Characters
Sir Crimsaun the Knight
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Villains Caught | Leadership | Maximum Spells | Spell Power | Commission |
|---|---|---|---|---|---|
| Knight | - | 100 | 2 | 1* | 1000 |
| General | 2 | +100 | +3 | +1 | +1000 |
| Marshall | 8 | +300 | +4 | +1 | +2000 |
| Lord | 14 | +500 | +5 | +2 | +4000 |
Lord Palmer the Paladin
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Villains Caught | Leadership | Maximum Spells | Spell Power | Commission |
|---|---|---|---|---|---|
| Paladin | - | 80 | 3 | 1* | 1000 |
| Crusader | 2 | +80 | +3 | +1 | +1000 |
| Avenger | 7 | +240 | +5 | +2 | +2000 |
| Champion | 13 | +400 | +6 | +2 | +4000 |
Mad Moham The Barbarian
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Villains Caught | Leadership | Maximum Spells | Spell Power | Commission |
|---|---|---|---|---|---|
| Barbarian | - | 100 | 5 | 0* | 2000 |
| Chieftan | 1 | +100 | +2 | +1 | +2000 |
| Warlord | 5 | +300 | +3 | +1 | +2000 |
| Overlord | 10 | +500 | +3 | +1 | +2000 |
Tynnestra The Sorceress
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Villains Caught | Leadership | Maximum Spells | Spell Power | Commission |
|---|---|---|---|---|---|
| Sorceress | - | 60 | 5 | 2 | 3000 |
| Magician | 3 | +60 | +8 | +3 | +1000 |
| Mage | 6 | +180 | +10 | +5 | +1000 |
| Archmage | 12 | +300 | +12 | +5 | +1000 |
Description of Terms
| Villains Caught: | This number tells how many villains you must catch to advance to this level. |
|---|---|
| Leadership: | This number tells how good of a leader your character is, you can hire 1 hp worth of units for each point of control. This number is just a base, leadership can be increased by many things, such as magic, distributing treasure, and The Crown of Control. |
| Maximum Spells: | This is the maximum number of spells you can have at a time, this number is only a base, many things can affect your maximum number of spells, such as treasures and The Book of Necros. |
| Spell Power: | This number determines how effective your spells are. This number is just a base, many things can affect your casting power, such as The Amulet of Augmentation and certain treasures. |
| Commision: | This number determines how much gold you get each week, this number is just a base, it can be altered by The Articles of Nobility, Treasures, and garrisoning castles. |
* |
This character needs to learn magic in the cave to the north of the starting castle before it can be used, only the sorceress knows magic at the beginning. |





