| Offensive | 
| These AA's are specifically designed to cause physical damage to opponents. | 
| Name | Icon | Rank Needed | Members Needed | Damage Bonus
 | Special Properties
 | Result | Location | 
| Converge Attack
 |  | 6 | Front: 3 | 150% at Tr.L.6, +20% for each Tr.L. | Multiple attacks (may boost accuracy)
 
 Status attacks
 | Large damage inflicted on 1 enemy. | Automatically learned when you reach Rank 6. | 
| Sweep Attack
 |  | 5 | Front: 3 | Average of the front row characters' damage (multiple attacks do not count), can slightly vary. | N/A | Small damage inflicted on front row of enemies. | Automatically learned when you reach Rank 5. | 
| Rush |  | 3 | Both: 3 or more | Depends on the average party level (or Power?) and the number of characters in it. | Ignores Evade 
 Ignores Defense
 | Your party will charge at all enemies. | Bought from the Guild for 2000 G. | 
| Ninja Attack
 |  | 8 | Front: 3, N must be in front row | 100% | Multiple attacks 
 Status attacks, plus very high chance of instant-kill
 | Increases damage to enemy from a mid-air attack. | Bought from the Guild for 52000 G. | 
| Double Slash
 |  | 3 | Front: 2 | 180% at Tr.L.3, +10% for each Tr.L. | Multiple attacks
 
 Status attacks
 | Inflicts large damage to one enemy by an attack by 2 characters. | Learned from the Swordsman on B1. | 
| Stun Attack
 |  | 4 | Front: 1 Back: 1 who can use S or P spells.
 | 160% at Tr.L.4, +10% for each Tr.L. | Status attack, plus high chance of stunning | Render an enemy unconscious. | Automatically learned when you reach Rank 4. | 
| Fake Attack
 |  | 6 | Front Row: 2 | 25% for the fake attack, for the real attack: 130% at Tr.L. 6, 160% at Tr.L.7 , 200% at Tr.L.8. | Status attacks (even the fake attack can x-kill) 
 Ignores Evade
 | Fools an enemy to allow the other char. to attack from a different angle. | Bought from the Guild for 36000 G. | 
| Hold Attack
 |  | 4 | Front: 1 Back: 1 who can use S or P spells.
 | 160% at Tr.L.4, +10% for each Tr.L. | Status attacks 
 Ignores Evade
 (almost always)
 | Enemy becomes immobile. | Automatically learned when you reach Rank 4. | 
| Jump Attack
 |  | 5 | Front: 1 Back: 1 who can use S or P spells.
 | 130% at Tr.L.5, +20% for each Tr.L. | Status attacks 
 Ignores Defense
 | A character can avoid an enemy attack. *Character can still be hit by magic and breath attacks.* | Automatically learned when you reach Rank 5. | 
| Warp Attack
 |  | 8 | Front: 3 Back: 1 who can use S or P spells.
 | 170% | Status attacks 
 Ignores Defense
 | An unblockable attack on 1 enemy by the front row. *Characters can still be hit by magic and breath attacks.*
 | Automatically learned when Orphe becomes a Registered member. | 
| Back Attack
 |  | 4 | Front: 3 | 100% | Status attacks 
 Ignores Evade
 | 1 char. acts as a decoy while 2 other characters attack from behind. | Automatically learned when Rui becomes a Registered member. | 
| Sacred Cross
 |  | 8 | Front: 1 K Back: 1 P or B.
 | Tries to dispel the Undeads outright. | N/A | Purifies or detroys immortals. *Same rules apply as Dispel; it can fail.*
 | Bought from the Guild for 52000 G. | 
| End Lash
 |  | 5 | Front: 2 | 100% | Status attacks 
 Ignores Evade
 | An attack on both ends of the front and back rows of enemy party. | Bought from the Guild for 28000G. | 
| Crisscross |  | 7 | Front: 3 | Sum of the front row characters' damage (multiple attacks do not count), can slightly vary . | Status attacks 
 Ignored Defense
 
 Extra:
 Depends on the first character; also can fail or kill outright
 | An attack is made on an enemy thrown in the air while it is vulnerable. *When successful, heavy damage is done to an enemy.  If failed, only slight.
 | Bought from the Guild for 44000 G. | 
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