is more powerful than Moogle. 4 3 2 28 25 400
Lich Summoned Darkness Elemental drains off 50% of the enemy’s HP. 4 3 2 40 12 600
Cyclops Summoned Holy Elemental causes damage to enemies by shaking up the battlefield. 4 3 2 62 12 1000
Zodiac Summoned monster attacks enemies with a strong beam of star light. Must be learned from the Zodiac monster, Elidibs, on the 10th level of the Deep Dungeon. 4 4 3 99 10






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