| Offensive | 
| These AA's are specifically designed to cause physical damage to opponents. | 
| Name | 
Icon | 
Rank Needed | 
Members Needed | 
Damage Bonus | 
Special Properties | 
Result | 
Location | 
Converge Attack | 
  | 
6 | 
Front: 3 | 
150% at Tr.L.6, +20% for each Tr.L. | 
Multiple attacks (may boost accuracy)
  Status attacks | 
Large damage inflicted on 1 enemy. | 
Automatically learned when you reach Rank 6. | 
Sweep Attack | 
  | 
5 | 
Front: 3 | 
Average of the front row characters' damage (multiple attacks do not count), can slightly vary. | 
N/A | 
Small damage inflicted on front row of enemies. | 
Automatically learned when you reach Rank 5. | 
| Rush | 
  | 
3 | 
Both: 3 or more | 
Depends on the average party level (or Power?) and the number of characters in it. | 
Ignores Evade
  Ignores Defense | 
Your party will charge at all enemies. | 
Bought from the Guild for 2000 G. | 
Ninja Attack | 
  | 
8 | 
Front: 3, N must be in front row | 
100% | 
Multiple attacks
  Status attacks, plus very high chance of instant-kill | 
Increases damage to enemy from a mid-air attack. | 
Bought from the Guild for 52000 G. | 
Double Slash | 
  | 
3 | 
Front: 2 | 
180% at Tr.L.3, +10% for each Tr.L. | 
Multiple attacks
  Status attacks | 
Inflicts large damage to one enemy by an attack by 2 characters. | 
Learned from the Swordsman on B1. | 
Stun Attack | 
  | 
4 | 
Front: 1 Back: 1 who can use S or P spells. | 
160% at Tr.L.4, +10% for each Tr.L. | 
Status attack, plus high chance of stunning | 
Render an enemy unconscious. | 
Automatically learned when you reach Rank 4. | 
Fake Attack | 
  | 
6 | 
Front Row: 2 | 
25% for the fake attack, for the real attack: 130% at Tr.L. 6, 160% at Tr.L.7 , 200% at Tr.L.8. | 
Status attacks (even the fake attack can x-kill)
  Ignores Evade | 
Fools an enemy to allow the other char. to attack from a different angle. | 
Bought from the Guild for 36000 G. | 
Hold Attack | 
  | 
4 | 
Front: 1 Back: 1 who can use S or P spells. | 
160% at Tr.L.4, +10% for each Tr.L. | 
Status attacks
  Ignores Evade (almost always) | 
Enemy becomes immobile. | 
Automatically learned when you reach Rank 4. | 
Jump Attack | 
  | 
5 | 
Front: 1 Back: 1 who can use S or P spells. | 
130% at Tr.L.5, +20% for each Tr.L. | 
Status attacks
  Ignores Defense | 
A character can avoid an enemy attack. *Character can still be hit by magic and breath attacks.* | 
Automatically learned when you reach Rank 5. | 
Warp Attack | 
  | 
8 | 
Front: 3 Back: 1 who can use S or P spells. | 
170% | 
Status attacks
  Ignores Defense | 
An unblockable attack on 1 enemy by the front row. *Characters can still be hit by magic and breath attacks.* | 
Automatically learned when Orphe becomes a Registered member. | 
Back Attack | 
  | 
4 | 
Front: 3 | 
100% | 
Status attacks
  Ignores Evade | 
1 char. acts as a decoy while 2 other characters attack from behind. | 
Automatically learned when Rui becomes a Registered member. | 
Sacred Cross | 
  | 
8 | 
Front: 1 K Back: 1 P or B. | 
Tries to dispel the Undeads outright. | 
N/A | 
Purifies or detroys immortals. *Same rules apply as Dispel; it can fail.* | 
Bought from the Guild for 52000 G. | 
End Lash | 
  | 
5 | 
Front: 2 | 
100% | 
Status attacks
  Ignores Evade | 
An attack on both ends of the front and back rows of enemy party. | 
Bought from the Guild for 28000G. | 
| Crisscross | 
  | 
7 | 
Front: 3 | 
Sum of the front row characters' damage (multiple attacks do not count), can slightly vary . | 
Status attacks
  Ignored Defense
  Extra: Depends on the first character; also can fail or kill outright | 
An attack is made on an enemy thrown in the air while it is vulnerable. *When successful, heavy damage is done to an enemy.  If failed, only slight. | 
Bought from the Guild for 44000 G. | 
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