Spells
Alrighty, this can get messy. There are a lot of spells in this game. What's worse, there's a lot of ways to learn each spell. I'm gonna try to cram as much information about all of this into your head in the most efficient way I can think of. In doing so, there will be a few abbreviations. Here's the stuff you'll need to know:
� NAME: This is merely the name of the spell. I hope you can figure that out.
� MP: The MP the spell costs under normal conditions.
� CLASS: This is who learns the ability, and when. Hero refers to your hero, and Hero Class refers to the Character Class "Hero." If you see two character classes, such as "Mage & Sage" or something like that, it means you need to reach at least Lv. 5 on both of those character classes, and then you will learn the spell.
� TARGET: This is who the spell can be used on. It breaks down as follows:
- E: One Enemy
- A: One Ally
- GE: One Group of Enemies
- AE: All Enemies
- AA: All Allies
- All: All Enemies and Allies
- Self: Effects only the caster
- Area: Effects an area or floor of a dungeon
� AVAILABLE: Either Battle, Map, or Both.
� DESCRIPTION: Quite simply, this is what the spell does.
All spells are in alphabetical, by the way. I couldn't think of a better way to sort them.
NAME | MP | CLASS | TARGET | AVAILABLE | DESCRIPTION |
---|---|---|---|---|---|
Alldain | 10 | Hero Class (Lv. 8) | E | Battle | Incredibly powerful, but takes MP from all 4 members of the party to inflict roughly 600 HP lightning damage to an enemy. |
Antidote | 2 | Shepherd (Lv. 2) Pirate (Lv. 1) |
A | Both | Cures Poison. |
Bang | 5 | Melvin (Lv. 19) | AE | Battle | Roughly 20 HP non-elemental damage to all enemies. |
Barrier | 3 | Sage (Lv. 2) Budoo (Lv. 4) Rosevine (Lv. 5) |
AA | Battle | Reduces magical effect of certain elemental spells. |
Beat | 4 | JewelBag (Lv. 8) Mimic (Lv. 6) |
E | Battle | May instantly kill one enemy. |
Bedragon | 18 | Tamer (Lv. 8) DrakSlime (Lv. 8) |
Self | Battle | Turns caster into a ferocious dragon, who can attack with claws and breath attacks. |
Birdeye | 0 | Mariner (Lv. 4) | Area | Map | Points out local towns and dungeons. |
Blaze | 2 | Maribel (Lv. 3) Wyvern (Lv. 2) |
E | Battle | Deals 10-15 HP fire damage to one enemy. |
Blazemore | 4 | Mage (Lv. 5) Wyvern (Lv. 6) HellGiant (Lv. 6) CosmoBog (Lv. 7) |
E | Battle | Deals 75-90 HP fire damage to one enemy. |
Blazemost | 10 | Ranger (Lv. 8) WoePriest (Lv. 7) |
E | Battle | Deals 180-200 HP fire damage to one enemy. |
Blizzard | 12 | Sage (Lv. 3) DeadNoble (Lv. 8) WoePriest (Lv. 6) |
AE | Battle | Deals roughly 100 HP ice damage to all enemies. |
Boom | 8 | Mage (Lv. 6) HellGiant (Lv. 1) |
AE | Battle | Roughly 60 HP non-elemental damage to all enemies. |
Bounce | 4 | Ranger (Lv. 1) CosmoBog (Lv. 5) |
Self | Battle | Magic will be reflected back towards the caster. Lasts several rounds. |
Chance | 20 | Budoo (Lv. 5) | Random | Battle | Completely random effects. |
CoralRain | 8 | Pirate (Lv. 7) | AE | Battle | Deals roughly 80-90 HP vacuum damage to all enemies. |
Defeat | 7 | Sage (Lv. 1) Mimic (Lv. 8) |
GE | Battle | May instantly kill one enemy group. |
DefeatMax | 15 | Summoner (Lv. 2) DeadNoble (Lv. 6) WoePriest (Lv. 4) |
AE | Battle | May instantly kill all enemies. |
Defense | 4 | LizardMan (Lv. 4) EvilMech (Lv. 1) |
GE | Battle | Lowers a group of enemies' defensive stats. |
