Gambits are powerful attacks that can be used when a character has a specific Battalion deployed. They have powerful effects, but can only be used a limited number of times per battle.
Note: All offensive Gambits ignore enemy counter-attacks and cannot trigger follow-up attacks.
Name
Mt
Hit
Rng
Use
Target Area
Description (Comments)
Onslaught
8
50
1
Pushes foe 1 tile away.
Assembly
4
50
1
Moves unit 1 tile backward and pulls foe into unit’s previous space.
Reversal
8
50
1
Unit and foe switch places.
Lure
4
50
1
Moves foe to the opposite side of the unit.
Disturbance
4
60
1
Rattles foes, preventing them from moving on the next turn.
Blaze
10
50
1
1
Sets terrain in the targeted area on fire.
Fusillade
5
50
2~3
Damages foes in the targeted area. Effective against Flying foes.
Assault Troop
10
50
1
Damages foes in the targeted area.
Absorption
4
30
1
Restores HP equal to 50% of the damage dealt to foes in the targeted area.
Poisoned Arrows
4
60
2~3
Inflicts Poison on foes in the targeted area. Effective against Flying foes.
Resonant Flames
6
60
1~2
Damages foes in the targeted area.
Resonant Ice
7
50
1~2
Damages foes in the targeted area.
Resonant Lightning
8
40
1~2
Damages foes in the targeted area.
Resonant White Magic
8
–
1
Restores HP to allies in the targeted area.
Flash-Fire Arrows
7
50
1
Sets terrain in the targeted area on fire. Effective against Flying foes.
Group Lance Attack
6
50
1
Damages foes in the targeted area.
Linked Horses
12
50
1
Damages foes in the targeted area.
Poison Tactic
5
60
1
Inflicts Poison on foes in the targeted area.
Bag of Tricks
–
–
1
Sets Gambit Counter of all allies in the targeted area to 0.
Recovery Roar
–
–
1
Cures status effects for all allies the targeted area.
Impregnable Wall
–
–
1
Allies in the targeted area inflict and receive a maximum of 1 damage for the rest of the turn.
Sacred Shield
–
–
1
Allies in the targeted area receive 0 damage from ranged physical attacks for the rest of the turn.
Retribution
–
–
1
Allies in the targeted area can counter-attack regardless of range for 5 turns.
Stride
–
–
1
Allies in the targeted area receive Movement +5 for the rest of the turn.
Blessing
–
–
1
Allies in the targeted area will survive one lethal attack (with 1 HP), if their HP is greater than 1 to start with.
Dance of the Goddess
–
–
1
Allies in the targeted area can move again.
Ashes and Dust
12
50
2~3
Damages foes in the targeted area. Effective against Flying foes.
Raging Flames
15
50
1
Sets certain terrain in the targeted area on fire.
Wave Attack
13
60
1
Damages foes in the targeted area. Effective against Armoured foes.
Line of Lances
5
50
1
Damages foes in the targeted area. Effective against Cavalry foes.