Telepath Towers
Remember those funny looking Hyulkonton/Hayokonton aliens from the previous Wild ARMs games? Tall, white and creepy looking and always worth good EXP?
Well, they're back and badder then ever in WA3 as the Creeping Chaos aliens! In fact, there's a whole sidequest that revolves around them invading Filgaia! Strewn about the World Map are locations known only as Telepath Towers, which are communications towers set up by the Creeping Chaoses. By talking to a certain character and reading a certain book during Chapter 3 of the game, you'll be able to seek out and destroy their comms equipment, which in turn angers the aliens and dispatches them all over Filgaia. Take them all down, and you'll find yourself battling the Hyulkonton UFO Division and eventually the alien mothership!
Here's a few things to note before you start the quest. Please read these, because the Telepath Tower quest is very easy to miss, and if you don't get it started early, you'll NEVER be able to start it. There are people who have reported to have started the quest without doing certain steps, but better safe than sorry, right?
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Destroying the towers is fairly simple. Simply approach the tower on the map and press X beside it as you would do when entering a town or dungeon, and a message will come up. From here, simply choose whether or not to begin the battle. Hopefully, you'll emerge victorious!
Each Telepath Tower actually consists of 3 Telepath Tower enemies. Each group of towers has a different amount of HP and access to two different types of attacks; a weak Hyperion Blaster, and a status-ailment causing beam (the status causing beams the boss can choose from vary from tower to tower).
The easiest way to defeat the towers is as follows; head to Den of Miasma or Doomed to Obscurity or any place with damage floors. Now, continually step on the dangerous terrain until your HP hits 1 for each character (when the damage done by the floor comes up as 0, you'll know you're there). Then use a Heal Berry or two on each character to get them all up to about 401 HP. Save your game, and begin the hunting. Start the first turn with an Extension + Status Lock spell, then follow up with an Extension + Permanence. Afterwards, just start casting Valiant on your team members while everyone else attacks, and when someone is Valianted, have them Gatling one of the towers you haven't hit yet.
What this will do is render you invulnerable to the status ailments, and it will also ensure that you'll be doing lots of damage to the towers very quickly. Best of all; due to Permanence being cast, you won't lose your Status Lock!
The only Towers that you may need to watch out for are 10, 15, and 0. These towers are capable of causing Fallen status. If you absolutely feel you need to, head to the Abyss and fight the Cannon Buffalo enemies there for Holy Grails to get the Fallen Ward skill for your team.
Now, here is a chart containing the towers, their locations, their HP totals (per tower), their ailments, and their EXP. The towers do not drop Gella.
Tower #: | Co-Ordinates: | Ailments: | HP Per Tower: | EXP: |
1 | X: 16660 Y: 18119 (in the "middle" of the Laxisland island) | Amnesia | 6900 | 3000 |
2 | X: 4928 Y: 15098 (from Gunner's Heaven, head south a bit, just past the "arch" and search around the eastern cliff) | Disease | 7500 | 3500 |
3 | X: 10078 Y: 16279 (just east of The World's Footprint) | Poison | 8100 | 4000 |
4 | X: 6578 Y: 9599 (just north of Little Twister) | Sleep | 8700 | 4500 |
5 | X: 893 Y: 22609 (on a cliff just west of Nidhogg Pass) | Misery | 9600 | 5000 |
6 | X: 9039 Y: 5479 (on a solitary island just north of Ka Dingel) | Paralysis | 10200 | 5500 |
7 | X: 20858 Y: 7629 (on the "path" to Demondor Pillar - Rear) | Glass | 11100 | 6000 |
8 | X: 12938 Y: 15569 (just southeast of Den of Miasma) | Confusion | 12000 | 6500 |
9 | X: 24912 Y: 11774 (on a solitary island just south of Little Rock) | Bronze | 12600 | 7000 |
10 | X: 24419 Y: 8299 (near Demondor Pillar - Rear; you'll have to ride your horses along the trail, because you can't land on the terrain the tower is on) | Fallen | 13500 | 7500 |
11 | X: 13918 Y: 1259 (near Boot Hill in the "rocky" area; you will have to blow away one of the rocks with a missile from Lombardia) | Amnesia and Disease | 14100 | 8000 |
12 | X: 22402 Y: 22547 (ride your horses north of Gunner's Heaven, and head west when you reach the chasm over to the west. Jump over with your horses and search under the huge arch) | Poison and Sleep | 15300 | 8500 |
13 | X: 6778 Y: 22003 (west of Dim Root Path. It's on the "green" cliff) | Misery and Paralysis | 15900 | 9000 |
14 | X: 15395 Y: 4784 (VERY well hidden just south of Jolly Roger. First, fly Lombardia a tad bit south of Jolly Roger, then descend and look for a boulder in the rock wall. Blow it up, then pilot your Sandcraft onto the newly-revealed beach) | Amnesia, Disease, Misery and Poison | 16500 | 9500 |
15 | X: 5905 Y: 12868 (teleport to Sunset Peak, then call your horses and ride them west, jumping over the chasm) | Bronze, Confusion, Fallen, Paralysis, Sleep | 17400 | 10000 |
0 (Optional) | X: 15729 Y: 2441 (on the small beach north of Boot Hill; use the Teleport Orb to warp to Boot Hill, then board your Sandcraft and travel north to it) | All | 65500 | 32000 |
So what happens when you wreck the towers?
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