Disperse | 8 | Ranger (Lv. 6) | E | Battle | Expels one enemy from the battle. |
EagleEye | 0 | Bard (Lv. 2) | Area | Map | Points out local towns and dungeons. |
Expel | 1 | Melvin (Lv. 19) Cleric (Lv. 1) |
E | Battle | May expel an enemy from the battle. |
Explodet | 15 | Sage (Lv. 8) HellGiant (Lv. 8) WoePriest (Lv. 5) |
AE | Battle | Roughly 150 HP non-elemental damage ot all enemies. |
Farewell | All | Paladin (Lv. 7) | AA | Battle | Sacrifices caster's HP and MP to fully revive all dead allies. |
Firebal | 4 | Aira (Lv. 21) Mage (Lv. 1) BoltRat (Lv. 5) |
GE | Battle | Roughly 15-20 HP fire damage to a group of enemies. |
Firebane | 6 | Mage (Lv. 7) | GE | Battle | Roughly 30-40 HP fire damage to a group of enemies. |
Firebolt | 10 | Ranger (Lv. 7) WoePriest (Lv. 3) RainHawk (Lv. 2) |
GE | Battle | Roughly 100-110 HP fire damage to a group of enemies. |
Gigastis | 20 | Hero (Event) | All | Battle | Dispels all support spells/skills. Effects continue for a couple of turns. |
Heal | 2 | Hero (Lv. 3) Maribel (Lv. 10) Cleric (Lv. 1) Shepherd (Lv. 3) Florajay (Lv. 2) Healer (Lv. 2) |
A | Both | Restores roughly 30 HP to an ally. |
Healall | 6 | Cleric (Lv. 7) Healer (Lv. 6) |
A | Both | Restores all HP to an ally. |
Healmore | 4 | Hero (Lv. 12) Melvin (Lv. 19) Cleric (Lv. 5) Healer (Lv. 4) Dumbira (Lv. 4) |
A | Both | Restores roughly 75 HP to an ally. |
Healus | 10 | Sage (Lv. 5) GodHand (Lv. 3) Healer (Lv. 8) HellGiant (Lv. 3) PlatKing (Lv. 2) |
AA | Both | Restores roughly 100 HP to all allies. |
Healusall | 20 | PlatKing (Lv. 5) | AA | Both | Restores all HP to all allies. |
Icebolt | 3 | DeadNoble (Lv. 1) | E | Battle | Deals roughly 30 HP ice damage to an enemy. |
Increase | 3 | Cleric & Shepherd EvlTurtle (Lv. 4) Bombcrag (Lv. 2) |
AA | Battle | Increases all characters Defense during battle. |
Infermore | 4 | Melvin (Lv. 19) Cleric (Lv. 6) Mariner (Lv. 7) Gerion (Lv. 4) |
GE | Battle | Deals roughly 30-40 HP vacuum damage to a group of enemies. |
Infermost | 8 | Paladin (Lv. 4) Gerion (Lv. 8) |
GE | Battle | Deals roughly 80-90 HP vacuum damage to a group of enemies. |
Infernos | 2 | Cleric (Lv. 2) Gerion (Lv. 1) |
GE | Battle | Deals roughly 10-20 HP vacuum damage to a group of enemies. |
Ironize | 2 | TeenIdol (Lv. 3) Hero Class (Lv. 2) DrakSlime (Lv. 4) PlatKing (Lv. 1) |
AA | Battle | Turns party into iron. Enemies can not hurt you in this state, but you can't hurt them either. Best for analyzing the enemies moves. |
Location | 2 | Theif (Lv. 6) | Area | Map | States what dungeon your party is in, and what floor you're on. |
MagicBack | 4 | Sage (Lv. 2) Budoo (Lv. 4) Rosevine (Lv. 5) |
Self | Battle | Reflects magic back at caster for one turn. |
MagicWall | 3 | Sage (Lv. 3) Paladin (Lv. 5) ProtoMech (Lv. 2) |
AA | Battle | Reduces damage taken from magic attacks. |
Majustis | 15 | Hero (Event) | E | Battle | Dispels all support skills/spells. |
MapMagic | 2 | Pirate (Lv. 5) | Area | Map | Identifies any hidden items in the area. |
NumbOff | 2 | Mariner (Lv. 6) | AA | Both | Cures all allies of paralysis (which is a lot like being numb). |
Outside | 8 | Hero (Lv. 28) Maribel (Lv. 9) Melvin (Lv. 19) Mage (Lv. 4) |
Area | Map | Warps party out of dungeons and towers. |
PanicAll | 5 | Mage & Jester JewelBag (Lv. 6) |
GE | Battle | Deals roughly 10-20 HP vacuum damage to a group of enemies. |
Repel | 4 | Bard (Lv. 5) | Area | Map | Repels weaker enemies away for a short time. |
Return | 1 | Hero (Lv. 8) Melvin (Lv. 19) Mage (Lv. 3) |
Area | Map | Warps party to a town of their choosing. |
Revive | 15 | Sage (Lv. 6) Godhand (Lv. 7) Hero Class (Lv. 3) WoePriest (Lv. 2) PlatKing (Lv. 4) |
A | Both | Revives an ally and restores all of their HP. Works most of the time. |
RobMagic | 0 | Mage & Thief | E | Battle | Robs roughly 20-30 MP from an enemy, when successful. |
Sacrifice | 1 | GodHand (Lv. 5) Bombcrag (Lv. 6) |
AE | Battle | Caster sacrifices own life to kill all enemies. |
Sap | 3 | Maribel (Lv. 4) Mage (Lv. 4) LizardMan (Lv. 2) |
E | Battle | Lowers an enemy's defensive stats. |
Sleep | 3 | Maribel (Lv. 7) Mage (Lv. 2) |
GE | Battle | May put a group of enemies to sleep. |
SleepAll | 5 | Mage & Shepherd Rosevine (Lv. 4) |
GE | Battle | Will more likely put a group of enemies to sleep than the spell "Sleep." |
Slumber | 0 | Shepherd (Lv. 4) | Self | Map | Puts caster to sleep. If attacked, the caster is still asleep. While walking, the caster regains 1 HP and 1 MP per step. |
Smell | 0 | Theif (Lv. 8) | Area | Map | Determines how many items are on the current map. |
SnowStorm | 5 | Mage (Lv. 8) CurseLamp (Lv. 5) DeadNoble (Lv. 3) |
GE | Battle | Deals roughly 50-60 HP ice damage to a group of enemies. |
StepGuard | 2 | Pirate (Lv. 4) | AA | Map | Guards party from pain tiles. Only works if used directly next to the pain tiles you are about to walk on. If you step off, and then step back on, the effects of the spell are gone. |
Surround | 5 | Maribel (Lv. 11) Mage (Lv. 6) Gerion (Lv. 2) |
GE | Battle | Surrounds enemy in mirages, making it harder to physically attack their target. |
TakeMagic | 2 | Mage & Dancer Budoo (Lv. 3) |
Self | Battle | If a monster casts a spell on you during the round that you're casting this spell, you absorb the MP used to cast the spell. For example, if the enemy tried to cast Expel on you, you'd gain 1 MP, or if they cast Gigastis on you, you'd gain 20 MP. |
Thordain | 15 | Hero Class (Lv. 6) GigaMute (Lv. 7) |
GE | Battle | Inflicts roughly 200 HP lightning damage to a group of enemies. |
Tiptoe | 0 | Thief (Lv. 7) | Area | Map | Reduces encounter rate temporarily, plus increases chances of an opening attack. |
Transform | ?? | N/A | Self | Battle | Take on the appearance of an enemy, and use all of their attacks. So far, I've only seen the enemy use this one. |
TwinHits | 6 | Ranger (Lv. 4) EvlTurtle (Lv. 6) LizardMan (Lv. 6) Budoo (Lv. 2) EvilMech (Lv. 2) |
A | Battle | Doubles ally's attack power. |
Upper | 2 | Hero (Lv. 6) Cleric (Lv. 3) EvlTurtle (Lv. 2) |
A | Battle | Significantly increases an ally's defense. |
Vivify | 8 | Melvin (Lv. 20 Cleric (Lv. 8) SkyDevil (Lv. 4) |
A | Battle | Revives an ally and restores half of their HP. Works some of the time. |
Whirlpool | 12 | Pirate (Lv. 8) | GE | Battle | Deals roughly 125-150 HP vacuum damage to a group of enemies. |
Whistle | 0 | Shepherd (Lv. 5) | Area | Map | Initiates a battle. |
X-Ray | 2 | Bard (Lv. 3) | Area | Maps | Identifies whether a chest is real, or if it's a Mimic. |
Zap | 6 | Hero Class (Lv. 4) CosmoBog (Lv. 8) EvilMech (Lv. 5) |
AE | Battle | Inflicts roughly 80-100 HP lightning damage to all enemies. |